OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Digital Games in Primary Education
Dionysios Manesis
IntechOpen eBooks (2020)
Open Access | Times Cited: 24

Showing 24 citing articles:

Effectiveness of online and blended learning from schools: A systematic review
Keith J. Topping, Walter Douglas, Derek Robertson, et al.
Review of Education (2022) Vol. 10, Iss. 2
Open Access | Times Cited: 67

Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media
Desy Safitri, Suci Awalia, Tunjungsari Sekaringtyas, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 06, pp. 188-205
Open Access | Times Cited: 43

VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence
Eleni Mitsea, Athanasios Drigas, Charalabos Skianis
Education Sciences (2023) Vol. 13, Iss. 7, pp. 639-639
Open Access | Times Cited: 22

Assessment of Digital Games in Technology Education
Monika Valentová, Peter Brečka
International Journal of Engineering Pedagogy (iJEP) (2023) Vol. 13, Iss. 2, pp. 36-63
Open Access | Times Cited: 15

Game innovation: a case study using the Kizzugemu visual novel game with Tyranobuilder software in elementary school
Hamidulloh Ibda, Nur Rira Febriani, Muhammad Fadloli Al Hakim, et al.
Indonesian Journal of Electrical Engineering and Computer Science (2022) Vol. 28, Iss. 1, pp. 460-460
Open Access | Times Cited: 21

Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM
Shahrul Affendi Ishak, Rosseni Din, Nabilah Othman, et al.
Sustainability (2022) Vol. 14, Iss. 8, pp. 4519-4519
Open Access | Times Cited: 10

Effects of digital games training on hormonal responses and brain plasticity
Eleni Mitsea, Athanasios Drigas, Charalabos Skianis
Research Society and Development (2023) Vol. 12, Iss. 2, pp. e20512239568-e20512239568
Open Access | Times Cited: 4

A Prototype Catalog of Adaptation Resources to Support Game Designers in Developing Accessible Digital Games
Caio Carvalho, Luciano Arruda Teran, Marcelle Pereira Mota, et al.
Springer geography (2024), pp. 269-278
Closed Access | Times Cited: 1

La narración de historias en la enseñanza virtual: percepciones, herramientas digitales y experiencias en la escuela primaria durante el confinamiento
Mireia Canals-Botines, Núria Medina-Casanovas, Ángel Raluy-Alonso, et al.
Educación y Humanismo (2021) Vol. 23, Iss. 41
Open Access | Times Cited: 4

Attitudes Toward the Integration of Digital Games Into Instruction in Teacher Education Colleges During the COVID-19 Pandemic
Orit Avidov Ungar, ‪Merav Hayak‬‏
Journal of Information Technology Education Research (2022) Vol. 21, pp. 623-638
Open Access | Times Cited: 3

The Use of Digital Games by Teacher Educators in Colleges of Education
Orit Avidov Ungar, ‪Merav Hayak‬‏
Journal of Information Technology Education Research (2023) Vol. 22, pp. 373-387
Open Access | Times Cited: 1

Unity-based Chinese Digital Education Game: Journey to Cultural Relics of Ancient China
Jinman Zhang
Lecture Notes in Education Psychology and Public Media (2024) Vol. 49, Iss. 1, pp. 119-132
Closed Access

DIGITAL GAME-BASED LANGUAGE LEARNING IN PRIMARY EDUCATION: EXPLORING MOTIVATIONAL FACTORS AND EDUCATIONAL OUTCOMES
Byrad Yyelland, Marzhan Moldakassymovna Duisenova
Pedagogy and Psychology (2024) Vol. 59, Iss. 2, pp. 51-63
Closed Access

Moral Disengagement in Cyberbullying Through Serious Games in Neurodiverse Children
Paula Costa Ferreira, Ana Margarida Veiga Simão, Diana Stilwell, et al.
Integrated science (2024), pp. 255-272
Closed Access

The Effects of Serious Games on Students' Higher-Order Thinking Skills in Science Education
Siti Norliza Awang Noh, Hazura Mohamed, Nor Azan Mat Zin
(2021), pp. 1-5
Closed Access | Times Cited: 3

Using Adjective Monsters Kit to Improve the Pupils’ Mastery of Comparative and Superlative Adjectives
Soon Ming Hui, Tan Siok Yong, Melor Md Yunus
International Journal of Academic Research in Progressive Education and Development (2022) Vol. 11, Iss. 1
Open Access | Times Cited: 1

Serious Games About Indonesia’s Heroes Day for Education About Events 10 November 1945
David Fahmi Abdillah, Ilham Basri K, Titik Khotiah, et al.
Journal Of Computer Networks Architecture and High Performance Computing (2023) Vol. 5, Iss. 1, pp. 55-66
Open Access

İlkokullarda Eğitsel Oyunların Kullanımını Engelleyen Faktörler
Edip Tut, Kasım Kiroğlu, Nihal KIRBIYIK
Buca eğitim fakültesi dergisi (Online)/Buca Eğitim Fakültesi dergisi (2023), Iss. 57, pp. 1256-1286
Open Access

Media literacy in the digital environment: The importance of digital media
Vesna Milenković
Megatrend revija (2023) Vol. 20, Iss. 3, pp. 203-217
Open Access

The Co-design of Educational Video Games
Daniel Kleffmann, Igor Mayer, Thomas Buijtenweg
Lecture notes in computer science (2022), pp. 73-85
Closed Access

A Narrative Review of Digital Educational Games in Learning for Undergraduate Students
Rafizah Kechil, Wan Anisha Wan Mohammad, Azlina Mohd Mydin, et al.
International Journal of Academic Research in Progressive Education and Development (2022) Vol. 11, Iss. 4
Open Access

Digital Media : Strategy Islamic Religious For Children In Modern Era
Yosita Nadila Rahmi, Hisny Fajrussalam
Proceeding of Saizu International Conference on Transdisciplinary Religious Studies (2022), pp. 39-47
Open Access

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