
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Mobile-assisted and gamification-based language learning: a systematic literature review
Kashif Ishaq, Nor Azan Mat Zin, Fadhilah Rosdi, et al.
PeerJ Computer Science (2021) Vol. 7, pp. e496-e496
Open Access | Times Cited: 52
Kashif Ishaq, Nor Azan Mat Zin, Fadhilah Rosdi, et al.
PeerJ Computer Science (2021) Vol. 7, pp. e496-e496
Open Access | Times Cited: 52
Showing 1-25 of 52 citing articles:
Research Trends and Applications of Gamification in Higher Education: A Bibliometric Analysis Spanning 2013–2022
Irwanto Irwanto, Dwi Wahyudiati, Anip Dwi Saputro, et al.
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 05, pp. 19-41
Open Access | Times Cited: 24
Irwanto Irwanto, Dwi Wahyudiati, Anip Dwi Saputro, et al.
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 05, pp. 19-41
Open Access | Times Cited: 24
Serious game design model for language learning in the cultural context
Kashif Ishaq, Fadhilah Rosdi, Nor Azan Mat Zin, et al.
Education and Information Technologies (2022) Vol. 27, Iss. 7, pp. 9317-9355
Open Access | Times Cited: 29
Kashif Ishaq, Fadhilah Rosdi, Nor Azan Mat Zin, et al.
Education and Information Technologies (2022) Vol. 27, Iss. 7, pp. 9317-9355
Open Access | Times Cited: 29
Unlocking Cybersecurity: A Game‐Changing Framework for Training and Awareness—A Systematic Review
Kiran Amjad, Kashif Ishaq, Naeem A. Nawaz, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access
Kiran Amjad, Kashif Ishaq, Naeem A. Nawaz, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access
Learning With Mobile Augmented Reality- and Automatic Speech Recognition-Based Materials for English Listening and Speaking Skills: Effectiveness and Perceptions of Non-English Major English as a Foreign Language Students
S.C. Tsaï
Journal of Educational Computing Research (2022) Vol. 61, Iss. 2, pp. 444-465
Closed Access | Times Cited: 25
S.C. Tsaï
Journal of Educational Computing Research (2022) Vol. 61, Iss. 2, pp. 444-465
Closed Access | Times Cited: 25
Investigating the influence of gamification on motivation and learning outcomes in online language learning
Zijun Shen, Minjie Lai, Fei Wang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 4
Zijun Shen, Minjie Lai, Fei Wang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 4
A Framework for Designing Courses by Synergizing Project‐Based Learning With Gamification
Muhammad Ishaq, Kamran Abid, Uzma Farooq, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access
Muhammad Ishaq, Kamran Abid, Uzma Farooq, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access
Introductory programming course: review and future implications
Uzma Omer, Muhammad Shoaib Farooq, Adnan Abid
PeerJ Computer Science (2021) Vol. 7, pp. e647-e647
Open Access | Times Cited: 29
Uzma Omer, Muhammad Shoaib Farooq, Adnan Abid
PeerJ Computer Science (2021) Vol. 7, pp. e647-e647
Open Access | Times Cited: 29
A Systematic Review of Gamification and Its Assessment in EFL Teaching
Jakub Helvich, Lukáš Novák, Petr Mikoška, et al.
International Journal of Computer-Assisted Language Learning and Teaching (2023) Vol. 13, Iss. 1, pp. 1-21
Open Access | Times Cited: 10
Jakub Helvich, Lukáš Novák, Petr Mikoška, et al.
International Journal of Computer-Assisted Language Learning and Teaching (2023) Vol. 13, Iss. 1, pp. 1-21
Open Access | Times Cited: 10
Effect of using gamification and augmented reality in mechanical ventilation unit of critical care nursing on nurse students' knowledge, motivation, and self-efficacy: A randomized controlled trial
Sahar Younes Othman, Eman Ghallab, Sameh Eltaybani, et al.
