
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study
María Jesús Santos Villalba, Juan José Leiva Olivencia, Magdalena Ramos Navas-Parejo, et al.
Sustainability (2020) Vol. 12, Iss. 20, pp. 8513-8513
Open Access | Times Cited: 37
María Jesús Santos Villalba, Juan José Leiva Olivencia, Magdalena Ramos Navas-Parejo, et al.
Sustainability (2020) Vol. 12, Iss. 20, pp. 8513-8513
Open Access | Times Cited: 37
Showing 1-25 of 37 citing articles:
Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
Ana Manzano León, Pablo Camacho-Lazarraga, Miguel Ángel Gallegos Guerrero, et al.
Sustainability (2021) Vol. 13, Iss. 4, pp. 2247-2247
Open Access | Times Cited: 363
Ana Manzano León, Pablo Camacho-Lazarraga, Miguel Ángel Gallegos Guerrero, et al.
Sustainability (2021) Vol. 13, Iss. 4, pp. 2247-2247
Open Access | Times Cited: 363
Gamification for Learning Sustainability in the Blackboard System: Motivators and Obstacles from Faculty Members’ Perspectives
Fahd Kamis J Alzahrani, Waleed Salim Alhalafawy
Sustainability (2023) Vol. 15, Iss. 5, pp. 4613-4613
Open Access | Times Cited: 61
Fahd Kamis J Alzahrani, Waleed Salim Alhalafawy
Sustainability (2023) Vol. 15, Iss. 5, pp. 4613-4613
Open Access | Times Cited: 61
Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education
Lui-Kwan Ng, Chung Kwan Lo
Sustainability (2022) Vol. 14, Iss. 9, pp. 5428-5428
Open Access | Times Cited: 38
Lui-Kwan Ng, Chung Kwan Lo
Sustainability (2022) Vol. 14, Iss. 9, pp. 5428-5428
Open Access | Times Cited: 38
Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics
Muhammad Kamarul Kabilan, Nagaletchimee Annamalai, Kee-Man Chuah
Education and Information Technologies (2023) Vol. 28, Iss. 11, pp. 14249-14281
Open Access | Times Cited: 27
Muhammad Kamarul Kabilan, Nagaletchimee Annamalai, Kee-Man Chuah
Education and Information Technologies (2023) Vol. 28, Iss. 11, pp. 14249-14281
Open Access | Times Cited: 27
Gamification in E-Learning and Sustainability: A Theoretical Framework
Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, et al.
Sustainability (2021) Vol. 13, Iss. 21, pp. 11945-11945
Open Access | Times Cited: 36
Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, et al.
Sustainability (2021) Vol. 13, Iss. 21, pp. 11945-11945
Open Access | Times Cited: 36
Teaching responsible creativity: a path to ethical innovation
Kevin Rebecchi, Lubart Todd, Hélène Hagège
Discover Education (2024) Vol. 3, Iss. 1
Open Access | Times Cited: 4
Kevin Rebecchi, Lubart Todd, Hélène Hagège
Discover Education (2024) Vol. 3, Iss. 1
Open Access | Times Cited: 4
Comparing engagement and active participation with gamification in Quizizz applications: influences on the teaching-learning process
Virginia Hernanz, Cecilia Latorre Cosculluela, Cristina Suárez
Technology Pedagogy and Education (2025), pp. 1-16
Closed Access
Virginia Hernanz, Cecilia Latorre Cosculluela, Cristina Suárez
Technology Pedagogy and Education (2025), pp. 1-16
Closed Access
Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic
Lui-Kwan Ng, Chung Kwan Lo
Sustainability (2022) Vol. 14, Iss. 19, pp. 12396-12396
Open Access | Times Cited: 18
Lui-Kwan Ng, Chung Kwan Lo
Sustainability (2022) Vol. 14, Iss. 19, pp. 12396-12396
Open Access | Times Cited: 18
Gamification Solution in Teacher Education
András Buda, Csilla Pesti
Acta Educationis Generalis (2024) Vol. 14, Iss. 2, pp. 1-15
Open Access | Times Cited: 3
András Buda, Csilla Pesti
Acta Educationis Generalis (2024) Vol. 14, Iss. 2, pp. 1-15
Open Access | Times Cited: 3
Pre-service primary teachers' perceptions of gamification as a methodology
Ernesto Colomo Magaña, Alejandro Colomo Magaña, Andrea Cívico Ariza, et al.
Journal of Technology and Science Education (2024) Vol. 14, Iss. 1, pp. 109-109
Open Access | Times Cited: 2
Ernesto Colomo Magaña, Alejandro Colomo Magaña, Andrea Cívico Ariza, et al.
Journal of Technology and Science Education (2024) Vol. 14, Iss. 1, pp. 109-109
Open Access | Times Cited: 2
A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project
Llanos Tobarra, Alejandro Utrilla, Antonio Robles-Gómez, et al.
Applied Sciences (2021) Vol. 11, Iss. 2, pp. 807-807
Open Access | Times Cited: 14
Llanos Tobarra, Alejandro Utrilla, Antonio Robles-Gómez, et al.
Applied Sciences (2021) Vol. 11, Iss. 2, pp. 807-807
Open Access | Times Cited: 14
Gamificación en Educación Superior. Revisión de experiencias realizadas en España en los últimos años
Santiago Alonso-García, José Antonio Martínez Domingo, Blanca Berral Ortíz, et al.
Hachetetepé Revista científica de educación y comunicación (2021), Iss. 23, pp. 1-21
Open Access | Times Cited: 14
Santiago Alonso-García, José Antonio Martínez Domingo, Blanca Berral Ortíz, et al.
