OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Designing Learning Media Using Augmented Reality for Engineering Mechanics Course
Aprilla Fortuna, Waskito, Purwantono, et al.
Journal of Engineering Researcher and Lecturer (2023) Vol. 2, Iss. 1, pp. 18-27
Open Access | Times Cited: 20

Showing 20 citing articles:

Utilizing Virtual Laboratory to Improve CNC Distance Learning of Vocational Students at Higher Education
Febri Prasetya, Budi Syahri, Bayu Rahmadhani Fajri, et al.
TEM Journal (2023), pp. 1506-1518
Open Access | Times Cited: 20

Effectiveness of Distance Learning Computer Numerical Control Based on Virtual Laboratory Using a Metaverse Platform to Improve Students’ Cognitive Ability and Practice Skills
Febri Prasetya, Aprilla Fortuna, Agariadne Dwinggo Samala, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 24, pp. 4-21
Open Access | Times Cited: 15

Integration of Mobile Augmented Reality Applications for Engineering Mechanics Learning with Interacting 3D Objects in Engineering Education
Waskito
International Journal of Information and Education Technology (2024) Vol. 14, Iss. 3, pp. 354-361
Open Access | Times Cited: 4

Countenance Evaluation of Virtual Reality (VR) Implementation in Machining Technology Courses
Waskito Waskito, Rizky Ema Wulansari, Budi Syahri, et al.
Journal of Applied Engineering and Technological Science (JAETS) (2023) Vol. 4, Iss. 2, pp. 825-836
Open Access | Times Cited: 10

Exploring iSpring Suite for Android-Based Interactive Instructional Media in Electrical Lighting Installation Subject
Mukhlidi Muskhir, Afdal Luthfi, Rio Julian, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 22, pp. 67-84
Open Access | Times Cited: 10

Emerging Research on Virtual Reality Applications in Vocational Education: A Bibliometric Analysis
Mukhlidi Muskhir, Afdal Luthfi, Ronal Watrianthos, et al.
Journal of Information Technology Education Innovations in Practice (2024) Vol. 23, pp. 005-005
Open Access | Times Cited: 3

Modern learning paradigms: A bibliometric analysis of augmented reality and virtual reality in vocational education
Aprilla Fortuna, Febri Prasetya, Juan Luis Cabanillas García, et al.
Jurnal Pendidikan Teknologi Kejuruan (2024) Vol. 7, Iss. 2, pp. 91-114
Open Access | Times Cited: 2

Implementation of project-based learning (PjBL) model to increase students’ creativity and critical thinking skill in vocational creative product subjects
Indra Lesman, Mulianti Mulianti, Primawati Primawati, et al.
Jurnal Pendidikan Teknologi Kejuruan (2023) Vol. 6, Iss. 3, pp. 202-215
Open Access | Times Cited: 7

Constructivist Feedback-Based Assessment Method as Key for Effective Teaching and Learning: The Development and Impact on Mechanical Engineering Students’ Adaptive Capacity, Decision Making, Problem Solving and Creativity Skills
Waskito Waskito, Rizky Ema Wulansari, Rifelino Rifelino, et al.
International Journal of Cognitive Research in Science Engineering and Education (2024) Vol. 12, Iss. 1, pp. 57-76
Open Access | Times Cited: 1

Revolutionizing CNC Lathe Education: Designing Instructional Media Integrated Using Augmented Reality Technology
Febri Prasetya, Aprilla Fortuna, Nizwardi Jalinus, et al.
TEM Journal (2024), pp. 1695-1701
Open Access | Times Cited: 1

Augmented reality in biology education: A systematic literature review
Tutut Indria Permana, Husamah Husamah, Moh Irfan Nurhamdani, et al.
Research and Development in Education (RaDEn) (2024) Vol. 4, Iss. 1, pp. 630-652
Open Access | Times Cited: 1

Comparing the effects of flipped classroom approach with YouTube videos and conventional method on student learning in calculus: A Quasi-experimental study in mechanical engineering
Primawati, Rizky Ema Wulansari, Sri Rizki Putri Primandari, et al.
AIP conference proceedings (2024) Vol. 3199, pp. 020013-020013
Closed Access | Times Cited: 1

The Effects of Augmented Reality Geometry Learning Applications on Spatial Visualization Ability for Primary School Pupils
Mohamad Basri Nadzeri, Muzirah Musa, Chew Cheng Meng, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 16, pp. 104-118
Open Access | Times Cited: 1

CRISP: Cloud resilient infrastructure for self-healing platforms in dynamic adaptation
Soha Rawas, Agariadne Dwinggo Samala, Aprilla Fortuna
International Journal of Information Technology (2024)
Closed Access | Times Cited: 1

Integration of Mobile Augmented Reality Applications for Engineering Mechanics Learning with Interacting 3D Objects in Engineering Education
Waskito Waskito, Aprilla Fortuna, Febri Prasetya, et al.
SSRN Electronic Journal (2024)
Closed Access

Modern learning paradigms: A bibliometric analysis of augmented reality and virtual reality in vocational education
Aprilla Fortuna, Febri Prasetya, Juan Luis Cabanillas García, et al.
SSRN Electronic Journal (2024)
Closed Access

Impact of 3D learning resources on learning resilience: mediating roles of positive emotion and cognitive load
Zhihui Ding, Jijun Miao, Yong Yang, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access

What Does an IMoART Application Look Like? IMoART—An Interactive Mobile Augmented Reality Application for Support Learning Experiences in Computer Hardware
Agariadne Dwinggo Samala, Natalie-Jane Howard, Santiago Criollo-C, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 13, pp. 148-165
Open Access

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