OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Mobile Serious Game Design using User Experience: Modeling of Software Product Line Variability
Chaimae Meftah, Asmaâ Retbi, Samir Bennani, et al.
International Journal of Emerging Technologies in Learning (iJET) (2019) Vol. 14, Iss. 23, pp. 55-55
Open Access | Times Cited: 11

Showing 11 citing articles:

Top concerns of user experiences in Metaverse games: A text-mining based approach
Büşra Alma Çallı, Çağla Ediz
Entertainment Computing (2023) Vol. 46, pp. 100576-100576
Closed Access | Times Cited: 20

A Systematic Literature Review: User Experience (UX) Elements in Digital Application for Virtual Museum
Mohamad ShahfikAfendi Bin Abdul Ghani
International Journal of Advanced Trends in Computer Science and Engineering (2020) Vol. 9, Iss. 3, pp. 2801-2807
Open Access | Times Cited: 9

Designing a framework and validating a tool for evaluating the educational quality of serious games: a meta-synthesis
Rasoul Bakhtiari, Zahra Habibzadeh
International Journal of Serious Games (2023) Vol. 10, Iss. 2, pp. 61-83
Open Access | Times Cited: 2

Extending Educational Games Across Product Lines
Diego Castro, Claudia Werner, Geraldo Xexéo
Communications in computer and information science (2024), pp. 134-149
Closed Access

Mobile-Assisted Mind Mapping (MAMMAT) as a Tool to Support University Students’ Argumentative Writing
Rafidah Abd Karim, Airil Haimi Mohd Adnan, Abdul Ghani Abu, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2021) Vol. 15, Iss. 05, pp. 43-43
Open Access | Times Cited: 3

Intelligence-based Serious Game for Environmental Awareness: System Model and Evaluation
Victor James C. Escolano, Arlene R. Caballero, Erlito M. Albina, et al.
2022 7th International Conference on Business and Industrial Research (ICBIR) (2023), pp. 387-391
Closed Access

THE MOBILE SERIOUS GAME “EASY HTML”: SCENARIOS AND PERSPECTIVES
Chaimae Meftah, Asmaâ Retbi, Samir Bennani, et al.
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences (2020) Vol. XLIV-4/W3-2020, pp. 279-284
Open Access

A Method to Build Serious Games for Older Adults ADE2: Evaluation of User Perceptions and Threats of Validity
Priscila Cedillo, Cristina Sánchez-Zhunio, Emily Arteaga, et al.
Lecture notes in information systems and organisation (2022), pp. 19-35
Closed Access

Information security in the development, distribution, acquisition and operation of interactive gaming products in pedagogical discourse
Е. М. Бурнаева, М. В. Орлов
Management of Education (2022), Iss. 1(47), pp. 69-76
Closed Access

The Application of Big Data Based Statistical Technology to Improve the User Experience of Products
Can Zhao, Chong Chen, A C Ramachandra
2022 IEEE 2nd International Conference on Mobile Networks and Wireless Communications (ICMNWC) (2022), pp. 1-4
Closed Access

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