
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM
Shahrul Affendi Ishak, Rosseni Din, Nabilah Othman, et al.
Sustainability (2022) Vol. 14, Iss. 8, pp. 4519-4519
Open Access | Times Cited: 10
Shahrul Affendi Ishak, Rosseni Din, Nabilah Othman, et al.
Sustainability (2022) Vol. 14, Iss. 8, pp. 4519-4519
Open Access | Times Cited: 10
Showing 10 citing articles:
Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance
Shahrul Affendi Ishak, U.A. Hasran, Rosseni Din
Education Sciences (2023) Vol. 13, Iss. 2, pp. 102-102
Open Access | Times Cited: 23
Shahrul Affendi Ishak, U.A. Hasran, Rosseni Din
Education Sciences (2023) Vol. 13, Iss. 2, pp. 102-102
Open Access | Times Cited: 23
What do secondary teachers think about digital games for learning: Stupid fixation or the future of education?
Amanda Gutierrez, Kathy A. Mills, Laura Scholes, et al.
Teaching and Teacher Education (2023) Vol. 133, pp. 104278-104278
Open Access | Times Cited: 18
Amanda Gutierrez, Kathy A. Mills, Laura Scholes, et al.
Teaching and Teacher Education (2023) Vol. 133, pp. 104278-104278
Open Access | Times Cited: 18
Using Minecraft to cultivate student interest in STEM
Christine Lourrine S. Tablatin, Jonathan D. L. Casano, Ma. Mercedes T. Rodrigo
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 12
Christine Lourrine S. Tablatin, Jonathan D. L. Casano, Ma. Mercedes T. Rodrigo
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 12
A Framework for Incorporating the “Learning How to Learn” Approach in Teaching STEM Education
Othman Abu Khurma, Abdulla Al Darayseh, Yahia Alramamneh
Education Sciences (2022) Vol. 13, Iss. 1, pp. 1-1
Open Access | Times Cited: 15
Othman Abu Khurma, Abdulla Al Darayseh, Yahia Alramamneh
Education Sciences (2022) Vol. 13, Iss. 1, pp. 1-1
Open Access | Times Cited: 15
Teaching Motion Concepts through Pokemon Unite: Students’ Acceptance and Experiences
Joje Mar P. Sanchez
Schrödinger Journal of Physics Education (2024) Vol. 5, Iss. 3, pp. 98-106
Closed Access | Times Cited: 1
Joje Mar P. Sanchez
Schrödinger Journal of Physics Education (2024) Vol. 5, Iss. 3, pp. 98-106
Closed Access | Times Cited: 1
How Digitalized are School Students? Determining Digital Competencies and Motivation Factors in Using Technology for Learning
Muhd Khaizer Omar, Dalia Umaira Ahmad Ruzaidi, Mohd Hazwan Mohd Puad, et al.
International Journal of Academic Research in Progressive Education and Development (2023) Vol. 12, Iss. 2
Open Access | Times Cited: 2
Muhd Khaizer Omar, Dalia Umaira Ahmad Ruzaidi, Mohd Hazwan Mohd Puad, et al.
International Journal of Academic Research in Progressive Education and Development (2023) Vol. 12, Iss. 2
Open Access | Times Cited: 2
Investigating the individual interests of undergraduate students in STEM disciplines
Mohammad Ammar, Nitha Siby, Sara Khalili, et al.
Frontiers in Education (2024) Vol. 9
Open Access
Mohammad Ammar, Nitha Siby, Sara Khalili, et al.
Frontiers in Education (2024) Vol. 9
Open Access
Designing preschool children's educational games for enlightenment through decision analysis methods
Yan Zhu, Rui Zhou, Yuexia Zhang
Multimedia Tools and Applications (2024) Vol. 83, Iss. 32, pp. 78331-78360
Open Access
Yan Zhu, Rui Zhou, Yuexia Zhang
Multimedia Tools and Applications (2024) Vol. 83, Iss. 32, pp. 78331-78360
Open Access
Escaping the Boredom Trap: Enhancing Usability with 3D Games in Monotonous Subjects
Bilal Ahmed, Han Yaru, Muhammad Rafiq, et al.
IEEE Access (2024) Vol. 12, pp. 180361-180384
Open Access
Bilal Ahmed, Han Yaru, Muhammad Rafiq, et al.
IEEE Access (2024) Vol. 12, pp. 180361-180384
Open Access
Unity of Experience in Digital Marketing Paper: The Example of the Gaming Company Fnatic
Stefan Kanazir, Valentin Kuleto, Nevenka Popović Šević, et al.
(2022), pp. 117-122
Closed Access
Stefan Kanazir, Valentin Kuleto, Nevenka Popović Šević, et al.
(2022), pp. 117-122
Closed Access