OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Augmented Reality Games and Presence: A Systematic Review
Anabela Marto, Alexandrino Gonçalves
Journal of Imaging (2022) Vol. 8, Iss. 4, pp. 91-91
Open Access | Times Cited: 33

Showing 1-25 of 33 citing articles:

Virtual and augmented reality applications to improve older adults’ quality of life: A systematic mapping review and future directions
Reem Sulaiman Baragash, Hanan Aldowah, Samar Ghazal
Digital Health (2022) Vol. 8, pp. 205520762211320-205520762211320
Open Access | Times Cited: 56

SafeARUnity: Real-Time Image Processing to Enhance Privacy Protection in LBARGs
Tiago Ribeiro, Anabela Marto, Alexandrino Gonçalves, et al.
Communications in computer and information science (2025), pp. 186-200
Closed Access

Role of Artificial Intelligence in Enhancing Metaverse Gaming Experience and Human Interaction
Omar Alotaibi
International Journal of Metaverse (2024) Vol. 2, Iss. 1, pp. 11-19
Open Access | Times Cited: 3

A user experience analysis for a mobile Mixed Reality application for cultural heritage
Valerio De Luca, Marta Barba, Giovanni D’Errico, et al.
Virtual Reality (2023) Vol. 27, Iss. 4, pp. 2821-2837
Open Access | Times Cited: 9

The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review
R Merino, Juan Luis Higuera-Trujillo, Carmen Llinares
Applied Sciences (2023) Vol. 13, Iss. 24, pp. 13095-13095
Open Access | Times Cited: 8

A scope of presence-related feelings in AR studies
Anabela Marto, Alexandrino Gonçalves
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access | Times Cited: 2

Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students
Meital Amzalag, Dorin Kadusi, Shimon Peretz
Journal of Educational Computing Research (2024) Vol. 62, Iss. 5, pp. 1209-1233
Closed Access | Times Cited: 2

What Is Significant in Modern Augmented Reality: A Systematic Analysis of Existing Reviews
A. Nikolaidis
Journal of Imaging (2022) Vol. 8, Iss. 5, pp. 145-145
Open Access | Times Cited: 12

Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning?
Athanasios Christopoulos, Stylianos Mystakidis, Justyna Kurczaba, et al.
International Journal of Science and Mathematics Education (2024) Vol. 22, Iss. 7, pp. 1479-1499
Open Access | Times Cited: 2

Augmented reality and nonprofit marketing during the COVID‐19 pandemic: AR factors that influence community participation and willingness to contribute to causes
Seung‐Chul Yoo, Minette E. Drumwright, Diana Piscarac
Nonprofit Management and Leadership (2023) Vol. 34, Iss. 1, pp. 81-106
Closed Access | Times Cited: 6

Augmented Reality in Business and Economics: Bibliometric and Topics Analysis
I Jajić, Sarwar Khawaja, Fayyaz Hussain Qureshi, et al.
Interdisciplinary Description of Complex Systems (2022) Vol. 20, Iss. 6, pp. 723-744
Open Access | Times Cited: 9

Understanding the Limits of Artificial Intelligence for Warfighters: Volume 4, Wargames
Edward Geist, Aaron Frank, Lance Menthe
RAND Corporation eBooks (2024)
Open Access | Times Cited: 1

Gamified Entrepreneurship Courses Motivate College Students’ Satisfaction: An Integrated Flow Framework
Zhihua He, Yong Liu, Wang Xiao-lan, et al.
SAGE Open (2023) Vol. 13, Iss. 2
Open Access | Times Cited: 4

Chances and Limitations of Immersive Augmented Reality for Game-based Learning in Museums
Ulrike Spierling, Jessica L. Bitter, Yu Liu, et al.
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 643-650
Open Access | Times Cited: 2

Exploring Interactive Learning Approaches and Technology Integration in the Kenyan Education System
Roseline Nyamwamu Wangui, Richard Ronoh, Yonah Etene
Pan-African journal of education and social sciences (2024) Vol. 5, Iss. 1, pp. 103-111
Closed Access

ARFood: Pioneering Nutrition Education for Generation Alpha Through Augmented Reality and AI-Driven Serious Gaming
Irene Capecchi, Tommaso Borghini, Iacopo Bernetti
Lecture notes in computer science (2024), pp. 351-359
Closed Access

Exploring AR Experience with Thermojelly: a Competitive AR Board-game with Tangible Interfaces
Eleonora Chitti, Riccardo Iervolino, N. Alberto Borghese
(2024), pp. 37-42
Closed Access

Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ Attitudes
Yinshu Zhao, Nilufar Baghaei
Studies in neuroscience, psychology and behavioral economics (2024), pp. 41-55
Closed Access

Cultura de consumo e jogos eletrônicos:
Carlos Daniel Alves de Souza, Laura Maria Aguiar Costa, Janayna Souto Leal
Gestão org (2024) Vol. 22, Iss. 1
Open Access

Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects
Steven McSeveney, Mónica Tamariz, Iain McGregor, et al.
(2024) Vol. 26, pp. 130-143
Closed Access

Against Isolation in the Museum: Playful Co-presence with Immersive Augmented Reality
Jessica L. Bitter, Ulrike Spierling
Lecture notes in computer science (2024), pp. 281-297
Closed Access

Digital Psychiatry: Opportunities, Challenges, and Future Directions
Lana Sidani, Sunil Nadar, Jana Tfaili, et al.
Journal of Psychiatric Practice (2024) Vol. 30, Iss. 6, pp. 400-410
Closed Access

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