OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience
Sebastian Thorp, Alexander Sævild Ree, Simone Grassini
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 5, pp. 31-31
Open Access | Times Cited: 15

Showing 15 citing articles:

Effects of Posture and Locomotion Methods on Postural Stability, Cybersickness, and Presence in a Virtual Environment
Naveen Kumar, Chae Heon Lim, Suman Kalyan Sardar, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6314-6326
Closed Access | Times Cited: 10

Association of the Big Five Personality Traits with Training Effectiveness, Sense of Presence, and Cybersickness in Virtual Reality
Sebastian Thorp, Lars M. Rimol, Simone Grassini
Multimodal Technologies and Interaction (2023) Vol. 7, Iss. 2, pp. 11-11
Open Access | Times Cited: 9

Classification of Emotional and Immersive Outcomes in the Context of Virtual Reality Scene Interactions
Yaşar Daşdemir
Diagnostics (2023) Vol. 13, Iss. 22, pp. 3437-3437
Open Access | Times Cited: 7

The Virtual Wild: Exploring the Intersection of Virtual Reality and Natural Environments
Simone Grassini, Eleanor Ratcliffe
Springer eBooks (2023), pp. 327-351
Closed Access | Times Cited: 6

TruVR: Trustworthy Cybersickness Detection using Explainable Machine Learning
Ripan Kumar Kundu, Rifatul Islam, Prasad Calyam, et al.
(2022), pp. 777-786
Open Access | Times Cited: 8

Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
Tianren Luo, Fenglin Lu, Jiafu Lv, et al.
(2024), pp. 1-19
Open Access | Times Cited: 1

Carry-Over Effects Ruin Your (Cybersickness) Experiments and Balancing Conditions Is Not a Solution
Daniel Zielasko, Ben Rehling, David Clément, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 1-5
Closed Access | Times Cited: 1

To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure
Federico Arippa, Micaela Porta, Giulia Casu, et al.
(2024), pp. 1-6
Closed Access | Times Cited: 1

The presence of an avatar can reduce cybersickness in Virtual Reality
Aalim Makani, Raheleh Saryazdi, Sonja Givetash, et al.
Virtual Reality (2024) Vol. 28, Iss. 4
Closed Access | Times Cited: 1

Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions
Tianren Luo, Chenyang Cai, Yiwen Zhao, et al.
(2023), pp. 1-16
Closed Access | Times Cited: 3

Using quantitative data on postural activity to develop methods to predict and prevent cybersickness
George Bailey, Danilo G. Arruda, Thomas A. Stoffregen
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 4

A study on presence quality and cybersickness in 2D, smartphone, and VR
Saleh Saeed, Unsang Park
KSII Transactions on Internet and Information Systems (2022) Vol. 16, Iss. 7
Open Access | Times Cited: 3

Real and Virtual Lecture Rooms: Validation of a Virtual Reality System for the Perceptual Assessment of Room Acoustical Quality
Angela Guastamacchia, Riccardo Rosso, Giuseppina Emma Puglisi, et al.
Acoustics (2024) Vol. 6, Iss. 4, pp. 933-965
Open Access

Sense of Presence in Desktop VR
Ildikó Horváth, Borbála Berki, Anna Sudár, et al.
Studies in big data (2024), pp. 95-111
Closed Access

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