
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
Hana Dler Ahmed, Gülsüm Aşıksoy
Sustainability (2021) Vol. 13, Iss. 18, pp. 10163-10163
Open Access | Times Cited: 28
Hana Dler Ahmed, Gülsüm Aşıksoy
Sustainability (2021) Vol. 13, Iss. 18, pp. 10163-10163
Open Access | Times Cited: 28
Showing 1-25 of 28 citing articles:
Gamification of e-learning in higher education: a systematic literature review
Amina Khaldi, Rokia Bouzidi, Fahima Nader
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 162
Amina Khaldi, Rokia Bouzidi, Fahima Nader
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 162
Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education
Lui-Kwan Ng, Chung Kwan Lo
Sustainability (2022) Vol. 14, Iss. 9, pp. 5428-5428
Open Access | Times Cited: 37
Lui-Kwan Ng, Chung Kwan Lo
Sustainability (2022) Vol. 14, Iss. 9, pp. 5428-5428
Open Access | Times Cited: 37
Strategies for enhancing online flipped learning: a systematic review of empirical studies during the COVID-19 pandemic
Chung Kwan Lo
Interactive Learning Environments (2023), pp. 1-29
Closed Access | Times Cited: 29
Chung Kwan Lo
Interactive Learning Environments (2023), pp. 1-29
Closed Access | Times Cited: 29
Lessons Learned from the Educational Experience during COVID-19 from the Perspective of Latin American University Students
Karla Lobos, Rubia Cobo‐Rendón, Diego García-Álvarez, et al.
Sustainability (2023) Vol. 15, Iss. 3, pp. 2341-2341
Open Access | Times Cited: 18
Karla Lobos, Rubia Cobo‐Rendón, Diego García-Álvarez, et al.
Sustainability (2023) Vol. 15, Iss. 3, pp. 2341-2341
Open Access | Times Cited: 18
How gamification boosts learning in STEM higher education: a mixed methods study
Margarita Ortiz‐Rojas, Katherine Chiluiza, Martin Valcke, et al.
International Journal of STEM Education (2025) Vol. 12, Iss. 1
Open Access
Margarita Ortiz‐Rojas, Katherine Chiluiza, Martin Valcke, et al.
International Journal of STEM Education (2025) Vol. 12, Iss. 1
Open Access
Enhancing Usability in Gamified Computer Programming Courses for Higher Education
Fazli Azzali, Azizi Abas, Roshidi Din
(2025) Vol. 2, Iss. 1, pp. 1-11
Open Access
Fazli Azzali, Azizi Abas, Roshidi Din
(2025) Vol. 2, Iss. 1, pp. 1-11
Open Access
Gamification in collaborative learning: synthesizing evidence through meta-analysis
Taufik Ikhsan Slamet, Chen Meng
Journal of Computers in Education (2025)
Closed Access
Taufik Ikhsan Slamet, Chen Meng
Journal of Computers in Education (2025)
Closed Access
Leveraging augmented reality and gamification for enhanced self-regulation in science education
Hüseyin Ateş, Merve Polat
Education and Information Technologies (2025)
Open Access
Hüseyin Ateş, Merve Polat
Education and Information Technologies (2025)
Open Access
The effects of gamified flipped classroom on student learning: evidence from a meta-analysis
Qing Yu, Kun Yu
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5126-5141
Closed Access | Times Cited: 9
Qing Yu, Kun Yu
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5126-5141
Closed Access | Times Cited: 9
Implementation of a Mixed Strategy of Gamification and Flipped Learning in Undergraduate Basic Programming Courses
Gilberto Huesca, Gabriela Campos, Mónica Larre, et al.
Education Sciences (2023) Vol. 13, Iss. 5, pp. 474-474
Open Access | Times Cited: 9
Gilberto Huesca, Gabriela Campos, Mónica Larre, et al.
Education Sciences (2023) Vol. 13, Iss. 5, pp. 474-474
Open Access | Times Cited: 9
Transitioning to Flipped Classrooms: Instructors’ Perspectives
Hala Dalbani, Safaa Eissa, Sharifah Fatimah Syed-Ahmad, et al.
Sustainability (2022) Vol. 14, Iss. 20, pp. 13426-13426
Open Access | Times Cited: 12
Hala Dalbani, Safaa Eissa, Sharifah Fatimah Syed-Ahmad, et al.
Sustainability (2022) Vol. 14, Iss. 20, pp. 13426-13426
Open Access | Times Cited: 12
Flipped classroom strategies and innovative teaching approaches in physics education: A systematic review
Meiirbek Tunggyshbay, Nuri Balta, Wilfried Admiraal
Eurasia Journal of Mathematics Science and Technology Education (2023) Vol. 19, Iss. 6, pp. em2283-em2283
Open Access | Times Cited: 7
Meiirbek Tunggyshbay, Nuri Balta, Wilfried Admiraal
Eurasia Journal of Mathematics Science and Technology Education (2023) Vol. 19, Iss. 6, pp. em2283-em2283
Open Access | Times Cited: 7
The dHOTLearn Model to Improve Critical Thinking Skills of Physics Education Program Undergraduate
Binar Kurnia Prahanı, Budi Jatmiko, Mila Candra Pristianti, et al.
Journal of Higher Education Theory and Practice (2023) Vol. 23, Iss. 19
Closed Access | Times Cited: 6
Binar Kurnia Prahanı, Budi Jatmiko, Mila Candra Pristianti, et al.
