
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Augmented Reality Games and Presence: A Systematic Review
Anabela Marto, Alexandrino Gonçalves
Journal of Imaging (2022) Vol. 8, Iss. 4, pp. 91-91
Open Access | Times Cited: 33
Anabela Marto, Alexandrino Gonçalves
Journal of Imaging (2022) Vol. 8, Iss. 4, pp. 91-91
Open Access | Times Cited: 33
Showing 1-25 of 33 citing articles:
Virtual and augmented reality applications to improve older adults’ quality of life: A systematic mapping review and future directions
Reem Sulaiman Baragash, Hanan Aldowah, Samar Ghazal
Digital Health (2022) Vol. 8, pp. 205520762211320-205520762211320
Open Access | Times Cited: 56
Reem Sulaiman Baragash, Hanan Aldowah, Samar Ghazal
Digital Health (2022) Vol. 8, pp. 205520762211320-205520762211320
Open Access | Times Cited: 56
SafeARUnity: Real-Time Image Processing to Enhance Privacy Protection in LBARGs
Tiago Ribeiro, Anabela Marto, Alexandrino Gonçalves, et al.
Communications in computer and information science (2025), pp. 186-200
Closed Access
Tiago Ribeiro, Anabela Marto, Alexandrino Gonçalves, et al.
Communications in computer and information science (2025), pp. 186-200
Closed Access
Role of Artificial Intelligence in Enhancing Metaverse Gaming Experience and Human Interaction
Omar Alotaibi
International Journal of Metaverse (2024) Vol. 2, Iss. 1, pp. 11-19
Open Access | Times Cited: 3
Omar Alotaibi
International Journal of Metaverse (2024) Vol. 2, Iss. 1, pp. 11-19
Open Access | Times Cited: 3
A user experience analysis for a mobile Mixed Reality application for cultural heritage
Valerio De Luca, Marta Barba, Giovanni D’Errico, et al.
Virtual Reality (2023) Vol. 27, Iss. 4, pp. 2821-2837
Open Access | Times Cited: 9
Valerio De Luca, Marta Barba, Giovanni D’Errico, et al.
Virtual Reality (2023) Vol. 27, Iss. 4, pp. 2821-2837
Open Access | Times Cited: 9
The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review
R Merino, Juan Luis Higuera-Trujillo, Carmen Llinares
Applied Sciences (2023) Vol. 13, Iss. 24, pp. 13095-13095
Open Access | Times Cited: 8
R Merino, Juan Luis Higuera-Trujillo, Carmen Llinares
Applied Sciences (2023) Vol. 13, Iss. 24, pp. 13095-13095
Open Access | Times Cited: 8
A scope of presence-related feelings in AR studies
Anabela Marto, Alexandrino Gonçalves
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access | Times Cited: 2
Anabela Marto, Alexandrino Gonçalves
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access | Times Cited: 2
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students
Meital Amzalag, Dorin Kadusi, Shimon Peretz
Journal of Educational Computing Research (2024) Vol. 62, Iss. 5, pp. 1209-1233
Closed Access | Times Cited: 2
Meital Amzalag, Dorin Kadusi, Shimon Peretz
Journal of Educational Computing Research (2024) Vol. 62, Iss. 5, pp. 1209-1233
Closed Access | Times Cited: 2
What Is Significant in Modern Augmented Reality: A Systematic Analysis of Existing Reviews
A. Nikolaidis
Journal of Imaging (2022) Vol. 8, Iss. 5, pp. 145-145
Open Access | Times Cited: 12
A. Nikolaidis
Journal of Imaging (2022) Vol. 8, Iss. 5, pp. 145-145
Open Access | Times Cited: 12
Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning?
Athanasios Christopoulos, Stylianos Mystakidis, Justyna Kurczaba, et al.
International Journal of Science and Mathematics Education (2024) Vol. 22, Iss. 7, pp. 1479-1499
Open Access | Times Cited: 2
Athanasios Christopoulos, Stylianos Mystakidis, Justyna Kurczaba, et al.
International Journal of Science and Mathematics Education (2024) Vol. 22, Iss. 7, pp. 1479-1499
Open Access | Times Cited: 2
Augmented reality and nonprofit marketing during the COVID ‐19 pandemic: AR factors that influence community participation and willingness to contribute to causes
Seung‐Chul Yoo, Minette E. Drumwright, Diana Piscarac
Nonprofit Management and Leadership (2023) Vol. 34, Iss. 1, pp. 81-106
Closed Access | Times Cited: 6
Seung‐Chul Yoo, Minette E. Drumwright, Diana Piscarac
Nonprofit Management and Leadership (2023) Vol. 34, Iss. 1, pp. 81-106
Closed Access | Times Cited: 6
Augmented Reality in Business and Economics: Bibliometric and Topics Analysis
I Jajić, Sarwar Khawaja, Fayyaz Hussain Qureshi, et al.
Interdisciplinary Description of Complex Systems (2022) Vol. 20, Iss. 6, pp. 723-744
Open Access | Times Cited: 9
I Jajić, Sarwar Khawaja, Fayyaz Hussain Qureshi, et al.
