
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification in E-Learning and Sustainability: A Theoretical Framework
Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, et al.
Sustainability (2021) Vol. 13, Iss. 21, pp. 11945-11945
Open Access | Times Cited: 36
Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, et al.
Sustainability (2021) Vol. 13, Iss. 21, pp. 11945-11945
Open Access | Times Cited: 36
Showing 1-25 of 36 citing articles:
Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review
Fazlida Dahalan, Norlidah Alias, Mohd Shahril Nizam Shaharom
Education and Information Technologies (2023) Vol. 29, Iss. 2, pp. 1279-1317
Open Access | Times Cited: 96
Fazlida Dahalan, Norlidah Alias, Mohd Shahril Nizam Shaharom
Education and Information Technologies (2023) Vol. 29, Iss. 2, pp. 1279-1317
Open Access | Times Cited: 96
Methodological and Technological Advancements in E-Learning
Ηλίας Δρίτσας, Μαρία Τρίγκα
Information (2025) Vol. 16, Iss. 1, pp. 56-56
Open Access
Ηλίας Δρίτσας, Μαρία Τρίγκα
Information (2025) Vol. 16, Iss. 1, pp. 56-56
Open Access
Asking the classroom with technology: a systematic literature review
Talha Mahboob Alam, George Stoica, Özlem Özgöbek
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access
Talha Mahboob Alam, George Stoica, Özlem Özgöbek
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access
Business simulation games from the perspective of accounting and management professors: Implications for sustainability education in universities
Liliana Feleagă, Voicu D. Dragomir, Sînziana-Maria Rîndașu, et al.
The International Journal of Management Education (2025) Vol. 23, Iss. 2, pp. 101147-101147
Open Access
Liliana Feleagă, Voicu D. Dragomir, Sînziana-Maria Rîndașu, et al.
The International Journal of Management Education (2025) Vol. 23, Iss. 2, pp. 101147-101147
Open Access
Educating for sustainability through gamification: Exploring challenges and opportunities
Tariq Ismail, Chandran Vandana
i-manager’s Journal of Educational Technology (2025) Vol. 21, Iss. 4, pp. 1-1
Closed Access
Tariq Ismail, Chandran Vandana
i-manager’s Journal of Educational Technology (2025) Vol. 21, Iss. 4, pp. 1-1
Closed Access
Game Elements towards More Sustainable Learning in Object-Oriented Programming Course
Vacius Jusas, Dominykas Barisas, Mindaugas Jančiukas
Sustainability (2022) Vol. 14, Iss. 4, pp. 2325-2325
Open Access | Times Cited: 19
Vacius Jusas, Dominykas Barisas, Mindaugas Jančiukas
Sustainability (2022) Vol. 14, Iss. 4, pp. 2325-2325
Open Access | Times Cited: 19
Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic
Mihai Burlacu, Claudiu Coman, Maria Cristina Bularca
Sustainability (2023) Vol. 15, Iss. 8, pp. 6476-6476
Open Access | Times Cited: 12
Mihai Burlacu, Claudiu Coman, Maria Cristina Bularca
Sustainability (2023) Vol. 15, Iss. 8, pp. 6476-6476
Open Access | Times Cited: 12
The Contribution of Local Agents and Citizens to Sustainable Development: The Portuguese Experience
Fernando Almeida
Sustainability (2022) Vol. 14, Iss. 19, pp. 12696-12696
Open Access | Times Cited: 17
Fernando Almeida
Sustainability (2022) Vol. 14, Iss. 19, pp. 12696-12696
Open Access | Times Cited: 17
A two-phase systematic literature review on the use of serious games for sustainable environmental education
Tarlan Ahmadov, Ayaz Karimov, Susanne Durst, et al.
Interactive Learning Environments (2024), pp. 1-22
Open Access | Times Cited: 3
Tarlan Ahmadov, Ayaz Karimov, Susanne Durst, et al.
Interactive Learning Environments (2024), pp. 1-22
Open Access | Times Cited: 3
Using game concepts to improve programming learning: A multi‐level meta‐analysis
Joana Martinho Costa
Computer Applications in Engineering Education (2023) Vol. 31, Iss. 4, pp. 1098-1110
Open Access | Times Cited: 8
Joana Martinho Costa
Computer Applications in Engineering Education (2023) Vol. 31, Iss. 4, pp. 1098-1110
Open Access | Times Cited: 8
A Proposed Strategy Based on Instructional Design Models through an LMS to Develop Online Learning in Higher Education Considering the Lockdown Period of the COVID-19 Pandemic
Aljawharah M. Aldosari, Hala F. Eid, Yi‐Ping Phoebe Chen
Sustainability (2022) Vol. 14, Iss. 13, pp. 7843-7843
Open Access | Times Cited: 13
Aljawharah M. Aldosari, Hala F. Eid, Yi‐Ping Phoebe Chen
Sustainability (2022) Vol. 14, Iss. 13, pp. 7843-7843
Open Access | Times Cited: 13
Gamification in e-learning: A Systematic Review of Benefits, Challenges, and Future Possibilities
Pingalan Gejandran, Norazilawati Abdullah
Journal of Logistics Informatics and Service Science (2024) Vol. 11, Iss. 2
Open Access | Times Cited: 2
Pingalan Gejandran, Norazilawati Abdullah
Journal of Logistics Informatics and Service Science (2024) Vol. 11, Iss. 2
Open Access | Times Cited: 2
Improve speaking skills with Duolingo’s mobile game-based language learning
İ̇brahim Yaşar Kazu, Murat Kuvvetli
Asian Journal of Education and Training (2024) Vol. 10, Iss. 1, pp. 62-75
Open Access | Times Cited: 2
İ̇brahim Yaşar Kazu, Murat Kuvvetli
Asian Journal of Education and Training (2024) Vol. 10, Iss. 1, pp. 62-75
Open Access | Times Cited: 2
Cybersecurity Skills among European High-School Students: A New Approach in the Design of Sustainable Educational Development in Cybersecurity
Borka Jerman Blažič, Andrej Jerman Blažič
Sustainability (2022) Vol. 14, Iss. 8, pp. 4763-4763
Open Access | Times Cited: 11
Borka Jerman Blažič, Andrej Jerman Blažič
Sustainability (2022) Vol. 14, Iss. 8, pp. 4763-4763
Open Access | Times Cited: 11
A review of intelligent interactive learning methods
Аru Ukenova, Gulmira Bekmanova
Frontiers in Computer Science (2023) Vol. 5
Open Access | Times Cited: 6
Аru Ukenova, Gulmira Bekmanova
Frontiers in Computer Science (2023) Vol. 5
Open Access | Times Cited: 6
Sustainability in E-Learning: E-Books and Academic Procrastination among Secondary Students
Ensaf Nasser Al Mulhim, Yara Ahmed Mohebeldin Zaky
Sustainability (2023) Vol. 15, Iss. 20, pp. 14668-14668
Open Access | Times Cited: 6
Ensaf Nasser Al Mulhim, Yara Ahmed Mohebeldin Zaky
Sustainability (2023) Vol. 15, Iss. 20, pp. 14668-14668
Open Access | Times Cited: 6
Understanding the COVID-19 Pandemic’s Impact on E-Learner Satisfaction at the Tertiary Level
Mohammed Rafiqul Islam, Rimon Sarker, Rebaka Sultana, et al.
