
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Framework for Gamification of Online Training Platforms for Employee Engagement Enhancement
Abdullatif Saleh Alfaqiri, Siti Fadzilah Mat Noor, Noraidah Sahari Ashaari
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 06, pp. 159-175
Open Access | Times Cited: 17
Abdullatif Saleh Alfaqiri, Siti Fadzilah Mat Noor, Noraidah Sahari Ashaari
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 06, pp. 159-175
Open Access | Times Cited: 17
Showing 17 citing articles:
Corporate Gamification Training Solutions Framework
Tan Chee Ben
Advances in educational technologies and instructional design book series (2025), pp. 187-238
Closed Access
Tan Chee Ben
Advances in educational technologies and instructional design book series (2025), pp. 187-238
Closed Access
The Power of Gamification in HRM: Exploring the Link Between Employee Resilience and Work Engagement in Saudi Arabia
S. E. D. Habib, Amr Noureldin, Mohamed Aboueldahab, et al.
Journal of Lifestyle and SDGs Review (2025) Vol. 5, Iss. 3, pp. e05565-e05565
Closed Access
S. E. D. Habib, Amr Noureldin, Mohamed Aboueldahab, et al.
Journal of Lifestyle and SDGs Review (2025) Vol. 5, Iss. 3, pp. e05565-e05565
Closed Access
Enhancing Corporate and Factory Training Through Game Development: A Comparative Review
Hazel Mae R. Rodriguez, Vien Lloyd B. Ribon, Lawrence Benjamin P. Viñas, et al.
Smart innovation, systems and technologies (2025), pp. 201-212
Closed Access
Hazel Mae R. Rodriguez, Vien Lloyd B. Ribon, Lawrence Benjamin P. Viñas, et al.
Smart innovation, systems and technologies (2025), pp. 201-212
Closed Access
On the Use of an Online Polling Platform for Enhancing Student Engagement in an Engineering Module
Abdollah Malekjafarian, Meisam Gordan
Education Sciences (2024) Vol. 14, Iss. 5, pp. 536-536
Open Access | Times Cited: 4
Abdollah Malekjafarian, Meisam Gordan
Education Sciences (2024) Vol. 14, Iss. 5, pp. 536-536
Open Access | Times Cited: 4
The evaluation of gamification implementation for adult learners: A scale development study based on andragogical principles
Zamzami Zainuddin, Samuel Kai Wah Chu, Juliana Othman
Education and Information Technologies (2024) Vol. 29, Iss. 14, pp. 18591-18620
Open Access | Times Cited: 2
Zamzami Zainuddin, Samuel Kai Wah Chu, Juliana Othman
Education and Information Technologies (2024) Vol. 29, Iss. 14, pp. 18591-18620
Open Access | Times Cited: 2
Survey Analysis of Students and Teachers' Perceptions of E-Learning and M-Learning in Morocco
Amine Dehbi, Rachid Dehbi, Abdellah Bakhouyi, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 03, pp. 102-122
Open Access | Times Cited: 4
Amine Dehbi, Rachid Dehbi, Abdellah Bakhouyi, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 03, pp. 102-122
Open Access | Times Cited: 4
Trainers’ Characteristics Affecting Online Training Effectiveness: A Pre-Experiment among Students in a Malaysian Secondary School
Siti Fardaniah Abdul Aziz, Norashikin Hussein, Nor Azilah Husin, et al.
Sustainability (2022) Vol. 14, Iss. 17, pp. 11047-11047
Open Access | Times Cited: 5
Siti Fardaniah Abdul Aziz, Norashikin Hussein, Nor Azilah Husin, et al.
Sustainability (2022) Vol. 14, Iss. 17, pp. 11047-11047
Open Access | Times Cited: 5
Identifying Gamified Teaching Elements in Computer Science Course
Hasnah Tanalol, Hazmi Hashim, Punitha Turumogan, et al.
(2023), pp. 18-23
Closed Access | Times Cited: 2
Hasnah Tanalol, Hazmi Hashim, Punitha Turumogan, et al.
(2023), pp. 18-23
Closed Access | Times Cited: 2
Comparing Online and Face-to-Face Training with Employees Perspective
Suruchi Pandey, Abhineet Saxena, H. P. Yadav
Lecture notes in networks and systems (2024), pp. 119-129
Closed Access
Suruchi Pandey, Abhineet Saxena, H. P. Yadav
Lecture notes in networks and systems (2024), pp. 119-129
Closed Access
Developing open innovation strategies to foster green manufacturing and digital transformation
Diego Andres Camelo Herrera
(2024)
Open Access
Diego Andres Camelo Herrera
(2024)
Open Access
Changes in the Use of Employee Training Methods in Slovakia in the Context of the COVID-19 Pandemic: A Quantitative and Qualitative Perspective
Jozef Ďurian, Lukáš Smerek, Ivana Šimočková
Springer proceedings in business and economics (2024), pp. 815-830
Closed Access
Jozef Ďurian, Lukáš Smerek, Ivana Šimočková
Springer proceedings in business and economics (2024), pp. 815-830
Closed Access
E-Training in HRM Context
Sunil Kumar, Dushyanth Kumar
Advances in human resources management and organizational development book series (2024), pp. 229-260
Closed Access
Sunil Kumar, Dushyanth Kumar
Advances in human resources management and organizational development book series (2024), pp. 229-260
Closed Access
Evolutionary Game Analysis of Labor Education and Training in Enterprises: Considering the Influence of Key Factors
Yang Li, Lin Fu
Discrete Dynamics in Nature and Society (2024) Vol. 2024, Iss. 1
Open Access
Yang Li, Lin Fu
Discrete Dynamics in Nature and Society (2024) Vol. 2024, Iss. 1
Open Access
Conceptual Framework for an Adaptive Tutorial System with Gamification to Enhance Digital Literacy
Siriwatchana Kaeophanuek, Kannattha Chaisriya
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 19, pp. 44-60
Open Access | Times Cited: 3
Siriwatchana Kaeophanuek, Kannattha Chaisriya
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 19, pp. 44-60
Open Access | Times Cited: 3
Increasing Concentration of Attention Deficit Hyperactivity Disorder (ADHD) Students Through Gamification Learning Media in Indonesian Inclusion Elementary School
Adistyana Pitaloka Kusmawati, Fahrurrozi Fahrurrozi, Asep Supena
International Journal of Special Education (IJSE) (2023) Vol. 38, Iss. 1, pp. 169-184
Open Access
Adistyana Pitaloka Kusmawati, Fahrurrozi Fahrurrozi, Asep Supena
International Journal of Special Education (IJSE) (2023) Vol. 38, Iss. 1, pp. 169-184
Open Access
A Systematic Literature Review in Gamification Implementation and Game Elements in Malaysia Education
Azlimi Mazlan, Ibrahim Ahmad, Sazilah Salam
(2023)
Closed Access
Azlimi Mazlan, Ibrahim Ahmad, Sazilah Salam
(2023)
Closed Access