OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences
David Micallef, Lukas Parker, Linda Brennan, et al.
Nutrients (2022) Vol. 14, Iss. 11, pp. 2226-2226
Open Access | Times Cited: 12

Showing 12 citing articles:

The eSports Medicine: Pre-Participation Screening and Injuries Management—An Update
Agostino Rossoni, Marco Vecchiato, Erica Brugin, et al.
Sports (2023) Vol. 11, Iss. 2, pp. 34-34
Open Access | Times Cited: 24

Investigating gaming disorder and individual differences in gaming motives among professional and non-professional gamers: An empirical study
Christian Montag, Bruno Schivinski, Christopher Kannen, et al.
Addictive Behaviors (2022) Vol. 134, pp. 107416-107416
Closed Access | Times Cited: 18

Social Marketing and the Sustainable Development Goals: Scoping Review (2013–2021)
Ibe Delvaux, Wendy Van den Broeck
International Review on Public and Nonprofit Marketing (2023) Vol. 20, Iss. 3, pp. 573-603
Open Access | Times Cited: 11

Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA)
Cai Lin, Zengsong Huang, Qiujin Feng, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 20, Iss. 1, pp. 760-760
Open Access | Times Cited: 17

Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth
Dane Marco Di Cesare, Shelley L. Craig, Ashley S. Brooks, et al.
Games and Culture (2023) Vol. 19, Iss. 7, pp. 933-953
Open Access | Times Cited: 9

Esports Games in Elementary School: A Systematic Literature Review
Hamidulloh Ibda, Muhammad Fadloli Al Hakim, Khamim Saifuddin, et al.
JOIV International Journal on Informatics Visualization (2023) Vol. 7, Iss. 2, pp. 319-319
Open Access | Times Cited: 7

Factors Associated with Elderly Health-Related Quality of Life in Tibet: A Cross-Sectional Study from a Health Ecological Perspective
Qiuyu Pan, Jun Hu, Yangzong Yangzong, et al.
Journal of Multidisciplinary Healthcare (2024) Vol. Volume 17, pp. 177-190
Open Access | Times Cited: 1

Psychometric Properties of the Thai Gaming Disorder Test (GDT) and Thai Gaming Disorder Scale for Adolescents (GADIS-A)
Mohsen Saffari, Kamolthip Ruckwongpatr, Amornthep Jankaew, et al.
Journal of Forensic Psychology Research and Practice (2024), pp. 1-19
Closed Access | Times Cited: 1

“What Are You Eating?” Is the Influence of Fortnite Streamers Expanding Beyond the Game?
David Micallef, Bruno Schivinski, Linda Brennan, et al.
Journal of Electronic Gaming and Esports (2024) Vol. 2, Iss. 1
Open Access | Times Cited: 1

Are Esports Players Inactive? A Systematic Review
Nicolas Voisin, Nicolas Besombes, Sébastien Laffage-Cosnier
Physical Culture and Sport Studies and Research (2022) Vol. 97, Iss. 1, pp. 32-52
Open Access | Times Cited: 6

Emerging adult gamers and their diet – a socio-ecological approach to improve health behaviour
David Micallef, Lukas Parker, Linda Brennan, et al.
Journal of Social Marketing (2023) Vol. 14, Iss. 1, pp. 95-113
Closed Access | Times Cited: 2

Personal, pedagogic play: a dialogic model for video game learning
Jack Denham, Matthew Spokes, Matt Coward-Gibbs, et al.
Pedagogy Culture and Society (2023), pp. 1-18
Open Access

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