OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Artificial Intelligence-Enabled Game-Based Learning and Quality of Experience: A Novel and Secure Framework (B-AIQoE)
Asif Ali Wagan, Abdullah Ayub Khan, Yen‐Lin Chen, et al.
Sustainability (2023) Vol. 15, Iss. 6, pp. 5362-5362
Open Access | Times Cited: 21

Showing 21 citing articles:

AI-Driven Personalized Learning Paths: Enhancing Education Through Adaptive Systems
Roop Kumar Yekollu, Tejal Bhimraj Ghuge, Sammip Sunil Biradar, et al.
Algorithms for intelligent systems (2024), pp. 507-517
Closed Access | Times Cited: 17

A New Trend in Cryptographic Information Security for Industry 5.0: A Systematic Review
Zaffar Ahmed Shaikh, Fahima Hajjej, Yeter Demir Uslu, et al.
IEEE Access (2024) Vol. 12, pp. 7156-7169
Open Access | Times Cited: 7

Digital forensics for the socio-cyber world (DF-SCW): A novel framework for deepfake multimedia investigation on social media platforms
Abdullah Ayub Khan, Yen‐Lin Chen, Fahima Hajjej, et al.
Egyptian Informatics Journal (2024) Vol. 27, pp. 100502-100502
Open Access | Times Cited: 5

Exploration of Cross-Modal AIGC Integration in Unity3D for Game Art Creation
Qinchuan Liu, Jiaqi Li, Wenjie Hu
Electronics (2025) Vol. 14, Iss. 6, pp. 1101-1101
Open Access

Transforming of the Financial Landscape from 4.0 to 5.0: Exploring the Integration of Blockchain, and Artificial Intelligence
S. Baranidharan, Amirdha Vasani Sankarkumar, Rohit Kumar Singh, et al.
Financial Mathematics and Fintech (2024), pp. 137-161
Closed Access | Times Cited: 2

Augmented Intelligence for Knowledge Management and Green Education in the Post-COVID-19 Era
Amitab Bhattacharjee, Abhijit Ghosh, Mohammad Khairul Islam Juman, et al.
Advances in educational technologies and instructional design book series (2024), pp. 47-71
Closed Access | Times Cited: 2

Design of an Educational Platform for Professional Development of Teachers with Elements of Blockchain Technology
Айвар Сахипов, Talgat Baidildinov, Madina Yermaganbetova, et al.
International Journal of Advanced Computer Science and Applications (2023) Vol. 14, Iss. 7
Open Access | Times Cited: 4

Enhancing cognitive abilities in autistic children through AI-enabled iot intervention and cognicare framework
D. Pavithra, Ajit Kumar Singh Yadav, S. Chitra Selvi, et al.
International Journal of Systems Assurance Engineering and Management (2024)
Closed Access | Times Cited: 1

Rewarding Developers by Storing Applications on Non-Fungible Tokens
Ayesha Kalhoro, Asif Ali Wagan, Abdullah Ayub Khan, et al.
Mathematics (2023) Vol. 11, Iss. 11, pp. 2519-2519
Open Access | Times Cited: 3

Automating board-game based learning. A comprehensive study to assess reliability and accuracy of AI in game evaluation
Andrea Tinterri, Federica Pelizzari, Marilena di Padova, et al.
Intelligenza Artificiale (2024) Vol. 18, Iss. 1, pp. 103-119
Closed Access

A utilização da Inteligência Artificial para adaptar o nível de dificuldade e manter os alunos engajados na aprendizagem com jogos
Sandra Behenck Schwanck, Luciane Woichinevski Cipriano, Eliane Pozzebon, et al.
(2024), pp. 616-627
Closed Access

Harnessing Industry 4.0: A Framework for Integrating AI and Emerging Technologies
Shadia Yahya Baroud, Mohammed Naeem Qureshi
(2024), pp. 202-209
Closed Access

Special Issue on Cryptography and Information Security
Lip Yee Por, Jing Yang, Chin Soon Ku, et al.
Applied Sciences (2023) Vol. 13, Iss. 10, pp. 6042-6042
Open Access | Times Cited: 1

Metaverse in Multimedia Gaming: Quality of Experience (QoE) Challenges and Standards Requirements for Immersive Media Consumption
Abdullah Ayub Khan, Jing Yang, Asif Ali Laghari, et al.
Research Square (Research Square) (2023)
Open Access | Times Cited: 1

AI Game Activities for Teaching and Learning
Many Wanja Kanja, Mahona Joseph Paschal
Advances in educational technologies and instructional design book series (2023), pp. 153-167
Closed Access | Times Cited: 1

Using Technology as a Support for Autism Spectrum Disorder
Cátia Coelho, Joaquim Faias, Daniela Pinto, et al.
Advances in medical technologies and clinical practice book series (2023), pp. 293-325
Open Access

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