OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gameful Green: A Systematic Review on the Use of Serious Computer Games and Gamified Mobile Apps to Foster Pro-Environmental Information, Attitudes and Behaviors
Ștefan Boncu, Octav Sorin Candel, Nicoleta Laura Popa
Sustainability (2022) Vol. 14, Iss. 16, pp. 10400-10400
Open Access | Times Cited: 29

Showing 1-25 of 29 citing articles:

Serious games for environmental education
Cedric Kai Wei Tan, Hidayah Nurul‐Asna
Integrative Conservation (2023) Vol. 2, Iss. 1, pp. 19-42
Open Access | Times Cited: 27

Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR
Muhammad Farrukh Shahzad, Shuo Xu, Obaid ul Rehman, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 20

Managing Household Food Waste with the FoodSaveShare Mobile Application
George Mastorakis, Ioannis Kopanakis, John Makridis, et al.
Sustainability (2024) Vol. 16, Iss. 7, pp. 2800-2800
Open Access | Times Cited: 6

Gamify to persuade: A systematic review of gamified sustainable mobility
Simone Bassanelli, Riccardo Belliato, Federico Bonetti, et al.
Acta Psychologica (2025) Vol. 252, pp. 104687-104687
Closed Access

Discovering the potential of serious games for transformative sustainability research
Mahsa Motlagh, Andra‐Ioana Horcea‐Milcu, Bettina König
Discover Sustainability (2025) Vol. 6, Iss. 1
Open Access

Serious play: evaluating the balance of knowledge and leisure content in environmental games
V. Elias, Carmen Camarero Izquierdo
Behaviour and Information Technology (2025), pp. 1-17
Closed Access

Enhancing Mobile App Development for Sustainability: Designing and Evaluating the SBAM Design Cards
Chiara Tancredi, Roberta Presta, Laura Mancuso, et al.
Sustainability (2025) Vol. 17, Iss. 6, pp. 2352-2352
Open Access

A two-phase systematic literature review on the use of serious games for sustainable environmental education
Tarlan Ahmadov, Ayaz Karimov, Susanne Durst, et al.
Interactive Learning Environments (2024), pp. 1-22
Open Access | Times Cited: 3

The Use of Gamification and Web-Based Apps for Sustainability Education
Carolina Novo, Chiara Zanchetta, Elisa Goldmann, et al.
Sustainability (2024) Vol. 16, Iss. 8, pp. 3197-3197
Open Access | Times Cited: 2

Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap
Noemi Honorato, Aiganym Soltiyeva, Wilk Oliveira, et al.
Smart Learning Environments (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2

Gamification for sustainable consumption: A state‐of‐the‐art overview and future agenda
Weng Marc Lim, Manish Das, Wamika Sharma, et al.
Business Strategy and the Environment (2024)
Open Access | Times Cited: 2

Growing a digital iceberg for a polar bear: effects of a gamified mobile app on university students’ pro-environmental behaviours
Ștefan Boncu, Octav Sorin Candel, Oara Prundeanu, et al.
International Journal of Sustainability in Higher Education (2023) Vol. 24, Iss. 8, pp. 1932-1948
Closed Access | Times Cited: 4

Exploring the effect of green gamification on users’ low-carbon awareness: a cognitive dissonance perspective
Hualong Yang, Zhibin Hu, Dan Li
Behaviour and Information Technology (2023) Vol. 43, Iss. 7, pp. 1446-1470
Closed Access | Times Cited: 3

Video games for environmental awareness: the accessibility gap
María Eugenia Larreina-Morales, Chiara Gunella
Universal Access in the Information Society (2023)
Open Access | Times Cited: 3

How Game Ecology Drives Player Choices in Strategy Video Games: An Environmental Determinism Perspective
Zihan Feng
Simulation & Gaming (2024) Vol. 55, Iss. 2, pp. 342-357
Closed Access

Prompt-Gaming: A Pilot Study on LLM-Evaluating Agent in a Meaningful Energy Game
Andrés Isaza-Giraldo, Paulo Bala, Pedro Campos, et al.
(2024), pp. 1-12
Open Access

Impact of environmental knowledge, responsibility and concern on sustainable consumption behavior: does customer attitude matter?
Alireza Rousta, Elnaz Allaf Jafari
Management of Environmental Quality An International Journal (2024) Vol. 35, Iss. 8, pp. 1858-1877
Closed Access

The Effect of the Digital Game Developed According to the RETAIN Model on Academic Achievement in the Subject of Household Wastes and Recycling
Yunus Emre Öner, Tohit Güneş
Uluslararası Türk Eğitim Bilimleri Dergisi (2024) Vol. 12, Iss. 2, pp. 720-760
Open Access

Climate Change Ethics in Harvestella: Weirding, Disquietude, Choice
Lowell Duckert, A.R. Siders
Springer eBooks (2024), pp. 251-268
Closed Access

Motivations-Apps und Gamification in der Abfallwirtschaft
Peter Judmaier, S. Ladner, Florian Taurer, et al.
Österreichische Wasser- und Abfallwirtschaft (2024)
Open Access

Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge
Shirley S. Ho, Rui Xiong, Benjamin J. Li, et al.
Behaviour and Information Technology (2024), pp. 1-24
Open Access

Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues
Keyi Gu, Zhifeng Jin, X. Chen, et al.
Lecture notes in computer science (2023), pp. 324-342
Closed Access | Times Cited: 1

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