OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms
Maria Anna Donati, Cristiana Alessia Guido, Giuliano De Meo, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 12, pp. 6642-6642
Open Access | Times Cited: 67

Showing 1-25 of 67 citing articles:

Changes and correlates of screen time in adults and children during the COVID-19 pandemic: A systematic review and meta-analysis
Mike Trott, Robin Driscoll, Enrico Iraldo, et al.
EClinicalMedicine (2022) Vol. 48, pp. 101452-101452
Open Access | Times Cited: 169

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 84

A systematic review of the impact of COVID-19 on the game addiction of children and adolescents
Tae Sun Han, Heejun Cho, Dajung Sung, et al.
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 57

Changes in the Mental Health of Children and Adolescents during the COVID-19 Lockdown: Associated Factors and Life Conditions
Rosa Bosch, Mireia Pagerols, Raquel Prat, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 7, pp. 4120-4120
Open Access | Times Cited: 42

Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020
Dongil Kim, Junwon Lee
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 14, pp. 7275-7275
Open Access | Times Cited: 41

Symptoms of internet gaming disorder and depression in Chinese adolescents: A network analysis
Hao Fong Sit, Chi Ian Chang, Guangzhe Frank Yuan, et al.
Psychiatry Research (2023) Vol. 322, pp. 115097-115097
Closed Access | Times Cited: 21

Risks of Digital Screen Time and Recommendations for Mitigating Adverse Outcomes in Children and Adolescents
Shahina Pardhan, John Parkin, Mike Trott, et al.
Journal of School Health (2022) Vol. 92, Iss. 8, pp. 765-773
Open Access | Times Cited: 23

Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
Daniel L. King, Sophia Achab, Susumu Higuchi, et al.
Journal of Behavioral Addictions (2022) Vol. 11, Iss. 2, pp. 243-248
Open Access | Times Cited: 23

Physical and psychological factors related to player's health and performance in esports: A scoping review
Manuel Sanz-Matesanz, Gemma María Gea-García, Luis Manuel Martínez-Aranda
Computers in Human Behavior (2023) Vol. 143, pp. 107698-107698
Closed Access | Times Cited: 14

Exploring the Influence of Serious Games on the Perceptions of Mothers of Children with Autism in Saudi Arabia
Abdulrahman Al-Motrif, Sulimen Al Omar, Abdulaziz A. Alfayez, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-20
Closed Access

Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children
Rocío Martínez-Hernández, Jorge Zamarripa, Georgina Mayela Núñez‐Rocha
International Journal of Environmental Research and Public Health (2025) Vol. 22, Iss. 4, pp. 476-476
Open Access

Internet gaming disorder in children and adolescents: A systematic review of familial protective and risk factors
Teodora-Carina Petrescu, Agata Błachnio, Violeta Enea
Addictive Behaviors (2025) Vol. 167, pp. 108345-108345
Closed Access

A Multi-Analysis of Children and Adolescents’ Video Gaming Addiction with the AHP and TOPSIS Methods
Armita Khorsandi, Liping Li
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 15, pp. 9680-9680
Open Access | Times Cited: 16

Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic
İsa Çelik, Murat Bektaş
Journal of Pediatric Nursing (2023) Vol. 70, pp. 117-125
Open Access | Times Cited: 10

Res@t: Resource-Strengthening Training for Adolescents with Problematic Digital-Media Use and their Parents
Kerstin Paschke, Jan-Ole Cloes, Rainer Thomasius
SUCHT - Zeitschrift für Wissenschaft und Praxis / Journal of Addiction Research and Practice (2023) Vol. 69, Iss. 2, pp. 75-85
Open Access | Times Cited: 7

Emotional regulation in Gaming Disorder: A systematic review
Francisco J. Estupiñá, Mónica Bernaldo‐de‐Quirós, Marina Vallejo‐Achón, et al.
American Journal on Addictions (2024)
Open Access | Times Cited: 2

Investigating Parental Factors for Adolescent Problematic Gaming and Social Media Use – A Cross-sectional and Longitudinal Approach
Johanna Philippi, Kathrin Simon-Kutscher, Maria Isabella Austermann, et al.
Journal of Adolescent Health (2024) Vol. 75, Iss. 4, pp. 626-634
Open Access | Times Cited: 2

Exploring the association between online gaming addiction and academic performance among the school‐going adolescents in Bangladesh: A cross‐sectional study
Ramisa Anjum, Nodia Hossain Nodi, Proma Rani Das, et al.
Health Science Reports (2024) Vol. 7, Iss. 9
Open Access | Times Cited: 2

Resource-Strengthening Training for Parents of Adolescents with Problematic Gaming (Res@t-P): A Clinical Pilot Study
Joel Hülquist, Nicole Fangerau, Rainer Thomasius, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 15, pp. 9495-9495
Open Access | Times Cited: 11

Technology integration of using digital gameplay for enhancing EFL college students’ behavior intention
Ragad M Tawafak, Liqaa Habeb Al-Obaydi, Blanka Klímová, et al.
Contemporary Educational Technology (2023) Vol. 15, Iss. 4, pp. ep452-ep452
Open Access | Times Cited: 6

Relations between Video Game Engagement and Social Development in Children: The Mediating Role of Executive Function and Age-Related Moderation
Ke Xu, Shuliang Geng, Donghui Dou, et al.
Behavioral Sciences (2023) Vol. 13, Iss. 10, pp. 833-833
Open Access | Times Cited: 5

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