
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Videogames as Therapy
Mark D. Griffiths, Daria J. Kuss, Angelica B. Ortiz de Gortari
IGI Global eBooks (2013), pp. 43-68
Closed Access | Times Cited: 31
Mark D. Griffiths, Daria J. Kuss, Angelica B. Ortiz de Gortari
IGI Global eBooks (2013), pp. 43-68
Closed Access | Times Cited: 31
Showing 1-25 of 31 citing articles:
A Low-Cost Video Game Applied for Training of Upper Extremity Function in Children with Cerebral Palsy: A Pilot Study
M.J.A. Jannink, Gelske J. van der Wilden, Dorine W. Navis, et al.
CyberPsychology & Behavior (2008) Vol. 11, Iss. 1, pp. 27-32
Open Access | Times Cited: 168
M.J.A. Jannink, Gelske J. van der Wilden, Dorine W. Navis, et al.
CyberPsychology & Behavior (2008) Vol. 11, Iss. 1, pp. 27-32
Open Access | Times Cited: 168
Effects of a Wobble Board-Based Therapeutic Exergaming System for Balance Training on Dynamic Postural Stability and Intrinsic Motivation Levels
Diarmaid Fitzgerald, Nanthana Trakarnratanakul, Barry Smyth, et al.
Journal of Orthopaedic and Sports Physical Therapy (2009) Vol. 40, Iss. 1, pp. 11-19
Closed Access | Times Cited: 154
Diarmaid Fitzgerald, Nanthana Trakarnratanakul, Barry Smyth, et al.
Journal of Orthopaedic and Sports Physical Therapy (2009) Vol. 40, Iss. 1, pp. 11-19
Closed Access | Times Cited: 154
Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study
Matteo Ballabio, Mark D. Griffiths, Róbert Urbán, et al.
Addiction Research & Theory (2017) Vol. 25, Iss. 5, pp. 397-408
Open Access | Times Cited: 115
Matteo Ballabio, Mark D. Griffiths, Róbert Urbán, et al.
Addiction Research & Theory (2017) Vol. 25, Iss. 5, pp. 397-408
Open Access | Times Cited: 115
The Empirical Analysis of Non-problematic Video Gaming and Cognitive Skills: A Systematic Review
Filip Nuyens, Daria J. Kuss, Olatz López-Fernández, et al.
International Journal of Mental Health and Addiction (2018) Vol. 17, Iss. 2, pp. 389-414
Open Access | Times Cited: 66
Filip Nuyens, Daria J. Kuss, Olatz López-Fernández, et al.
International Journal of Mental Health and Addiction (2018) Vol. 17, Iss. 2, pp. 389-414
Open Access | Times Cited: 66
New Concepts, Old Known Issues
Halley M. Pontes, Mark D. Griffiths
Advances in psychology, mental health, and behavioral studies (APMHBS) book series (2015), pp. 16-30
Closed Access | Times Cited: 53
Halley M. Pontes, Mark D. Griffiths
Advances in psychology, mental health, and behavioral studies (APMHBS) book series (2015), pp. 16-30
Closed Access | Times Cited: 53
Utility of Parental Mediation Model on Youth’s Problematic Online Gaming
Rahim Benrazavi, Misha Teimouri, Mark D. Griffiths
International Journal of Mental Health and Addiction (2015) Vol. 13, Iss. 6, pp. 712-727
Open Access | Times Cited: 50
Rahim Benrazavi, Misha Teimouri, Mark D. Griffiths
International Journal of Mental Health and Addiction (2015) Vol. 13, Iss. 6, pp. 712-727
Open Access | Times Cited: 50
Trans and gender diverse young people's attitudes towards game-based digital mental health interventions: A qualitative investigation
Penelope Strauss, Helen Morgan, Dani Wright Toussaint, et al.
Internet Interventions (2019) Vol. 18, pp. 100280-100280
Open Access | Times Cited: 47
Penelope Strauss, Helen Morgan, Dani Wright Toussaint, et al.
Internet Interventions (2019) Vol. 18, pp. 100280-100280
Open Access | Times Cited: 47
The Role of the Avatar in Gaming for Trans and Gender Diverse Young People
Helen Morgan, Amanda O’Donovan, Renita A. Almeida, et al.
International Journal of Environmental Research and Public Health (2020) Vol. 17, Iss. 22, pp. 8617-8617
Open Access | Times Cited: 44
Helen Morgan, Amanda O’Donovan, Renita A. Almeida, et al.
International Journal of Environmental Research and Public Health (2020) Vol. 17, Iss. 22, pp. 8617-8617
Open Access | Times Cited: 44
Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study
Filipa Calado, Joana Alexandre, Mark D. Griffiths
International Journal of Mental Health and Addiction (2014) Vol. 12, Iss. 6, pp. 772-794
Closed Access | Times Cited: 41
Filipa Calado, Joana Alexandre, Mark D. Griffiths
International Journal of Mental Health and Addiction (2014) Vol. 12, Iss. 6, pp. 772-794
Closed Access | Times Cited: 41
Video gaming and gaming addiction in transgender people: An exploratory study
Jon Arcelus, Walter Pierre Bouman, Bethany A. Jones, et al.
Journal of Behavioral Addictions (2016) Vol. 6, Iss. 1, pp. 21-29
Open Access | Times Cited: 34
Jon Arcelus, Walter Pierre Bouman, Bethany A. Jones, et al.
