OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual Reality Induced Symptoms and Effects: Concerns, Causes, Assessment & Mitigation
Nathan O. Conner, Hannah R. Freeman, J. Adam Jones, et al.
Virtual Worlds (2022) Vol. 1, Iss. 2, pp. 130-146
Open Access | Times Cited: 28

Showing 1-25 of 28 citing articles:

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
Panagiotis Kourtesis, Josie Linnell, Rayaan Amir, et al.
Virtual Worlds (2023) Vol. 2, Iss. 1, pp. 16-35
Open Access | Times Cited: 61

Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
Virtual Worlds (2024) Vol. 3, Iss. 1, pp. 62-93
Open Access | Times Cited: 19

Crossing the digital frontier: are older adults ready for virtual reality workouts?
André Ramalho, Pedro Duarte‐Mendes, Rui Paulo, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 8

The Application and challenges of virtual reality technology on modern visual communication design
Jack Mao
Salud Ciencia y Tecnología - Serie de Conferencias (2025) Vol. 4, pp. 1477-1477
Closed Access

Effectiveness of virtual and augmented reality-based interventions in training informal carers of people with dementia: a rapid review
Tatiana Barbosa Castelo Branco, Lúcia Amélia Fernandes Alves Marques, M. H. V ANDRADE, et al.
Gamification and Augmented Reality. (2025) Vol. 3, pp. 109-109
Closed Access

Efficacy of virtual reality and augmented reality in anatomy education: A systematic review and meta‐analysis
Sajjad Salimi, Zahra Asgari, Amirreza Mohammadnejad, et al.
Anatomical Sciences Education (2024)
Closed Access | Times Cited: 3

SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia
Marcel-Alexandru Găină, Ștefan-Vladimir Sbârcea, Bianca-Stefana Popa, et al.
Brain Sciences (2024) Vol. 14, Iss. 7, pp. 651-651
Open Access | Times Cited: 1

Comparison of Smoothness, Movement Speed and Trajectory during Reaching Movements in Real and Virtual Spaces Using a Head-Mounted Display
Norio Kato, Tomoya Iuchi, Katsunobu Murabayashi, et al.
Life (2023) Vol. 13, Iss. 8, pp. 1618-1618
Open Access | Times Cited: 4

Does this virtual food make me hungry? effects of visual quality and food type in virtual reality
Florian Ramousse, Pierre Raimbaud, Patrick Baert, et al.
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 3

Subjective Experience on Virtual Reality-Assisted Mental Health Promotion Program
Hyebin Ko, Hyun Ju Lim, Jeonghyun Park, et al.
Psychiatry Investigation (2024) Vol. 21, Iss. 4, pp. 380-386
Open Access

Enhancing Ancient Architecture Virtual Learning Tour Through Virtual Embodiment: Impact on Immersion, Engagement, and Learning Outcomes
Yuetong Chen, Shuhan Shen, Hua Min
Lecture notes in computer science (2024), pp. 3-18
Closed Access

Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens
Cláudia Pedro Ortet, Mário Vairinhos, Ana Isabel Veloso, et al.
Lecture notes in computer science (2023), pp. 592-609
Closed Access | Times Cited: 1

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