OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients
Tong Zhang, Zun-rong Wang, Ping Wang, et al.
Neural Regeneration Research (2017) Vol. 12, Iss. 11, pp. 1823-1823
Open Access | Times Cited: 152

Showing 1-25 of 152 citing articles:

A Review on Virtual Reality Skill Training Applications
Biao Xie, Huimin Liu, Rawan Alghofaili, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 291

Human-Machine Interaction Sensing Technology Based on Hand Gesture Recognition: A Review
Lin Guo, Zongxing Lu, Ligang Yao
IEEE Transactions on Human-Machine Systems (2021) Vol. 51, Iss. 4, pp. 300-309
Closed Access | Times Cited: 200

Suitability of the Kinect Sensor and Leap Motion Controller—A Literature Review
Tibor Guzsvinecz, Veronika Szücs, Cecília Sik‐Lányi
Sensors (2019) Vol. 19, Iss. 5, pp. 1072-1072
Open Access | Times Cited: 127

Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis
Reneh Karamians, Rachel Proffitt, David Kline, et al.
Archives of Physical Medicine and Rehabilitation (2019) Vol. 101, Iss. 5, pp. 885-896
Closed Access | Times Cited: 125

Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials
Destaw B. Mekbib, Jiawei Han, Li Zhang, et al.
Brain Injury (2020) Vol. 34, Iss. 4, pp. 456-465
Closed Access | Times Cited: 114

Effects of Virtual Reality Intervention on Neural Plasticity in Stroke Rehabilitation: A Systematic Review
Jie Hao, Haoyu Xie, Kimberly Harp, et al.
Archives of Physical Medicine and Rehabilitation (2021) Vol. 103, Iss. 3, pp. 523-541
Open Access | Times Cited: 100

Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
P. Fernández-González, María Carratalá‐Tejada, Esther Monge‐Pereira, et al.
Journal of NeuroEngineering and Rehabilitation (2019) Vol. 16, Iss. 1
Open Access | Times Cited: 97

Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial
Ela Tarakçı, Nilay Arman, Devrim Tarakçı, et al.
Journal of Hand Therapy (2019) Vol. 33, Iss. 2, pp. 220-228.e1
Closed Access | Times Cited: 90

Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients
Muhammed Nur Öğün, Ramazan Kurul, Mustafa Fatih Yaşar, et al.
Arquivos de Neuro-Psiquiatria (2019) Vol. 77, Iss. 10, pp. 681-688
Open Access | Times Cited: 90

A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke
Destaw B. Mekbib, Dereje Kebebew Debeli, Li Zhang, et al.
Annals of the New York Academy of Sciences (2021) Vol. 1493, Iss. 1, pp. 75-89
Closed Access | Times Cited: 84

Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: randomized controlled trial
Alicia Cuesta‐Gómez, Patricia Sánchez-Herrera-Baeza, Edwin Daniel Oña, et al.
Journal of NeuroEngineering and Rehabilitation (2020) Vol. 17, Iss. 1
Open Access | Times Cited: 71

Enhancing Brain Plasticity to Promote Stroke Recovery
Fan Su, Wendong Xu
Frontiers in Neurology (2020) Vol. 11
Open Access | Times Cited: 71

Effects of Virtual Reality Training on Upper Limb Function and Balance in Stroke Patients: Systematic Review and Meta-Meta-Analysis
Jinlong Wu, Aihua Zeng, Ziyan Chen, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 10, pp. e31051-e31051
Open Access | Times Cited: 60

Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
Ángela Aguilera‐Rubio, Alicia Cuesta‐Gómez, Ana Mallo-López, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 6, pp. 3381-3381
Open Access | Times Cited: 37

IoT-driven augmented reality and virtual reality systems in neurological sciences
Mehar Sahu, Rohan Gupta, Rashmi K. Ambasta, et al.
Internet of Things (2024) Vol. 25, pp. 101098-101098
Closed Access | Times Cited: 11

Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology
Ines Ayed, Adel Ghazel, Antoni Jaume-i-Capó, et al.
International Journal of Medical Informatics (2019) Vol. 131, pp. 103909-103909
Closed Access | Times Cited: 74

Virtual Reality for Traumatic Brain Injury
Elisa R. Zanier, Tommaso Zoerle, Daniele Di Lernia, et al.
Frontiers in Neurology (2018) Vol. 9
Open Access | Times Cited: 60

Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke
Kenneth N. K. Fong, Yuk Ming Tang, Karen Sie, et al.
Virtual Reality (2021) Vol. 26, Iss. 2, pp. 453-464
Closed Access | Times Cited: 47

Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis
Irene Cortés‐Pérez, Noelia Zagalaz‐Anula, Desirée Montoro‐Cárdenas, et al.
Sensors (2021) Vol. 21, Iss. 6, pp. 2065-2065
Open Access | Times Cited: 43

A Comparative Study of Interaction Time and Usability of Using Controllers and Hand Tracking in Virtual Reality Training
Chaowanan Khundam, Varunyu Vorachart, Patibut Preeyawongsakul, et al.
Informatics (2021) Vol. 8, Iss. 3, pp. 60-60
Open Access | Times Cited: 43

Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction
M.–Carmen Juan, Julen Elexpuru, Paulo Dias, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1157-1171
Open Access | Times Cited: 36

Self‐Powered Smart Gloves Based on Triboelectric Nanogenerators
Sophia Shen, Xiao Xiao, Junyi Yin, et al.
Small Methods (2022) Vol. 6, Iss. 10
Closed Access | Times Cited: 32

Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis
Le Wang, Jean‐Lon Chen, May‐Kuen Wong, et al.
Games for Health Journal (2022) Vol. 11, Iss. 5, pp. 277-297
Closed Access | Times Cited: 31

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