Journal of Higher Education Theory and Practice (2023) Vol. 23, Iss. 19
Closed Access | Times Cited: 6
How to Sustain Quality Education in a Fully Online Environment: A Qualitative Study of Students’ Perceptions and Suggestions
Chung Kwan Lo, Ka-Yan Liu
Sustainability (2022) Vol. 14, Iss. 9, pp. 5112-5112
Open Access | Times Cited: 9
Chung Kwan Lo, Ka-Yan Liu
Sustainability (2022) Vol. 14, Iss. 9, pp. 5112-5112
Open Access | Times Cited: 9
Applying the Innovative Approach of Employing a Business Simulation Game and Prototype Developing Platform in an Online Flipped Classroom of an Entrepreneurial Summer Course: A Case Study of UAEU
Khaula Alkaabi
Education Sciences (2022) Vol. 13, Iss. 1, pp. 13-13
Open Access | Times Cited: 9
Khaula Alkaabi
Education Sciences (2022) Vol. 13, Iss. 1, pp. 13-13
Open Access | Times Cited: 9
Implementing the Flipped Classroom Model in Science Lessons for Junior High School Students
Nikos Bessas, Eleni Tzanaki, Dionisios Vavougios, et al.
International Journal of Emerging Technologies in Learning (iJET) (2024) Vol. 19, Iss. 03, pp. 4-21
Open Access | Times Cited: 1
Nikos Bessas, Eleni Tzanaki, Dionisios Vavougios, et al.
International Journal of Emerging Technologies in Learning (iJET) (2024) Vol. 19, Iss. 03, pp. 4-21
Open Access | Times Cited: 1
Investigating the impact of gamification components on online learners’ engagement
Chen Meng, Mengyuan Zhao, Zilong Pan, et al.
Smart Learning Environments (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 1
Chen Meng, Mengyuan Zhao, Zilong Pan, et al.
Smart Learning Environments (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 1
Utilization Virtual Laboratory in Physics Learning: Bibliometric Analysis
Dwikoranto Dwikoranto, Widiasih
Studies in Learning and Teaching (2023) Vol. 4, Iss. 1, pp. 123-133
Open Access | Times Cited: 4
Dwikoranto Dwikoranto, Widiasih
Studies in Learning and Teaching (2023) Vol. 4, Iss. 1, pp. 123-133
Open Access | Times Cited: 4
Systematic Review: Students' Perceptions of the Use of Gamification
Aswini Devendren, Nurfaradilla Mohamad Nasri
International Journal of Academic Research in Business and Social Sciences (2022) Vol. 12, Iss. 8
Open Access | Times Cited: 6
Aswini Devendren, Nurfaradilla Mohamad Nasri
International Journal of Academic Research in Business and Social Sciences (2022) Vol. 12, Iss. 8
Open Access | Times Cited: 6
Return to Face-to-Face Classrooms in Higher Education: Students Experiences in Chile, Venezuela, and Ecuador
Karla Lobos, Rubia Cobo‐Rendón, Fabiola Sáez-Delgado, et al.
Emerging Science Journal (2023) Vol. 7, pp. 217-237
Open Access | Times Cited: 3
Karla Lobos, Rubia Cobo‐Rendón, Fabiola Sáez-Delgado, et al.
Emerging Science Journal (2023) Vol. 7, pp. 217-237
Open Access | Times Cited: 3
Educational Breakout Based on Star Wars for Learning the History of Spanish Sign Language
Ricardo Moreno Rodríguez, José Luis López-Bastías, Miriam Díaz Vega, et al.
Information (2023) Vol. 14, Iss. 2, pp. 96-96
Open Access | Times Cited: 2
Ricardo Moreno Rodríguez, José Luis López-Bastías, Miriam Díaz Vega, et al.
Information (2023) Vol. 14, Iss. 2, pp. 96-96
Open Access | Times Cited: 2
Exploring the Landscape of Gamification in Higher Education: A Systematic Mapping Study
Weiwei Zhang, Amir Naser Ghanbaripour, Tsunemi Watanabe
Asian Conference on Education official conference proceedings/ACE (2024), pp. 1397-1414
Open Access
Weiwei Zhang, Amir Naser Ghanbaripour, Tsunemi Watanabe
Asian Conference on Education official conference proceedings/ACE (2024), pp. 1397-1414
Open Access
Embracing Lifelong Learning Through Gamified Flipped Learning
Tuğba Babacan, Ezgi Aydemir Altaş
Advances in educational technologies and instructional design book series (2024), pp. 138-167
Closed Access
Tuğba Babacan, Ezgi Aydemir Altaş
Advances in educational technologies and instructional design book series (2024), pp. 138-167
Closed Access
Investigation of Pre-Service Teachers' Views on the Impact of COVID-19 on Online a Flipped Learning Model-Based General Chemistry Laboratory
Nagihan Kadıoğlu, Özge Özyalçın Oskay
Advances in educational technologies and instructional design book series (2024), pp. 309-330
Closed Access
Nagihan Kadıoğlu, Özge Özyalçın Oskay
Advances in educational technologies and instructional design book series (2024), pp. 309-330
Closed Access
Bibliometric analysis: Trends of gamification in physics learning from 2019 to 2023
Surya Haryandi, Rossy Arlinda, Misbah Misbah, et al.
Momentum Physics Education Journal (2024) Vol. 8, Iss. 2, pp. 181-193
Open Access
Surya Haryandi, Rossy Arlinda, Misbah Misbah, et al.
Momentum Physics Education Journal (2024) Vol. 8, Iss. 2, pp. 181-193
Open Access