OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis
Yeong Seon Jo, Soo‐Young Bhang, Jung Seok Choi, et al.
Journal of Clinical Medicine (2019) Vol. 8, Iss. 7, pp. 945-945
Open Access | Times Cited: 187

Showing 1-25 of 187 citing articles:

Expert appraisal of criteria for assessing gaming disorder: an international Delphi study
Jesús Castro‐Calvo, Daniel L. King, Dan J. Stein, et al.
Addiction (2021) Vol. 116, Iss. 9, pp. 2463-2475
Open Access | Times Cited: 170

Adolescent gaming and social media usage before and during the COVID-19 pandemic
Kerstin Paschke, Maria Isabella Austermann, Kathrin Simon-Kutscher, et al.
SUCHT - Zeitschrift für Wissenschaft und Praxis / Journal of Addiction Research and Practice (2021) Vol. 67, Iss. 1, pp. 13-22
Closed Access | Times Cited: 120

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
Gary Chan, Yan Huo, Sarah Kelly, et al.
Computers in Human Behavior (2021) Vol. 126, pp. 106974-106974
Closed Access | Times Cited: 104

Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review
Lok Y J Poon, Hector W. H. Tsang, Tsan Y J Chan, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 10, pp. e26821-e26821
Open Access | Times Cited: 104

Psychopathological Symptoms and Gaming Motives in Disordered Gaming—A Psychometric Comparison between the WHO and APA Diagnostic Frameworks
Christian Montag, Bruno Schivinski, Rayna Sariyska, et al.
Journal of Clinical Medicine (2019) Vol. 8, Iss. 10, pp. 1691-1691
Open Access | Times Cited: 124

Internet addictions outside of Europe: A systematic literature review
Daria J. Kuss, Anne Marie Kristensen, Olatz López-Fernández
Computers in Human Behavior (2020) Vol. 115, pp. 106621-106621
Open Access | Times Cited: 110

Current Research and Viewpoints on Internet Addiction in Adolescents
David S. Bickham
Current Pediatrics Reports (2021) Vol. 9, Iss. 1, pp. 1-10
Open Access | Times Cited: 102

Clarifying terminologies in research on gaming disorder and other addictive behaviors: distinctions between core symptoms and underlying psychological processes
Matthias Brand, Hans‐Jürgen Rumpf, Daniel L. King, et al.
Current Opinion in Psychology (2020) Vol. 36, pp. 49-54
Open Access | Times Cited: 90

Assessing ICD-11 Gaming Disorder in Adolescent Gamers: Development and Validation of the Gaming Disorder Scale for Adolescents (GADIS-A)
Kerstin Paschke, Maria Isabella Austermann, Rainer Thomasius
Journal of Clinical Medicine (2020) Vol. 9, Iss. 4, pp. 993-993
Open Access | Times Cited: 81

A systematic review on the intersection of attention-deficit hyperactivity disorder and gaming disorder
Pravin Dullur, Vijay Krishnan, Antonio Mendoza Diaz
Journal of Psychiatric Research (2020) Vol. 133, pp. 212-222
Closed Access | Times Cited: 71

Problematic usage of the internet and eating disorder and related psychopathology: A multifaceted, systematic review and meta-analysis
Konstantinos Ioannidis, Charlotte Taylor, Leah Holt, et al.
Neuroscience & Biobehavioral Reviews (2021) Vol. 125, pp. 569-581
Open Access | Times Cited: 57

COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy
Umberto Volpe, Laura Orsolini, Virginio Salvi, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1539-1539
Open Access | Times Cited: 43

Prevalence of problematic Internet use and problematic gaming in Spanish adolescents
Abel Nogueira López, Antonio Rial Boubeta, Ignacio Guadix-García, et al.
Psychiatry Research (2023) Vol. 326, pp. 115317-115317
Open Access | Times Cited: 33

Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A)
I‐Hua Chen, Yen-Ling Chang, Yung‐Ning Yang, et al.
Asian Journal of Psychiatry (2023) Vol. 86, pp. 103638-103638
Open Access | Times Cited: 24

Gaming passion contributes to the definition and identification of problematic gaming
Alexandre Infanti, Carlos Valls-Serrano, José C. Perales, et al.
Addictive Behaviors (2023) Vol. 147, pp. 107805-107805
Open Access | Times Cited: 23

The Developing Brain in the Digital Era: A Scoping Review of Structural and Functional Correlates of Screen Time in Adolescence
Laura Marciano, Anne-Linda Camerini, Rosalba Morese
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 52

Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
Kim Szolin, Daria J. Kuss, Filip Nuyens, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107124-107124
Open Access | Times Cited: 52

Neuroticism in the digital age: A meta-analysis
Laura Marciano, Anne-Linda Camerini, Peter J. Schulz
Computers in Human Behavior Reports (2020) Vol. 2, pp. 100026-100026
Open Access | Times Cited: 50

Impulsivity, Self-control, Interpersonal Influences, and Maladaptive Cognitions as Factors of Internet Gaming Disorder Among Adolescents in China: Cross-sectional Mediation Study
Yanqiu Yu, Phoenix K. H. Mo, Jianxin Zhang, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 10, pp. e26810-e26810
Open Access | Times Cited: 47

Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic
Concetta De Pasquale, Matteo Chiappedi, Federica Sciacca, et al.
Children (2021) Vol. 8, Iss. 3, pp. 205-205
Open Access | Times Cited: 45

Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020
Dongil Kim, Junwon Lee
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 14, pp. 7275-7275
Open Access | Times Cited: 41

Reciprocal associations between shyness, depression, and Internet gaming disorder among Chinese adolescents: A cross-lagged panel study
Peng Wang, Runsheng Pan, Xiaojie Wu, et al.
Addictive Behaviors (2022) Vol. 129, pp. 107256-107256
Closed Access | Times Cited: 36

Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China
Yanqiu Yu, Phoenix K. H. Mo, Jianxin Zhang, et al.
Addictive Behaviors (2022) Vol. 129, pp. 107239-107239
Closed Access | Times Cited: 34

Sexual Differences in Internet Gaming Disorder (IGD): From Psychological Features to Neuroanatomical Networks
Marilena Marraudino, Brigitta Bonaldo, Benedetto Vitiello, et al.
Journal of Clinical Medicine (2022) Vol. 11, Iss. 4, pp. 1018-1018
Open Access | Times Cited: 31

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