OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems
Matthew Warburton, Mark Mon‐Williams, Faisal Mushtaq, et al.
Behavior Research Methods (2022) Vol. 55, Iss. 7, pp. 3658-3678
Open Access | Times Cited: 27

Showing 1-25 of 27 citing articles:

The geometry of the vergence-accommodation conflict in mixed reality systems
Xiaoye Michael Wang, Daniel Southwick, Ian Robinson, et al.
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 7

Unlocking Mobility for Wi-Fi-Based Wireless Time-Sensitive Networks
Pablo Avila-Campos, Jetmir Haxhibeqiri, Xianjun Jiao, et al.
IEEE Access (2024) Vol. 12, pp. 30687-30699
Open Access | Times Cited: 6

Seeing the world through digital prisms: Psychological implications of passthrough video usage in mixed reality.
Jeremy N. Bailenson, Brian Beams, James Brown, et al.
Technology Mind and Behavior (2024) Vol. 5, Iss. 2, pp. 1-16
Open Access | Times Cited: 5

A Survey of the Real-Time Metaverse: Challenges and Opportunities
Mohsen Hatami, Qian Qu, Yu Chen, et al.
Future Internet (2024) Vol. 16, Iss. 10, pp. 379-379
Open Access | Times Cited: 4

Acceptable Latency in Predictable First-Person VR Cloud Games
Håkon Medhus Fornes, Elias Hoel Birketvedt, Carsten Griwodz, et al.
(2025), pp. 58-64
Closed Access

Ouvrai opens access to remote virtual reality studies of human behavioural neuroscience
Evan Cesanek, Sabyasachi Shivkumar, James N. Ingram, et al.
Nature Human Behaviour (2024) Vol. 8, Iss. 6, pp. 1209-1224
Closed Access | Times Cited: 3

Investigating visual determinants of visuomotor performance in virtual reality
Ken I. McAnally, Guy Wallis, Philip M. Grove
Displays (2024) Vol. 82, pp. 102655-102655
Open Access | Times Cited: 1

Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
Nina Döllinger, David Mal, Sebastian Keppler, et al.
(2024), pp. 1-18
Open Access | Times Cited: 1

A Two-Stage Deep Reinforcement Learning Framework for MEC-Enabled Adaptive 360-Degree Video Streaming
Suzhi Bi, Haoguo Chen, Xian Li, et al.
IEEE Transactions on Mobile Computing (2024) Vol. 23, Iss. 12, pp. 14313-14329
Closed Access | Times Cited: 1

Real-Time Immersive Aerial Video Streaming: A Comprehensive Survey, Benchmarking, and Open Challenges
Mohit Kumar Sharma, Ibrahim Farhat, Chen–Feng Liu, et al.
IEEE Open Journal of the Communications Society (2024) Vol. 5, pp. 5680-5705
Open Access | Times Cited: 1

Exploratory study on time-delayed excavator teleoperation in virtual lunar construction simulation: Task performance and operator behavior
Miran Seo, Samraat Gupta, Youngjib Ham
Automation in Construction (2024) Vol. 168, pp. 105871-105871
Closed Access | Times Cited: 1

Moculus: an immersive virtual reality system for mice incorporating stereo vision
Linda Judák, Gergely Dobos, Katalin Ócsai, et al.
Nature Methods (2024)
Open Access | Times Cited: 1

Low-Latency Beaming Display: Implementation of Wearable, 133 μs Motion-to-Photon Latency Near-Eye Display
Yuichi Hiroi, Akira Watanabe, Yuri Mikawa, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 11, pp. 4761-4771
Closed Access | Times Cited: 2

Higher cognitive load interferes with head-hand coordination: virtual reality-based study
Adi Lustig, Meytal Wilf, Israel Dudkiewicz, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 2

Comprehensive Testbed for Evaluating Remote Rendering Performance in the Evolving Metaverse
Louay Bassbouss, Alexander Zoubarev, Stephan Steglich, et al.
(2024), pp. 68-74
Open Access

Virtual Reality-Induced Modification of Vestibulo–Ocular Reflex Gain in Posturography Tests
Jan Warchoł, Anna Tetych, Robert Tomaszewski, et al.
Journal of Clinical Medicine (2024) Vol. 13, Iss. 10, pp. 2742-2742
Open Access

The Effect of Latency on Movement Time in Path-steering
Shota Yamanaka, Wolfgang Stuerzlinger
(2024), pp. 1-19
Open Access

Improving balance using augmented visual orientation cues: a proof of concept
Matthias Albrecht, Stephan Streuber, Lorenz Assländer
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access

Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays
Horácio Henriques, Alan de Oliveira, Eder Oliveira, et al.
Journal on Interactive Systems (2024) Vol. 15, Iss. 1, pp. 576-590
Open Access

How changes in the mean latency, jitter amplitude, and jitter frequency impact target acquisition performance
Sam Beech, Danaë Stanton Fraser, Andy Corston-Petrie, et al.
ACM Transactions on Applied Perception (2024)
Open Access

Developing scalable hands-on virtual and mixed-reality science labs
Yuanyuan Jiang, Kambiz M. Hamadani, Karno Ng, et al.
Virtual Reality (2024) Vol. 28, Iss. 4
Open Access

Musical Instruments in Extended Reality: A Systematic Review
José L. Gómez-Sirvent, Francisco López de la Rosa, Roberto Sánchez-Reolid, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-20
Closed Access

Design of Virtual Display System for Digital Museum Based on Edge Detection Algorithm
Yi Fu, Yiting Yu
Sustainable civil infrastructures (2024), pp. 483-492
Closed Access

Virtual reality set-up for studying vestibular function during head impulse test
Clément Désoche, Grègoire Verdelet, Roméo Salemme, et al.
Frontiers in Neurology (2023) Vol. 14
Open Access | Times Cited: 1

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