OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamified E-Reading Experiences and Their Impact on Reading Comprehension and Attitude in EFL Classes
Ayşegül Liman Kaban
International Journal of Mobile and Blended Learning (2021) Vol. 13, Iss. 3, pp. 1-20
Open Access | Times Cited: 28

Showing 1-25 of 28 citing articles:

Gamification in EFL/ESL instruction: A systematic review of empirical research
Songcun Zhang, Zuwati Hasim
Frontiers in Psychology (2023) Vol. 13
Open Access | Times Cited: 39

The effects of educational digital escape games on achievement and motivation in Mathematics courses
Kübra Işık, Ayşegül Liman Kaban
Journal of Educational Technology and Online Learning (2025) Vol. 8, Iss. 1, pp. 136-151
Open Access

The Impact of Gamification on EFl Students’ Reading Comprehension
Ria Julita
Deleted Journal (2024) Vol. 4, Iss. 2, pp. 136-136
Open Access | Times Cited: 3

An Investigation of a Customizable Entertaining Animated E-Book: A Gender Difference Perspective
Sherry Y. Chen, Yizhen Lin
International Journal of Human-Computer Interaction (2024), pp. 1-12
Closed Access | Times Cited: 1

The Effects of Incorporating an Electronic Book into Digital Game-Based Learning: A Prior Knowledge Perspective
Sherry Y. Chen, Tzu‐Chun Hsiao
International Journal of Human-Computer Interaction (2023), pp. 1-12
Closed Access | Times Cited: 4

Effect of Web 2.0 Gamification Tools on Listening Comprehension Skills in a Second Foreign Language German Course
Latife Yıldırım, Engin Karahan
Digital Education Review (2023), Iss. 43, pp. 37-67
Open Access | Times Cited: 3

The Correlation of EFL Graduate Students’ Strategies and Attitude Toward Reading English E-Journal Articles
Kate Tzu-Ching Chen
International Journal of Instruction (2023) Vol. 16, Iss. 2, pp. 1059-1076
Open Access | Times Cited: 2

Use of Leaderboards to Gamified Drive Student Performance as a Motivational Strategy in VLE Environments
Daniel Tumbaco-Loor, Joe Llerena-Izquierdo
Lecture notes in networks and systems (2024), pp. 179-188
Closed Access

Instructional Design Process of a Gamified EFL Learning to Improve Autonomy
Serhat Güzel
Advances in educational technologies and instructional design book series (2024), pp. 132-169
Closed Access

On the Use of Instructional Games in Moroccan High Schools: Motives and Barriers
Khalid Lahbibi, Hamza Farhane, Mohamed Yeou, et al.
Simulation & Gaming (2024)
Closed Access

Investigation of Video Game Players' Informal Learning Experiences and Their Influence on Learning English as a Foreign Language
Burak Emre, Burak Güllep, Gökay Hamdi Şenel, et al.
Advances in educational technologies and instructional design book series (2022), pp. 190-212
Closed Access | Times Cited: 1

Yabancı Dil Öğretmeni Eğitiminde Değişen Koşullar, Gereksinimler ve Öneriler
Arif Sarıçoban, Ayşegül Liman Kaban, Çiler Hatipoğlu, et al.
(2023)
Open Access

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