Nurse Education Today (2024) Vol. 142, pp. 106329-106329
Closed Access | Times Cited: 3
Sahar Younes Othman, Eman Ghallab, Sameh Eltaybani, et al.
Nurse Education Today (2024) Vol. 142, pp. 106329-106329
Closed Access | Times Cited: 3
Investigating Factors That Affect the Continuance Use Intention Among the Higher Education Institutions’ Learners Towards a Gamified M-Learning Application
Rosfuzah Roslan, Ahmad Fauzi Mohd Ayub, Norliza Ghazali, et al.
Journal of Information Technology Education Research (2023) Vol. 22, pp. 097-128
Open Access | Times Cited: 8
Rosfuzah Roslan, Ahmad Fauzi Mohd Ayub, Norliza Ghazali, et al.
Journal of Information Technology Education Research (2023) Vol. 22, pp. 097-128
Open Access | Times Cited: 8
Gamification-Based Learning as The Future of Language Learning: An Overview
Vanitha Thurairasu
European Journal of Humanities and Social Sciences (2022) Vol. 2, Iss. 6, pp. 62-69
Open Access | Times Cited: 13
Vanitha Thurairasu
European Journal of Humanities and Social Sciences (2022) Vol. 2, Iss. 6, pp. 62-69
Open Access | Times Cited: 13
A comprehensive review of security threats and solutions for the online social networks industry
Naeem A. Nawaz, Kashif Ishaq, Uzma Farooq, et al.
PeerJ Computer Science (2023) Vol. 9, pp. e1143-e1143
Open Access | Times Cited: 7
Naeem A. Nawaz, Kashif Ishaq, Uzma Farooq, et al.
PeerJ Computer Science (2023) Vol. 9, pp. e1143-e1143
Open Access | Times Cited: 7
Effect of learners’ autonomy on academic motivation and university students’ grit
Muhammad Jehanghir, Kashif Ishaq, Rafaqat Ali Akbar
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4159-4196
Closed Access | Times Cited: 7
Muhammad Jehanghir, Kashif Ishaq, Rafaqat Ali Akbar
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4159-4196
Closed Access | Times Cited: 7
Microorganisms: Integrating Augmented Reality and Gamification in a Learning Tool
Ratna Zuarni Ramli, Nor Athirah Umairah Marobi, Noraidah Sahari Ashaari
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 6
Open Access | Times Cited: 17
Ratna Zuarni Ramli, Nor Athirah Umairah Marobi, Noraidah Sahari Ashaari
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 6
Open Access | Times Cited: 17
Advances in database systems education: Methods, tools, curricula, and way forward
Muhammad Ishaq, Adnan Abid, Muhammad Shoaib Farooq, et al.
Education and Information Technologies (2022) Vol. 28, Iss. 3, pp. 2681-2725
Open Access | Times Cited: 11
Muhammad Ishaq, Adnan Abid, Muhammad Shoaib Farooq, et al.
Education and Information Technologies (2022) Vol. 28, Iss. 3, pp. 2681-2725
Open Access | Times Cited: 11
Application of gamification in Early Childhood Education and Primary Education: thematic analysis
Alejandro Lorenzo-Lledó, Elena Pérez Vázquez, Eliseo Andréu Cabrera, et al.
Retos (2023) Vol. 50, pp. 858-875
Open Access | Times Cited: 6
Alejandro Lorenzo-Lledó, Elena Pérez Vázquez, Eliseo Andréu Cabrera, et al.