Interdisciplinary Description of Complex Systems (2022) Vol. 20, Iss. 6, pp. 723-744
Open Access | Times Cited: 9
Understanding the Limits of Artificial Intelligence for Warfighters: Volume 4, Wargames
Edward Geist, Aaron Frank, Lance Menthe
RAND Corporation eBooks (2024)
Open Access | Times Cited: 1
Edward Geist, Aaron Frank, Lance Menthe
RAND Corporation eBooks (2024)
Open Access | Times Cited: 1
Gamified Entrepreneurship Courses Motivate College Students’ Satisfaction: An Integrated Flow Framework
Zhihua He, Yong Liu, Wang Xiao-lan, et al.
SAGE Open (2023) Vol. 13, Iss. 2
Open Access | Times Cited: 4
Zhihua He, Yong Liu, Wang Xiao-lan, et al.
SAGE Open (2023) Vol. 13, Iss. 2
Open Access | Times Cited: 4
Grow With Me: Exploring the Integration of Augmented Reality and Health Tracking Technologies to Promote Physical Activity
Yuchen Zhao, Tulika Banerjee, Na Liu, et al.
(2024), pp. 1-9
Open Access | Times Cited: 1
Yuchen Zhao, Tulika Banerjee, Na Liu, et al.
(2024), pp. 1-9
Open Access | Times Cited: 1
Chances and Limitations of Immersive Augmented Reality for Game-based Learning in Museums
Ulrike Spierling, Jessica L. Bitter, Yu Liu, et al.
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 643-650
Open Access | Times Cited: 2
Ulrike Spierling, Jessica L. Bitter, Yu Liu, et al.
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 643-650
Open Access | Times Cited: 2
Enhancing a Historical Museum Exhibition using a Lifelike Augmented Reality Character: Presence and User Experience
Timo Partala, Mikko Kosonen, Henri Riissanen, et al.
(2024), pp. 1-5
Open Access
Timo Partala, Mikko Kosonen, Henri Riissanen, et al.
(2024), pp. 1-5
Open Access
Exploring Interactive Learning Approaches and Technology Integration in the Kenyan Education System
Roseline Nyamwamu Wangui, Richard Ronoh, Yonah Etene
Pan-African journal of education and social sciences (2024) Vol. 5, Iss. 1, pp. 103-111
Closed Access
Roseline Nyamwamu Wangui, Richard Ronoh, Yonah Etene
Pan-African journal of education and social sciences (2024) Vol. 5, Iss. 1, pp. 103-111
Closed Access
ARFood: Pioneering Nutrition Education for Generation Alpha Through Augmented Reality and AI-Driven Serious Gaming
Irene Capecchi, Tommaso Borghini, Iacopo Bernetti
Lecture notes in computer science (2024), pp. 351-359
Closed Access
Irene Capecchi, Tommaso Borghini, Iacopo Bernetti
Lecture notes in computer science (2024), pp. 351-359
Closed Access
Exploring AR Experience with Thermojelly: a Competitive AR Board-game with Tangible Interfaces
Eleonora Chitti, Riccardo Iervolino, N. Alberto Borghese
(2024), pp. 37-42
Closed Access
Eleonora Chitti, Riccardo Iervolino, N. Alberto Borghese
(2024), pp. 37-42
Closed Access
Exploring AI Interaction Modalities in Virtual Environments and Its Impact on Users’ Attitudes
Yinshu Zhao, Nilufar Baghaei
Studies in neuroscience, psychology and behavioral economics (2024), pp. 41-55
Closed Access
Yinshu Zhao, Nilufar Baghaei
Studies in neuroscience, psychology and behavioral economics (2024), pp. 41-55
Closed Access
Exploring the Kuroko Paradigm: The Effect of Enhancing Virtual Humans with Reality Actuators in Augmented Reality
Émilie Fabre, Jun Rekimoto, Yuta Itoh
(2024), pp. 79-90
Closed Access
Émilie Fabre, Jun Rekimoto, Yuta Itoh
(2024), pp. 79-90
Closed Access
Cultura de consumo e jogos eletrônicos:
Carlos Daniel Alves de Souza, Laura Maria Aguiar Costa, Janayna Souto Leal
Gestão org (2024) Vol. 22, Iss. 1
Open Access
Carlos Daniel Alves de Souza, Laura Maria Aguiar Costa, Janayna Souto Leal
Gestão org (2024) Vol. 22, Iss. 1
Open Access
Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects
Steven McSeveney, Mónica Tamariz, Iain McGregor, et al.
(2024) Vol. 26, pp. 130-143
Closed Access
Steven McSeveney, Mónica Tamariz, Iain McGregor, et al.
(2024) Vol. 26, pp. 130-143
Closed Access
Against Isolation in the Museum: Playful Co-presence with Immersive Augmented Reality
Jessica L. Bitter, Ulrike Spierling
Lecture notes in computer science (2024), pp. 281-297
Closed Access
Jessica L. Bitter, Ulrike Spierling
Lecture notes in computer science (2024), pp. 281-297
Closed Access
Digital Psychiatry: Opportunities, Challenges, and Future Directions
Lana Sidani, Sunil Nadar, Jana Tfaili, et al.
Journal of Psychiatric Practice (2024) Vol. 30, Iss. 6, pp. 400-410
Closed Access
Lana Sidani, Sunil Nadar, Jana Tfaili, et al.
Journal of Psychiatric Practice (2024) Vol. 30, Iss. 6, pp. 400-410
Closed Access