OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

GAMIFICATION ELEMENTS AND THEIR IMPACTS ON TEACHING AND LEARNING – A REVIEW
Mohd Hishamuddin Abdul Rahman, Ismail Yusuf Panessai, Noor Anida Zaria Mohd Noor, et al.
The International journal of Multimedia & Its Applications (2018) Vol. 10, Iss. 06, pp. 37-46
Open Access | Times Cited: 47

Showing 1-25 of 47 citing articles:

The Power of Play: Investigating the Effects of Gamification on Motivation and Engagement in Physics Classroom
Marija Gaurina, Anna Alajbeg, Ivana Weber
Education Sciences (2025) Vol. 15, Iss. 1, pp. 104-104
Open Access | Times Cited: 2

The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review
Iván García, Carla Pacheco, Francisco Javier Martínez Méndez, et al.
Computer Applications in Engineering Education (2020) Vol. 28, Iss. 5, pp. 1327-1354
Closed Access | Times Cited: 80

Gamification in preschool science education
Aikaterini Xezonaki
Advances in Mobile Learning Educational Research (2022) Vol. 2, Iss. 2, pp. 308-320
Open Access | Times Cited: 34

A Gamified Approach for Monitoring Student Attendance and Fostering Learner Engagement: AttendanceManager Platform
Ana-Maria Marinescu, Elvira Popescu
Communications in computer and information science (2025), pp. 135-145
Closed Access

Application of serious games in chemical engineering courses
Ismael Díaz, Emilio J. González, María González‐Miquel, et al.
Education for Chemical Engineers (2023) Vol. 46, pp. 22-32
Open Access | Times Cited: 9

Leveraging Gamification for Cyber Threat Intelligence for Resilience in Satellite Cyber Supply Chains
Mona Kriesten, Mamello Thinyane, David Ormrod
European Conference on Cyber Warfare and Security (2024) Vol. 23, Iss. 1, pp. 716-723
Open Access | Times Cited: 3

Action‐time‐controlled tabletop gamification improves physician‒nurse collaborative emergency room evacuation training
Po‐Hua Wang, Hung‐Chieh Chang, Ming‐Yuan Hong, et al.
Journal of Contingencies and Crisis Management (2024) Vol. 32, Iss. 1
Closed Access | Times Cited: 2

Gamification resources in the system of specialist training for the agricultural complex
Nadezhda Efremova
E3S Web of Conferences (2023) Vol. 431, pp. 01052-01052
Open Access | Times Cited: 4

Research on the Application of Gamified Teaching in Primary School English Oral Teaching
Yiran Chen, Hao Yin
SHS Web of Conferences (2024) Vol. 187, pp. 01030-01030
Open Access | Times Cited: 1

A JOURNEY INTO THE THRILLING DEPTHS OF CHEMISTRY THROUGH GAMIFICATION
MOHD IZANI OTHMAN, Nurul Izza Husin, Ainnie Rahayu Abdullah, et al.
Quantum Journal of Social Sciences and Humanities (2024) Vol. 5, Iss. 2, pp. 104-110
Open Access | Times Cited: 1

Review of Modern Approaches to 3D Digitization of Tangible Cultural Heritage
Klára Rybenská, Barbora Borůvková
Journal of Digital Art & Humanities (2024) Vol. 5, Iss. 1, pp. 20-30
Open Access | Times Cited: 1

EFEK MOTIVASI INTRINSIK DARI STRATEGI ELEMEN GAMIFIKASI PEMBELAJARAN
Aris Triwahyu Febriansah, Muhammad Syifa’ul Qolbi, Yerry Soepriyanto, et al.
EDUSAINTEK JURNAL PENDIDIKAN SAINS DAN TEKNOLOGI (2024) Vol. 11, Iss. 3
Open Access | Times Cited: 1

Station Rotation with Gamification Approach to Increase Students’ Engagement in Learning English Online
Zhao Xiangze, Zaleha Abdullah
Arab World English Journal (2023), Iss. 9, pp. 105-121
Open Access | Times Cited: 3

Investigating The Implementation Of Gamification Approach To Enhance Students Learning Engagement
Sean Patrick Kang, Michael Recard
Journey Journal of English Language and Pedagogy (2023) Vol. 6, Iss. 2, pp. 295-307
Open Access | Times Cited: 3

An Experimental Methodology for Introducing Educational Robotics and Storytelling in Therapeutical Activities for Children with Neurodevelopmental Disorders
Elena Peribáñez, Sofía Bayona, José San Martín, et al.
Machines (2023) Vol. 11, Iss. 6, pp. 629-629
Open Access | Times Cited: 2

Fibonacci Level Adjustment for Optimizing Player’s Performance and Engagement
Faiz Hilmawan Masyfa, Herman Tolle, Tibyani Tibyani, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 2, pp. 137-157
Open Access | Times Cited: 2

GAMIFICATION ELEMENTS AND ITS IMPACT ON STUDENTS
Sharifah Mazlina Syed Khuzzan, Nur Syazwani Mohd Yushaa, Mahanim Hanid
Journal of Technology and Operations Management/Journal of technology and operations management (2021) Vol. 16, Iss. No.2, pp. 62-75
Open Access | Times Cited: 5

The Effectiveness of Gamification to Enhance Writing Skills in English as a Foreign Language Contexts
Ximena Alexandra Calero Sánchez, Karina Isabel Caicedo Alvarez, Lorena Parra-Gavilánez
Lecture notes in networks and systems (2024), pp. 366-371
Closed Access

Tinjauan Literatur Sistematik Adaptasi Gamifikasi dalam Pengajaran dan Pembelajaran Pelajar Kurang Upaya Pembelajaran di Malaysia
Siti Salwani, A H Mohd Radzi, Hasnah Toran, et al.
International Journal of Advanced Research in Education and Society (2024)
Open Access

Making an Arduino-Based Trash Disposal Game
Isidorus Ivan Kalya Wasistha, Ridwan Sanjaya, FX Hendra Prasetya
SISFORMA (2024) Vol. 11, Iss. 1, pp. 17-27
Open Access

Figure It Out: Creative Language Expressions in ESL Writing Classrooms
Nalini Arumugam, Julina Munchar, Asha Latha Bala Subramaniam, et al.
Universal Journal of Educational Research (2020) Vol. 8, Iss. 9, pp. 4187-4192
Open Access | Times Cited: 3

The Emerging Benefits of Gamification Techniques
John Bush Idoko
Studies in computational intelligence (2023), pp. 131-139
Closed Access | Times Cited: 1

Combining Escape Rooms and Google Forms to Reinforce Python Programming Learning
Joe Llerena-Izquierdo, Loqui-Larroza Sherry
Smart innovation, systems and technologies (2021), pp. 107-116
Closed Access | Times Cited: 3

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