Sustainability (2023) Vol. 15, Iss. 8, pp. 6694-6694
Open Access | Times Cited: 5
Mohammed Rafiqul Islam, Rimon Sarker, Rebaka Sultana, et al.
Sustainability (2023) Vol. 15, Iss. 8, pp. 6694-6694
Open Access | Times Cited: 5
A study on the relation between industry 4.0 technologies and gamification in e-learning
Renata Pereira Oliveira, Igor Leão dos Santos, Cristina Gomes de Souza, et al.
Interactive Technology and Smart Education (2022) Vol. 20, Iss. 4, pp. 449-474
Closed Access | Times Cited: 8
Renata Pereira Oliveira, Igor Leão dos Santos, Cristina Gomes de Souza, et al.
Interactive Technology and Smart Education (2022) Vol. 20, Iss. 4, pp. 449-474
Closed Access | Times Cited: 8
TECHNOLOGICAL INNOVATION AND SUSTAINABILITY PRACTICE IN THE EDUCATION SECTOR: A REVIEW OF ONLINE LEARNING AND GAMIFICATION STRATEGIES FOR ENHANCING STUDENT ENGAGEMENT AND LEARNING OUTCOMES
Busola Oladele, Ariyo Simon-Ilogho, Edewor Adebukola, et al.
Journal of Southwest Jiaotong University (2024) Vol. 59, Iss. 1
Open Access | Times Cited: 1
Busola Oladele, Ariyo Simon-Ilogho, Edewor Adebukola, et al.
Journal of Southwest Jiaotong University (2024) Vol. 59, Iss. 1
Open Access | Times Cited: 1
Gamification for Sustainability: A Systematic Review of Applications, Trends, and Opportunities
Adrian A. Mabalay
Computers in Human Behavior (2024), pp. 108529-108529
Closed Access | Times Cited: 1
Adrian A. Mabalay
Computers in Human Behavior (2024), pp. 108529-108529
Closed Access | Times Cited: 1
Gamification Trends in E-learning – A Survey
Dhiaa Alalgawi, Sattar B. Sadkhan
2022 5th International Conference on Engineering Technology and its Applications (IICETA) (2022), pp. 193-198
Closed Access | Times Cited: 5
Dhiaa Alalgawi, Sattar B. Sadkhan
2022 5th International Conference on Engineering Technology and its Applications (IICETA) (2022), pp. 193-198
Closed Access | Times Cited: 5
A systematic review of gamification in organizational learning
Rouhollah Khodabandelou, Parastoo Roghanian, Hamed Gheysari, et al.
The Learning Organization (2022) Vol. 30, Iss. 2, pp. 251-272
Closed Access | Times Cited: 5
Rouhollah Khodabandelou, Parastoo Roghanian, Hamed Gheysari, et al.
The Learning Organization (2022) Vol. 30, Iss. 2, pp. 251-272
Closed Access | Times Cited: 5
Student’s Engagement and Perception of Gamification in Mathematics
Heny Solekhah, Imam Darul Kutni, Ario Bagus Pamungkas
Education Policy and Development (2023) Vol. 1, Iss. 2, pp. 1-13
Open Access | Times Cited: 2
Heny Solekhah, Imam Darul Kutni, Ario Bagus Pamungkas
Education Policy and Development (2023) Vol. 1, Iss. 2, pp. 1-13
Open Access | Times Cited: 2
The Impact of Using Educational and Digital Games on Middle School Students Science Achievement
Aslı Bahar Ivgin, Hakan Akçay
International Journal of Technology in Education (2024) Vol. 7, Iss. 3, pp. 386-416
Open Access
Aslı Bahar Ivgin, Hakan Akçay
International Journal of Technology in Education (2024) Vol. 7, Iss. 3, pp. 386-416
Open Access
Gamification in Massive Open Online Courses After the Pandemic
Krzysztof Nesterowicz, Ulkar Bayramova, Tamás Szádeczky
Advances in educational technologies and instructional design book series (2024), pp. 489-513
Closed Access
Krzysztof Nesterowicz, Ulkar Bayramova, Tamás Szádeczky
Advances in educational technologies and instructional design book series (2024), pp. 489-513
Closed Access