Retos (2023) Vol. 50, pp. 858-875
Open Access | Times Cited: 6
Systematic Analysis of Effectiveness of Using Mobile Technologies (MT) in Teaching and Learning Foreign Language
Emrah Soykan, Mahmoud Hawamdeh
Online Journal of Communication and Media Technologies (2021) Vol. 11, Iss. 4, pp. e202124-e202124
Open Access | Times Cited: 13
Emrah Soykan, Mahmoud Hawamdeh
Online Journal of Communication and Media Technologies (2021) Vol. 11, Iss. 4, pp. e202124-e202124
Open Access | Times Cited: 13
Exploring learners’ continuous usage decisions regarding mobile-assisted language learning applications: A social support theory perspective
Jung‐Chieh Lee, Liangnan Xiong
Education and Information Technologies (2023) Vol. 28, Iss. 12, pp. 16743-16769
Closed Access | Times Cited: 5
Jung‐Chieh Lee, Liangnan Xiong
Education and Information Technologies (2023) Vol. 28, Iss. 12, pp. 16743-16769
Closed Access | Times Cited: 5
A Systematic Literature Review on the use of Mobile-assisted Language Learning (MALL) for Enhancing Speaking Skills in Chinese EFL context
Ziyi Languageacademy
International Journal of Frontiers in Sociology (2021) Vol. 3, Iss. 15
Open Access | Times Cited: 12
Ziyi Languageacademy
International Journal of Frontiers in Sociology (2021) Vol. 3, Iss. 15
Open Access | Times Cited: 12
Gamification in Higher Education: A Literature Review
Aribah Saleem, Bilal Mirza
Pakistan Social Sciences Review (2024) Vol. 8, Iss. I
Open Access | Times Cited: 1
Aribah Saleem, Bilal Mirza
Pakistan Social Sciences Review (2024) Vol. 8, Iss. I
Open Access | Times Cited: 1
The advantages of gamification for collecting linguistic data: A case study using Word Ladders
Francesca Genovese, Marianna Bolognesi, Angelo Di Iorio, et al.
Online Journal of Communication and Media Technologies (2024) Vol. 14, Iss. 2, pp. e202426-e202426
Open Access | Times Cited: 1
Francesca Genovese, Marianna Bolognesi, Angelo Di Iorio, et al.
Online Journal of Communication and Media Technologies (2024) Vol. 14, Iss. 2, pp. e202426-e202426
Open Access | Times Cited: 1
Eyeland: A Visually-Impaired Accessible English Learning Application Using a Design-Based Research Framework
Karen Villalba, Miguel Jimeno, Heydy Robles, et al.
IEEE Access (2024) Vol. 12, pp. 142275-142290
Open Access | Times Cited: 1
Karen Villalba, Miguel Jimeno, Heydy Robles, et al.
IEEE Access (2024) Vol. 12, pp. 142275-142290
Open Access | Times Cited: 1
Level up your coding: a systematic review of personalized, cognitive, and gamified learning in programming education
Kashif Ishaq, Atif Alvi, Muhammad Ikram ul Haq, et al.
PeerJ Computer Science (2024) Vol. 10, pp. e2310-e2310
Open Access | Times Cited: 1
Kashif Ishaq, Atif Alvi, Muhammad Ikram ul Haq, et al.
PeerJ Computer Science (2024) Vol. 10, pp. e2310-e2310
Open Access | Times Cited: 1
Heuristics and Think-aloud Method for Evaluating the Usability of Game-based Language Learning
Kashif Ishaq, Fadhilah Rosdi, Nor Azan Mat Zin, et al.
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 11
Open Access | Times Cited: 8
Kashif Ishaq, Fadhilah Rosdi, Nor Azan Mat Zin, et al.
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 11
Open Access | Times Cited: 8
How to Run Your Own Online Business: A Gamification Experience in ESL
María Ángeles Hernández Prados, María Luisa Belmonte, Juan Carlos Manzanares-Ruiz
Education Sciences (2021) Vol. 11, Iss. 11, pp. 697-697
Open Access | Times Cited: 7
María Ángeles Hernández Prados, María Luisa Belmonte, Juan Carlos Manzanares-Ruiz
Education Sciences (2021) Vol. 11, Iss. 11, pp. 697-697
Open Access | Times Cited: 7