OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The effects of gamelike features and test location on cognitive test performance and participant enjoyment
Jim Lumsden, Andy Skinner, Andy Woods, et al.
PeerJ (2016) Vol. 4, pp. e2184-e2184
Open Access | Times Cited: 63

Showing 1-25 of 63 citing articles:

Cognitive training as a potential treatment for overweight and obesity: A critical review of the evidence
Andrew Jones, Charlotte A. Hardman, Natalia Lawrence, et al.
Appetite (2017) Vol. 124, pp. 50-67
Open Access | Times Cited: 205

A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
Ali Khaleghi, Zahra Aghaei, Mohammad Amin Mahdavi
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e21900-e21900
Open Access | Times Cited: 58

Developments in scalable strategies for detecting early markers of cognitive decline
Robert Whelan, Florentine Barbey, Márcia R. Cominetti, et al.
Translational Psychiatry (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 39

From Lab-Testing to Web-Testing in Cognitive Research: Who You Test is More Important than how You Test
Kim Uittenhove, Stéphanie Jeanneret, Evie Vergauwe
Journal of Cognition (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 33

Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments
Maximilian A. Friehs, Martin Dechant, Sarah Vedress, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e17810-e17810
Open Access | Times Cited: 55

Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques
Jim Lumsden, Andy Skinner, David Coyle, et al.
Journal of Medical Internet Research (2017) Vol. 19, Iss. 11, pp. e395-e395
Open Access | Times Cited: 52

Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal
Ali Khaleghi, Zahra Aghaei, Mahsa Behnamghader
Entertainment Computing (2022) Vol. 42, pp. 100482-100482
Closed Access | Times Cited: 23

A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study
Ali Khaleghi, Abbas Narimani, Zahra Aghaei, et al.
JMIR Serious Games (2024) Vol. 12, pp. e34535-e34535
Open Access | Times Cited: 5

Can gamification improve children’s performance in mental rotation?
Samantha Zakrzewski, Edward C. Merrill, Yingying Yang
Journal of Experimental Child Psychology (2025) Vol. 252, pp. 106169-106169
Closed Access

Game-Based Assessment: Between Goals and Psychometric Rigor
Gianluigi Serio, Michela Balsamo, Leonardo Carlucci
Communications in computer and information science (2025), pp. 192-204
Closed Access

Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
Manuel Ninaus, Korbinian Moeller, Jake McMullen, et al.
International Journal of Serious Games (2017) Vol. 4, Iss. 3
Open Access | Times Cited: 44

Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks
You Zhi Hu, Hsi T. Wei, Mark Chignell
Computers in Human Behavior (2023) Vol. 149, pp. 107952-107952
Closed Access | Times Cited: 11

Game based assessments of cognitive ability in recruitment: Validity, fairness and test-taking experience
Franziska Leutner, Sonia‐Cristina Codreanu, Suzanne Brink, et al.
Frontiers in Psychology (2023) Vol. 13
Open Access | Times Cited: 9

A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children
Ruth Gallagher, Klaus Kessler, Jessica Bramham, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 9

The added value of game elements: better training performance but comparable learning gains
Manuel Ninaus, Rodolpho Cortez, Izabel Hazin, et al.
Educational Technology Research and Development (2023) Vol. 71, Iss. 5, pp. 1917-1939
Open Access | Times Cited: 9

Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment
Katelyn Wiley, Phaedra Berger, Maximilian A. Friehs, et al.
JMIR Serious Games (2024) Vol. 12, pp. e50315-e50315
Open Access | Times Cited: 3

The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review
Katelyn Wiley, Raquel Robinson, Regan L. Mandryk
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e26449-e26449
Open Access | Times Cited: 22

FISHERMAN: A Serious Game for Executive Function Assessment of Older Adults
Ping Wang, Yuan Fang, Jing-Yi Qi, et al.
Assessment (2022) Vol. 30, Iss. 5, pp. 1499-1513
Closed Access | Times Cited: 14

Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality
Naomi Kakoschke, Rowan Page, Barbora de Courten, et al.
International Journal of Human-Computer Studies (2021) Vol. 151, pp. 102626-102626
Closed Access | Times Cited: 19

Measuring Cognitive Abilities in the Wild: Validating a Population‐Scale Game‐Based Cognitive Assessment
Mads Kock Pedersen, Carlos Mauricio Castaño Díaz, Qian Janice Wang, et al.
Cognitive Science (2023) Vol. 47, Iss. 6
Open Access | Times Cited: 7

How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Katelyn Wiley, Sarah Vedress, Regan L. Mandryk
(2020), pp. 1-15
Closed Access | Times Cited: 20

Change in brain asymmetry reflects level of acute alcohol intoxication and impacts on inhibitory control
Julien Dubois, Ryan M. Field, Sami Jawhar, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 6

Virtual reality stimulation and organizational neuroscience for the assessment of empathy
Elena Parra, Aitana García Delgado, Sergio Cervera‐Torres, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 10

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