Hachetetepé Revista científica de educación y comunicación (2021), Iss. 23, pp. 1-21
Open Access | Times Cited: 14
Gamification in Education and Its Impact on Student Motivation—A Critical Review
Mifzala Ansar, Ginu George
Lecture notes in networks and systems (2022), pp. 161-170
Closed Access | Times Cited: 9
Mifzala Ansar, Ginu George
Lecture notes in networks and systems (2022), pp. 161-170
Closed Access | Times Cited: 9
Learning through playing: appreciating the role of gamification in business management education during and after the COVID-19 pandemic
Konstantina Skritsovali
Journal of Management Development (2023) Vol. 42, Iss. 5, pp. 388-398
Open Access | Times Cited: 5
Konstantina Skritsovali
Journal of Management Development (2023) Vol. 42, Iss. 5, pp. 388-398
Open Access | Times Cited: 5
Formación Inicial Docente en la Adquisición de Estrategias Didácticas Inclusivas con TIC
Lucía María Parody García, Juan José Leiva Olivencia, María Jesús Santos Villalba, et al.
Revista Iberoamericana de Evaluación Educativa (2023) Vol. 16, Iss. 2, pp. 73-89
Open Access | Times Cited: 5
Lucía María Parody García, Juan José Leiva Olivencia, María Jesús Santos Villalba, et al.
Revista Iberoamericana de Evaluación Educativa (2023) Vol. 16, Iss. 2, pp. 73-89
Open Access | Times Cited: 5
Gamification in Teacher Education
G. S. Prakasha, Sanskriti Rawat, Ishani Basak, et al.
Advances in educational technologies and instructional design book series (2024), pp. 132-162
Closed Access | Times Cited: 1
G. S. Prakasha, Sanskriti Rawat, Ishani Basak, et al.
Advances in educational technologies and instructional design book series (2024), pp. 132-162
Closed Access | Times Cited: 1
Augmented reality and gamification in higher education: Designing mobile interaction to enhance students’ motivation and learning
Elsa Ivarson, Vilma Erlandsson, Montathar Faraon, et al.
E-Learning and Digital Media (2024)
Open Access | Times Cited: 1
Elsa Ivarson, Vilma Erlandsson, Montathar Faraon, et al.
E-Learning and Digital Media (2024)
Open Access | Times Cited: 1
Gamification for Sustainability: A Systematic Review of Applications, Trends, and Opportunities
Adrian A. Mabalay
Computers in Human Behavior (2024), pp. 108529-108529
Closed Access | Times Cited: 1
Adrian A. Mabalay
Computers in Human Behavior (2024), pp. 108529-108529
Closed Access | Times Cited: 1
Wealth and power: Simulating global economic interactions in an online environment
Javier Sierra, Ángela Suárez-Collado
The International Journal of Management Education (2022) Vol. 20, Iss. 2, pp. 100629-100629
Closed Access | Times Cited: 7
Javier Sierra, Ángela Suárez-Collado
The International Journal of Management Education (2022) Vol. 20, Iss. 2, pp. 100629-100629
Closed Access | Times Cited: 7
Gamification of Culture: A Strategy for Cultural Preservation and Local Sustainable Development
Chi-Hua Wu, Yu-Lin Chao, Jia-Ting Xiong, et al.
Sustainability (2022) Vol. 15, Iss. 1, pp. 650-650
Open Access | Times Cited: 6
Chi-Hua Wu, Yu-Lin Chao, Jia-Ting Xiong, et al.
Sustainability (2022) Vol. 15, Iss. 1, pp. 650-650
Open Access | Times Cited: 6
Gamification as a Learning Tool for Pro-Environmental Behavior: A Systematic Review
Miao Huang, Mohamad Saifudin Mohamad Saleh, Izzal Asnira Zolkepli
Malaysian Journal of Social Sciences and Humanities (MJSSH) (2022) Vol. 7, Iss. 12, pp. e001881-e001881
Open Access | Times Cited: 5
Miao Huang, Mohamad Saifudin Mohamad Saleh, Izzal Asnira Zolkepli
Malaysian Journal of Social Sciences and Humanities (MJSSH) (2022) Vol. 7, Iss. 12, pp. e001881-e001881
Open Access | Times Cited: 5
Technology in Engineering Education: The Sustainable Enterprise Business Game
Sabrina Fontantella, Luca Fraccascia, Fabio Nonino, et al.
Lecture notes in networks and systems (2024), pp. 268-275
Closed Access
Sabrina Fontantella, Luca Fraccascia, Fabio Nonino, et al.
Lecture notes in networks and systems (2024), pp. 268-275
Closed Access
Sustainability in Marketing Education: Student’s Attitudes at Iberian Universities
María de las Mercedes Capobianco-Uriarte, María del Mar Martínez-Bravo, Eduardo Terán-Yépez, et al.
Springer proceedings in business and economics (2024), pp. 51-60
Open Access
María de las Mercedes Capobianco-Uriarte, María del Mar Martínez-Bravo, Eduardo Terán-Yépez, et al.
Springer proceedings in business and economics (2024), pp. 51-60
Open Access
GAMIFICATION IN SUSTAINABILITY LEARNING IN BUSINESS EDUCATION
Özge Özgen, Banu Demirel
Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi (2024)
Open Access
Özge Özgen, Banu Demirel
Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Dergisi (2024)
Open Access
Utilizing gamification to promote pro-sustainable behavior among information technology students
Denitza Charkova
Discover Education (2024) Vol. 3, Iss. 1
Open Access
Denitza Charkova
Discover Education (2024) Vol. 3, Iss. 1
Open Access