OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Developing an Android-Based E-Textbook to Improve Learning Media Course Outcomes
Hamdan Husein Batubara, Mohamad Syarif Sumantri, Arita Marini
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 17, pp. 4-19
Open Access | Times Cited: 18

Showing 18 citing articles:

Revolution in Engineering Education through Android-Based Learning Media for Mobile Learning: Practicality of Mobile Learning Media to Improve Electrical Measuring Skills in the Industrial Age 4.0
Fivia Eliza, Radinal Fadli, Muhammad Hakiki, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 20, pp. 60-75
Open Access | Times Cited: 13

Research on mobile learning platform interface design based on college students’ visual attention characteristics
Tiejun Zhu, Yujin Yang
PLoS ONE (2023) Vol. 18, Iss. 7, pp. e0283778-e0283778
Open Access | Times Cited: 8

Development of Gamification-Based E-Learning on Web Design Topic
Fajar Pradana, Punaji Setyosarı, Saida Ulfa, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 03, pp. 21-38
Open Access | Times Cited: 7

The Effectiveness of Digital Textbooks on Brain-based Learning assisted by Animated Videos and Maze Chase-Wordwall on Science Literacy Skills and Student Learning Outcomes
Meylinda Retno Windari, Jekti Prihatin, Kamalia Fikri
Biosfer Jurnal Tadris Biologi (2023) Vol. 14, Iss. 1, pp. 79-88
Open Access | Times Cited: 7

The Impact of Android Module-Based Inquiry Flipped Classroom Learning on Mathematics Problem Solving and Creative Thinking Ability
Dessy Noor Ariani, Mohamad Syarif Sumantri, Firmanul Catur Wıbowo
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 24, pp. 32-46
Open Access | Times Cited: 11

Development of interactive websites to increase learning interest in physical education learning
Taufik Rihatno, Firya Amanda, Arita Marini, et al.
Cypriot Journal of Educational Sciences (2023) Vol. 18, Iss. 1, pp. 89-104
Open Access | Times Cited: 5

Digital Didactical Design: The Role of Learning Obstacles in Designing Combinatorics Digital Module for Vocational Students
Tri Nopriana, Tatang Herman, Bambang Avip Priatna Martadiputra
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 02, pp. 4-23
Open Access | Times Cited: 5

Analyzing Early Feedback: Survey Findings from Elementary Teacher Candidates for AI Comic Development Training Workshop
Ibrahim Ibrahim, Muhammad Syazali, Gita Prima Putra
JURNAL PENDIDIKAN MIPA (2024) Vol. 14, Iss. 1, pp. 224-230
Open Access | Times Cited: 1

Representation of the use of Media and Teaching Materials in Science Learning for Junior High School Students
Yuni Pantiwati, Fendy Hardian Permana, Aminudin Aminudin, et al.
Jurnal Penelitian Pendidikan IPA (2024) Vol. 10, Iss. 3, pp. 1075-1082
Open Access | Times Cited: 1

Interactive Module Based on QR Code to Increase Learning Interest in Entrepreneurship Course for College Students
Leola Dewiyani, Arita Marini, Syafa Khairunnisa, et al.
Journal of Higher Education Theory and Practice (2024) Vol. 24, Iss. 2
Open Access | Times Cited: 1

Developing a Mobile-Assisted Project-Based Learning Model for a Learning Media Course
Hamdan Husein Batubara, Hasni Noor, P. Siregar, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 17, pp. 4-18
Open Access | Times Cited: 4

Animation with Problem-Based Learning to Improve Student High Level Thinking Skills
Yunita Sari, Arita Marini, Yuli Rahmawati
Cypriot Journal of Educational Sciences (2023) Vol. 18, Iss. 1, pp. 257-268
Open Access | Times Cited: 2

Feasibility of E-learning Textbooks of Item Analysis Material to Improve Student Competence
Hari Sugiharto Setyaedhi, Atan Pramana
Jurnal Edutech Undiksha (2024) Vol. 12, Iss. 1, pp. 39-51
Open Access

Developmet of Android E-book Forms of Energy to Improve Students' Critical Thinking and Mathematical Representation Skills
Kanthi Nugraheni, Heru Kuswanto, Jumadi Jumadi
International Journal of Scientific Research and Management (IJSRM) (2024) Vol. 12, Iss. 09, pp. 3578-3588
Open Access

Innovation in The Development of an Electronic Practicum Book of IT-Based Learning Media Oriented to The Team-Based Project
Budi Halomoan Siregar, Kairuddin Kairuddin, Abil Mansyur, et al.
Mosharafa Jurnal Pendidikan Matematika (2023) Vol. 12, Iss. 2, pp. 243-254
Open Access | Times Cited: 1

Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course
Sri Nuraini, Rezaki Rezaki, Arita Marini, et al.
Global Journal of Information Technology Emerging Technologies (2023) Vol. 13, Iss. 2, pp. 144-155
Open Access

Innovation in The Development of an Electronic Practicum Book of IT-Based Learning Media Oriented to The Team-Based Project
Budi Halomoan Siregar, Kairuddin, Abil Mansyur, et al.
Mosharafa Jurnal Pendidikan Matematika (2023) Vol. 12, Iss. 2, pp. 243-254
Open Access

Page 1

Scroll to top