OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Maximizing Engagement with Cultural Heritage through Video Games
Daniel Camuñas García, María Pilar Cáceres Reche, María de la Encarnación Cambil Hernández
Sustainability (2023) Vol. 15, Iss. 3, pp. 2350-2350
Open Access | Times Cited: 12

Showing 12 citing articles:

Driving Innovation and Sustainable Development in Cultural Heritage Education Through Digital Transformation: The Role of Interactive Technologies
Aili Zhang, Yuzhong Gong, Qiuyue Chen, et al.
Sustainability (2025) Vol. 17, Iss. 1, pp. 314-314
Open Access | Times Cited: 1

Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games
Daniel Camuñas García, María Pilar Cáceres Reche, María de la Encarnación Cambil Hernández, et al.
Education Sciences (2024) Vol. 14, Iss. 4, pp. 396-396
Open Access | Times Cited: 4

Gamers’ gratifications and continuous intention to play eSports: the mediating role of gamers’ satisfaction-a PLS-SEM and NCA study
Muhammad Shahzeb Fayyaz, Amir Zaib Abbasi, Rehan Ahmad, et al.
International Journal of Sports Marketing and Sponsorship (2025)
Closed Access

Diseño de videojuegos sobre el patrimonio y su incidencia en las competencias digitales de los futuros docentes
Daniel Camuñas García, María Pilar Cáceres-Reche, María Encarnación Cambil-Hernández, et al.
Campus Virtuales (2025) Vol. 14, Iss. 1, pp. 169-169
Open Access

Integrating Immersive Scenes and Interactive Contextual Clue Scaffolding Into Decision-Making Analysis Ability Training Game
Chih‐Chung Chien, Yen‐Ting Ho, Huei‐Tse Hou
Journal of Educational Computing Research (2023) Vol. 62, Iss. 1, pp. 376-405
Closed Access | Times Cited: 10

Social Media Analytics of User Evaluation for Innovative Digital Cultural and Creative Products: Experiences regarding Dunhuang Cultural Heritage
Ziyan Ai, Dickson K.W. Chiu, Kevin K.W. Ho
Journal on Computing and Cultural Heritage (2024) Vol. 17, Iss. 3, pp. 1-25
Open Access | Times Cited: 3

Enhancing User Participation in Cultural Heritage through Serious Games: Combining Perspectives from the Experience Economy and SOR Theory
Ru Zhang, Qianghong Huang, Jiacheng Luo, et al.
Sustainability (2024) Vol. 16, Iss. 17, pp. 7608-7608
Open Access | Times Cited: 2

A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures
Bruno de Andrade, S.S. Crowley, Chiara Cocco, et al.
Communications in computer and information science (2024), pp. 150-165
Closed Access | Times Cited: 1

Financial Sustainability of Digitizing Cultural Heritage: The International Platform Europeana
Elena Borin, Fabio Donato
Journal of risk and financial management (2023) Vol. 16, Iss. 10, pp. 421-421
Open Access | Times Cited: 3

A Model of Essential User Functionality of a Designer's Instrument of Cultural Heritage Video Games for Education
Yavor Dankov
Lecture notes in networks and systems (2024), pp. 446-454
Closed Access

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