OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis
Nora Suleiman‐Martos, Rubén A. García‐Lara, María Begoña Martos-Cabrera, et al.
Nutrients (2021) Vol. 13, Iss. 7, pp. 2478-2478
Open Access | Times Cited: 69

Showing 1-25 of 69 citing articles:

The Use of Artificial Intelligence–Based Conversational Agents (Chatbots) for Weight Loss: Scoping Review and Practical Recommendations
Han Shi Jocelyn Chew
JMIR Medical Informatics (2022) Vol. 10, Iss. 4, pp. e32578-e32578
Open Access | Times Cited: 83

An umbrella review of the benefits and risks associated with youths’ interactions with electronic screens
Taren Sanders, Michael Noetel, Philip D. Parker, et al.
Nature Human Behaviour (2023) Vol. 8, Iss. 1, pp. 82-99
Closed Access | Times Cited: 49

Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
Evgenia Gkintoni, Fedra Vantaraki, Charitini Skoulidi, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 2, pp. 102-102
Open Access | Times Cited: 41

Combatting Sedentary Behaviors by Delivering Remote Physical Exercise in Children and Adolescents with Obesity in the COVID-19 Era: A Narrative Review
Matteo Vandoni, Roberto Codella, Roberto Pippi, et al.
Nutrients (2021) Vol. 13, Iss. 12, pp. 4459-4459
Open Access | Times Cited: 59

A Rapid Review of the Impact of Family-Based Digital Interventions for Obesity Prevention and Treatment on Obesity-Related Outcomes in Primary School-Aged Children
Li Kheng Chai, Rebecca Farletti, Leila Isabella Fathi, et al.
Nutrients (2022) Vol. 14, Iss. 22, pp. 4837-4837
Open Access | Times Cited: 26

Promoting a healthy lifestyle: exploring the role of social media and fitness applications in the context of social media addiction risk
Junfeng Liu
Health Education Research (2024) Vol. 39, Iss. 3, pp. 272-283
Closed Access | Times Cited: 5

The regulatory status of health apps that employ gamification
Oscar Freyer, Kamil J. Wrona, Quentin de Snoeck, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 4

Comparative determination of factors affecting attitude level towards healthy nutrition
Sedat Özdemir, Furkan Baltacı
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access

The Role of Artificial Intelligence in Obesity Risk Prediction and Management: Approaches, Insights, and Recommendations
Lillian Huang, Ellen N. Huhulea, Elizabeth Abraham, et al.
Medicina (2025) Vol. 61, Iss. 2, pp. 358-358
Open Access

Gamified eHealth interventions for health promotion and disease prevention in children and adolescents: a scoping review
Pilar Bas‐Sarmiento, Carmen Julián-López, Martina Fernández‐Gutiérrez, et al.
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access

Mobile application interventions to increase physical activity and their effect on kinanthropometrics, body composition and fitness variables in adolescent aged 12–16 years old: An umbrella review
Adrián Mateo‐Orcajada, Raquel Vaquero‐Cristóbal, Lucía Abenza‐Cano
Child Care Health and Development (2023) Vol. 50, Iss. 1
Closed Access | Times Cited: 10

Nutrition Interventions for Pediatric Obesity Prevention: An Umbrella Review of Systematic Reviews
Mary Rozga, Deepa Handu
Nutrients (2023) Vol. 15, Iss. 24, pp. 5097-5097
Open Access | Times Cited: 9

The regulatory status of health apps that employ serious games and gamification
Stephen Gilbert, Oscar Freyer, Kamil J. Wrona, et al.
Research Square (Research Square) (2024)
Open Access | Times Cited: 3

Gamification to Engage Healthy Habits in Socially Deprived Secondary School Students
José M. Rodríguez-Ferrer, Ana Manzano León, Pedro Tadeu, et al.
Retos (2024) Vol. 53, pp. 539-546
Open Access | Times Cited: 3

Using Digital Health Technology to Prevent and Treat Diabetes
Mark A. Clements, Neal Kaufman, Eran Mel
Diabetes Technology & Therapeutics (2023) Vol. 25, Iss. S1, pp. S-108
Closed Access | Times Cited: 7

Gamification in nutrition education: the impact and the acceptance of digital game-based intervention for improving nutritional habits
Riccardo Rosati, Letizia Regini, Aleksandra Pauls, et al.
Journal of Computers in Education (2024)
Open Access | Times Cited: 2

Do Children and Adolescents with Overweight or Obesity Adhere to the National Food-Based Dietary Guidelines in Greece?
Alexandra Georgiou, Odysseas Androutsos, Giorgos Chouliaras, et al.
Children (2022) Vol. 9, Iss. 2, pp. 256-256
Open Access | Times Cited: 9

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