Journal of Behavioral Addictions (2016) Vol. 6, Iss. 1, pp. 21-29
Open Access | Times Cited: 34
Enhancing adolescent reasoning skills through a video game program
Carlos Merino-Campos, Héctor del Castillo Fernández, Isabel Pascual Gómez
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 12737-12756
Open Access | Times Cited: 5
Carlos Merino-Campos, Héctor del Castillo Fernández, Isabel Pascual Gómez
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 12737-12756
Open Access | Times Cited: 5
Using Transmedia Approaches in STEM
María Jesús, Vania V. Estrela, Wilma Dora Huacasi Mamani, et al.
2022 IEEE Global Engineering Education Conference (EDUCON) (2020), pp. 1013-1016
Closed Access | Times Cited: 13
María Jesús, Vania V. Estrela, Wilma Dora Huacasi Mamani, et al.
2022 IEEE Global Engineering Education Conference (EDUCON) (2020), pp. 1013-1016
Closed Access | Times Cited: 13
The impact of time devoted to video games on student achievement
Tijana Savić Tot, Slobodan Adžić, Vilmoš Tot, et al.
Education and Information Technologies (2022) Vol. 28, Iss. 5, pp. 5921-5944
Closed Access | Times Cited: 7
Tijana Savić Tot, Slobodan Adžić, Vilmoš Tot, et al.
Education and Information Technologies (2022) Vol. 28, Iss. 5, pp. 5921-5944
Closed Access | Times Cited: 7
New Concepts, Old Known Issues
Halley M. Pontes, Mark D. Griffiths
IGI Global eBooks (2016), pp. 883-898
Closed Access | Times Cited: 7
Halley M. Pontes, Mark D. Griffiths
IGI Global eBooks (2016), pp. 883-898
Closed Access | Times Cited: 7
"Game-based psychotherapy" for active ageing: A game design proposal in non-game context
Liliana Vale Costa, Ana Isabel Veloso
(2016), pp. 1-8
Closed Access | Times Cited: 6
Liliana Vale Costa, Ana Isabel Veloso
(2016), pp. 1-8
Closed Access | Times Cited: 6
Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society
Ana Isabel Veloso, Liliana Vale Costa
(2016), pp. 1-8
Closed Access | Times Cited: 5
Ana Isabel Veloso, Liliana Vale Costa
(2016), pp. 1-8
Closed Access | Times Cited: 5
Be a Gamer: A Psycho-Social Characterization of the Player
Tânia Ribeiro, Ana Isabel Veloso, Peter Brinson
Lecture notes in computer science (2023), pp. 301-314
Closed Access | Times Cited: 2
Tânia Ribeiro, Ana Isabel Veloso, Peter Brinson
Lecture notes in computer science (2023), pp. 301-314
Closed Access | Times Cited: 2
Play, Learn and Eat Healthy Food: A Mobile Game for Children to Fight Obesity
Sawsan Saad, Mona O. Al-Sager, Noor Almaadeed, et al.
(2018), pp. 369-376
Closed Access | Times Cited: 5
Sawsan Saad, Mona O. Al-Sager, Noor Almaadeed, et al.
(2018), pp. 369-376
Closed Access | Times Cited: 5
Some Thoughts on Transmedia Communication
Albany E. Herrmann, Vania V. Estrela, Hermes Loschi, et al.
Oriental journal of computer science and technology (2018) Vol. 11, Iss. 4, pp. 183-187
Open Access | Times Cited: 5
Albany E. Herrmann, Vania V. Estrela, Hermes Loschi, et al.
Oriental journal of computer science and technology (2018) Vol. 11, Iss. 4, pp. 183-187
Open Access | Times Cited: 5
Demystifying Ageing Bias Through Learning
Liliana Vale Costa, Ana Isabel Veloso
Communications in computer and information science (2017), pp. 201-213
Closed Access | Times Cited: 4
Liliana Vale Costa, Ana Isabel Veloso
Communications in computer and information science (2017), pp. 201-213
Closed Access | Times Cited: 4
The COVID-19 fighter: an interactive learning platform
Parthasarathy P.K., Amit Mittal, Arun Aggarwal, et al.
Information Discovery and Delivery (2024)
Closed Access
Parthasarathy P.K., Amit Mittal, Arun Aggarwal, et al.
Information Discovery and Delivery (2024)
Closed Access
Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?
Sharon Zlotnik, Patrice L. Weiss, Daphne R. Raban, et al.
Hong Kong Journal of Occupational Therapy (2023) Vol. 36, Iss. 2, pp. 51-56
Open Access | Times Cited: 1
Sharon Zlotnik, Patrice L. Weiss, Daphne R. Raban, et al.
Hong Kong Journal of Occupational Therapy (2023) Vol. 36, Iss. 2, pp. 51-56
Open Access | Times Cited: 1
Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective
Slobodan Adžić, Tijana Savić Tot, Verica Savić, et al.
TEM Journal (2023), pp. 832-839
Open Access | Times Cited: 1
Slobodan Adžić, Tijana Savić Tot, Verica Savić, et al.
TEM Journal (2023), pp. 832-839
Open Access | Times Cited: 1
A Game-based Technology Solution to Incite Children to Take Daily Breakfast with Healthy Food
Mona O. Al-Sager, Noor Almaadeed, Jihad M. AlJaaam
(2017), pp. 330-335
Closed Access | Times Cited: 2
Mona O. Al-Sager, Noor Almaadeed, Jihad M. AlJaaam
(2017), pp. 330-335
Closed Access | Times Cited: 2