OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD)
Maura Crepaldi, Vera Colombo, Stefano Mottura, et al.
Information (2020) Vol. 11, Iss. 4, pp. 230-230
Open Access | Times Cited: 36

Showing 1-25 of 36 citing articles:

Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review
Aikaterini Doulou, Pantelis Pergantis, Athanasios Drigas, et al.
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 1, pp. 8-8
Open Access | Times Cited: 2

An Integrated Approach of Video Game Therapy®: A Case Study
Maura Crepaldi, Francesco Bocci, Marcello Sarini, et al.
Information (2025) Vol. 16, Iss. 1, pp. 68-68
Open Access | Times Cited: 1

A decade of apps for ADHD management: a scoping review
Jonathan Hernández- Capistrán, Giner Alor‐Hernández, Laura Nely Sánchez-Morales, et al.
Behaviour and Information Technology (2025), pp. 1-28
Closed Access

The Virtual Challenge: Virtual Reality Tools for Intervention in Children with Developmental Coordination Disorder
Federica Lino, Valentina Arcangeli, Daniela Pia Rosaria Chieffo
Children (2021) Vol. 8, Iss. 4, pp. 270-270
Open Access | Times Cited: 27

Serious Games for the Treatment of Children with ADHD: The BRAVO Project
Valerio De Luca, Annamaria Schena, Attilio Covino, et al.
Information Systems Frontiers (2024)
Open Access | Times Cited: 4

A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood
Rachel M. Flynn, Erica Kleinknecht, Ashley A. Ricker, et al.
International Journal of Child-Computer Interaction (2021) Vol. 30, pp. 100325-100325
Open Access | Times Cited: 26

Effectiveness of web-based play therapy intervention in supporting the development of children with attention deficit/hyperactivity disorder
Lina Budiyarti, Nur Agustini, Happy Hayati, et al.
La Pediatria Medica e Chirurgica (2023) Vol. 45, Iss. s1
Open Access | Times Cited: 7

The Use of a Serious Game to Assess Inhibition Mechanisms in Children
Maura Crepaldi, Vera Colombo, Stefano Mottura, et al.
Frontiers in Computer Science (2020) Vol. 2
Open Access | Times Cited: 14

A Review on Serious Games for ADHD
Yuanyuan Zheng, Rongyang Li, Sha Li, et al.
arXiv (Cornell University) (2021)
Open Access | Times Cited: 12

Posterior Fossa Tumor Rehabilitation: An Up-to-Date Overview
Daniela Pia Rosaria Chieffo, Federica Lino, Valentina Arcangeli, et al.
Children (2022) Vol. 9, Iss. 6, pp. 904-904
Open Access | Times Cited: 8

Designing VR Games with Gaze Control for Directing Attention of Children with ADHD
Linda Graf, Leslie Scholemann, Maic Masuch
2021 IEEE Conference on Games (CoG) (2021)
Closed Access | Times Cited: 8

Teknologi Game untuk Pembelajaran bagi Anak dengan ADHD: Tinjauan Literatur
Rahadian Kurniawan, Raden Bagoes Yudha Rangga Sanjaya, Restu Rakhmawati
Jurnal Nasional Teknik Elektro dan Teknologi Informasi (JNTETI) (2021) Vol. 10, Iss. 4, pp. 346-353
Open Access | Times Cited: 7

Virtual Reality & Electronic Games for Assessment in ADHD
Aikaterini Doulou, Athanasios Drigas
International Journal of Recent Contributions from Engineering Science & IT (iJES) (2022) Vol. 10, Iss. 02, pp. 4-15
Open Access | Times Cited: 4

Exploring Learning in Near-Field Communication-Based Serious Games in Children Diagnosed with ADHD
Diego Ávila-Pesantez, Sandra Santillán Guadalupe, Nelly Padilla, et al.
Advances in intelligent systems and computing (2020), pp. 314-324
Closed Access | Times Cited: 5

DEVELOPMENT OF A SELF-DIRECTION GAME HANDBOOK TO IMPROVE INHIBITORY CONTROL FOR 10–12-YEAR-OLDS
Dora Sitaresmi, Irine Kurniastuti
IJIET (International Journal of Indonesian Education and Teaching) (2024) Vol. 8, Iss. 1, pp. 61-77
Open Access

MindMeld Cyclers: Exploring New Collaborative Motion Modes Using Virtual Co-embodiment in a Serious Game
Yangyang He, Xiaoyi Xue, Jingjing Zhang, et al.
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access

Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings
Larisa-Maria Dina, Tim J. Smith, Tobias U. Hauser, et al.
Neuroscience & Biobehavioral Reviews (2024) Vol. 167, pp. 105915-105915
Open Access

Digital Interventions for Attention Deficit/Hyperactivity Disorder
Leonhard Marten, Anna Kaiser, Alexander Häge
Integrated science (2024), pp. 235-253
Closed Access

Positive Play
Pedro Cardoso, Viviane Peçaibes, Bruno Giesteira, et al.
Advances in medical technologies and clinical practice book series (2020), pp. 154-185
Closed Access | Times Cited: 3

THE USE OF 2D VIDEO GAMES FOR CHILDREN WITH ADHD AND IMPROVING TEACHERS’ INTERCULTURAL COMPETENCE
Aikaterini Doulou, Athanasios Drigas, Charalampos Skianis
Journal Health and Technology - JHT (2023) Vol. 2, Iss. 3, pp. e2340-e2340
Open Access | Times Cited: 1

Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD
Marta Mondellini, Vera Colombo, Maddalena Mauri, et al.
(2023), pp. 1-6
Closed Access | Times Cited: 1

Apps for ADHD Management: A Scoping Review
Jonathan Hernández- Capistrán, Giner Alor‐Hernández, Laura Nely Sánchez-Morales, et al.
Research Square (Research Square) (2023)
Open Access | Times Cited: 1

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