OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries
Elena Beretta, Ambra Cesareo, Cristina Maghini, et al.
Methods of Information in Medicine (2017) Vol. 56, Iss. 02, pp. 119-126
Closed Access | Times Cited: 63

Showing 1-25 of 63 citing articles:

Immersive Virtual Reality for Pediatric Pain
Andrea Stevenson Won, Jakki O. Bailey, Jeremy N. Bailenson, et al.
Children (2017) Vol. 4, Iss. 7, pp. 52-52
Open Access | Times Cited: 243

Virtual reality applications toward medical field
Mohd Javaid, Abid Haleem
Clinical Epidemiology and Global Health (2019) Vol. 8, Iss. 2, pp. 600-605
Open Access | Times Cited: 211

Virtual Reality for Neurorehabilitation and Cognitive Enhancement
Данко Георгиев, Iva Georgieva, Zhengya Gong, et al.
Brain Sciences (2021) Vol. 11, Iss. 2, pp. 221-221
Open Access | Times Cited: 115

Effects of Virtual Reality and External Cold and Vibration on Pain in 7- to 12-Year-Old Children During Phlebotomy: A Randomized Controlled Trial
Gülçin Özalp Gerçeker, Şeyda Binay, Elif Bılsın, et al.
Journal of PeriAnesthesia Nursing (2018) Vol. 33, Iss. 6, pp. 981-989
Closed Access | Times Cited: 119

Immersive virtual reality in traumatic brain injury rehabilitation: A literature review
Jared T. Aida, Brian Chau, Justin Dunn
Neurorehabilitation (2018) Vol. 42, Iss. 4, pp. 441-448
Closed Access | Times Cited: 110

Survey of Movement Reproduction in Immersive Virtual Rehabilitation
Liu Wang, Mengjie Huang, Rui Yang, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 4, pp. 2184-2202
Open Access | Times Cited: 41

Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study
Chiara Gagliardi, Anna Carla Turconi, Emilia Biffi, et al.
Annals of Biomedical Engineering (2018) Vol. 46, Iss. 9, pp. 1376-1384
Closed Access | Times Cited: 73

The Effect of Virtual Reality and Kaleidoscope on Pain and Anxiety Levels During Venipuncture in Children
Tuba Koç Özkan, Filiz Polat
Journal of PeriAnesthesia Nursing (2019) Vol. 35, Iss. 2, pp. 206-211
Closed Access | Times Cited: 73

Metaverse!
Tawseef Ahmad Naqishbandi, E. Syed Mohamed, Guido Veronese
International Journal of E-Adoption (2023) Vol. 15, Iss. 2, pp. 1-21
Open Access | Times Cited: 20

Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis
Shashank Ghai, Ishan Ghai
Frontiers in Neurology (2019) Vol. 10
Open Access | Times Cited: 47

The Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review
C. Zhang, Suiran Yu
Games for Health Journal (2024) Vol. 13, Iss. 4, pp. 215-233
Closed Access | Times Cited: 5

Immersive Virtual Reality as Physical and Cognitive Therapy in Acquired Brain Injury: TEVI-DCA Program
Gustavo Rodríguez Fuentes, Pablo Campo-Prieto, José María Cancela Carral
Electronics (2025) Vol. 14, Iss. 6, pp. 1204-1204
Open Access

Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study
Jiabin Shen, Henry Xiang, John Luna, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e16947-e16947
Open Access | Times Cited: 37

Physical rehabilitation interventions in children with acquired brain injury: a scoping review
Christiaan Gmelig Meyling, Olaf Verschuren, Ingrid R Rentinck, et al.
Developmental Medicine & Child Neurology (2021) Vol. 64, Iss. 1, pp. 40-48
Open Access | Times Cited: 28

Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury
Rosaria De Luca, Simona Portaro, Maria Le Cause, et al.
Applied Neuropsychology Child (2019) Vol. 9, Iss. 3, pp. 282-287
Closed Access | Times Cited: 32

A systematic review of technological advancements in signal sensing, actuation, control and training methods in robotic exoskeletons for rehabilitation
Meby Mathew, Mervin Joe Thomas, Navaneeth Varma, et al.
Industrial Robot the international journal of robotics research and application (2022) Vol. 50, Iss. 3, pp. 432-455
Closed Access | Times Cited: 17

Exercise and Physical Therapy Interventions for Children with Ataxia: A Systematic Review
Helen Hartley, Elizabeth Cassidy, Lisa Bunn, et al.
The Cerebellum (2019) Vol. 18, Iss. 5, pp. 951-968
Open Access | Times Cited: 28

Technology-assisted rehabilitation interventions following pediatric brain injury
Shari L. Wade, Megan E. Narad, Emily L. Shultz, et al.
Journal of Neurosurgical Sciences (2018) Vol. 62, Iss. 2
Open Access | Times Cited: 24

Validity of Hololens Augmented Reality Head Mounted Display for Measuring Gait Parameters in Healthy Adults and Children with Cerebral Palsy
Anne-Laure Guinet, Guillaume Bouyer, Samir Otmane, et al.
Sensors (2021) Vol. 21, Iss. 8, pp. 2697-2697
Open Access | Times Cited: 18

Immersive virtual reality interferes with default head–trunk coordination strategies in young children
Jenifer Miehlbradt, Luigi F. Cuturi, Silvia Zanchi, et al.
Scientific Reports (2021) Vol. 11, Iss. 1
Open Access | Times Cited: 16

Application of Virtual Reality Technology in Adolescent Mental Health Science Education
Xiaoyang Wang, Xiaowen Zhu, Jingjing Lin
Wireless Communications and Mobile Computing (2022) Vol. 2022, pp. 1-11
Open Access | Times Cited: 11

Virtual reality in concussion management: from lab to clinic
Fernando V. Santos, Felipe Yamaguchi, Thomas A. Buckley, et al.
Journal of Clinical and Translational Research (2020)
Open Access | Times Cited: 17

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