OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
Fernando Bevilacqua, Henrik Engström, Per Backlund
Sensors (2019) Vol. 19, Iss. 13, pp. 2877-2877
Open Access | Times Cited: 21

Showing 21 citing articles:

Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments
Maximilian A. Friehs, Martin Dechant, Sarah Vedress, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e17810-e17810
Open Access | Times Cited: 54

Driver Stress Detection from Physiological Signals by Virtual Reality Simulator
Nuria Mateos-García, Ana Belén Gil González, Ana de Luis-Reboredo, et al.
Electronics (2023) Vol. 12, Iss. 10, pp. 2179-2179
Open Access | Times Cited: 11

Innovative Use of Wrist-Worn Wearable Devices in the Sports Domain: A Systematic Review
Juan M. Santos-Gago, Mateo Ramos Merino, Sonia Vallarades-Rodriguez, et al.
Electronics (2019) Vol. 8, Iss. 11, pp. 1257-1257
Open Access | Times Cited: 33

Tasting inhibition: A proof-of-concept study of the food stop-signal game
Hannah Kirsten, Martin Dechant, Henning Gibbons, et al.
Progress in brain research (2023), pp. 57-80
Closed Access | Times Cited: 7

Design and Validation of a Library of Active Affective Tasks for Emotion Elicitation in VR
Jason W. Woodworth, Christoph W. Borst
(2024), pp. 398-407
Closed Access | Times Cited: 2

User Evaluation of Affective Dynamic Difficulty Adjustment Based on Physiological Deep Learning
Guillaume Chanel, Phil Lopes
Lecture notes in computer science (2020), pp. 3-23
Closed Access | Times Cited: 19

Exploring EEG Characteristics to Identify Emotional Reactions under Videogame Scenarios
Laura Alejandra Martínez-Tejada, Alex Puertas-González, Natsue Yoshimura, et al.
Brain Sciences (2021) Vol. 11, Iss. 3, pp. 378-378
Open Access | Times Cited: 15

Affective Computing for eHealth Using Low-Cost Remote Internet of Things-Based EMG Platform
Žygintas Tamulis, Mindaugas Vasiljevas, Robertas Damaševičius, et al.
Internet of things (2022), pp. 67-81
Closed Access | Times Cited: 8

A Data Collection and Annotation Tool for Asynchronous Multimodal Data During Human-Computer Interactions
Nibraas Khan, Ritam Ghosh, Miroslava Migovich, et al.
Lecture notes in computer science (2022), pp. 201-211
Closed Access | Times Cited: 4

Toward Stress Detection During Gameplay: A Survey
Chamila Wijayarathna, Erandi Lakshika
IEEE Transactions on Games (2022) Vol. 15, Iss. 4, pp. 549-565
Closed Access | Times Cited: 4

Videogame design as a elicit tool for emotion recognition experiments
Laura Alejandra Martínez-Tejada, Alex Puertas Gonzalez, Natsue Yoshimura, et al.
2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC) (2020), pp. 4320-4326
Closed Access | Times Cited: 4

SMART-TeleLoad: A new graphic user interface to generate affective loads for teleoperation
Wonse Jo, Go-Eum Cha, Dan Foti, et al.
SoftwareX (2024) Vol. 26, pp. 101757-101757
Open Access

Trusted emotion recognition based on multiple signals captured from video and its application in intelligent education
Junjie Zhang, Fei Cheng, Yaqian Zheng, et al.
Electronic Research Archive (2024) Vol. 32, Iss. 5, pp. 3477-3521
Open Access

Gamification as a tool to rise motivation of studying immunology in a medical university
Nitza Davidovich, E. N. Bashilova, Marina V. Shestakova, et al.
Professional education in the modern world (2021) Vol. 10, Iss. 4, pp. 4379-4387
Open Access | Times Cited: 2

Psychophysiological Reactions of Internet Users Exposed to Fluoride Information and Disinformation: Protocol for a Randomized Controlled Trial
Matheus Lotto, Olívia Santana Jorge, Tamires Sá Menezes, et al.
JMIR Research Protocols (2022) Vol. 11, Iss. 6, pp. e39133-e39133
Open Access | Times Cited: 1

Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations
Christoph W. Borst, Arun K. Kulshreshth
Human-computer interaction series (2023), pp. 147-179
Closed Access

Activation of cognitive activity in the study of biophysics in a blended learning model
Anna V. Tarasova, М. В. Шестакова
Professional education in the modern world (2023) Vol. 13, Iss. 3, pp. 484-491
Open Access

PCG/PCGML evaluations: Introducing panda evaluation using the soft launch
Arman Balali Moghadam, Marjan Kuchaki Rafsanjani, Valentina Emilia Bălaş
Journal of Intelligent & Fuzzy Systems (2022) Vol. 43, Iss. 2, pp. 2191-2210
Closed Access

Classificação de Gamers por Padrões em suas Expressões Faciais
Nicolau Calado Jofilsan, Sidney Marlon Lopes de Lima, Renan Costa Alencar, et al.
(2021), pp. 796-805
Open Access

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