OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Role of the Avatar in Gaming for Trans and Gender Diverse Young People
Helen Morgan, Amanda O’Donovan, Renita A. Almeida, et al.
International Journal of Environmental Research and Public Health (2020) Vol. 17, Iss. 22, pp. 8617-8617
Open Access | Times Cited: 44

Showing 1-25 of 44 citing articles:

Towards Inclusive Avatars: Disability Representation in Avatar Platforms
Kelly Mack, Rai Ching Ling Hsu, Andrés Monroy‐Hernández, et al.
(2023), pp. 1-13
Open Access | Times Cited: 29

“I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames
Kim Szolin, Daria J. Kuss, Filip Nuyens, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107694-107694
Open Access | Times Cited: 24

Creating a metaverse‐me: Exploring the consumer avatar creation process
Alex Taylor, Margurite Hook, Tanya Carlyle, et al.
Journal of Consumer Behaviour (2024) Vol. 23, Iss. 6, pp. 2846-2861
Open Access | Times Cited: 14

Observations on Virtual Reality Avatar Alignment with Research Participants’ Skin Tone and Gender
Kristin A. Bartlett, Claudia Krogmeier
(2025), pp. 288-295
Closed Access

“You can’t be deadnamed in a video game”: Transgender and gender diverse adolescents’ use of video game avatar creation for gender-affirmation and exploration
John L. McKenna, Yu-Chi Wang, Coleen R. Williams, et al.
Journal of LGBT Youth (2022) Vol. 21, Iss. 1, pp. 29-49
Closed Access | Times Cited: 18

Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth
Dane Marco Di Cesare, Shelley L. Craig, Ashley S. Brooks, et al.
Games and Culture (2023) Vol. 19, Iss. 7, pp. 933-953
Open Access | Times Cited: 9

The Opportunities & Challenges of the Metaverse for Fashion Brands
Courtney Chrimes, Rosy Boardman
Springer texts in business and economics (2023), pp. 389-410
Closed Access | Times Cited: 9

Investigating the Impact of Gender Stereotypes in Authority on Avatar Robots
Yuan-Chia Chang, Daniel J. Rea, Takayuki Kanda
(2024), pp. 106-115
Closed Access | Times Cited: 3

Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture
Jeffrey CL Looi, Fiona Wilkes, Tarun Bastiampillai, et al.
Australasian Psychiatry (2023) Vol. 32, Iss. 1, pp. 59-62
Open Access | Times Cited: 8

Trans* and gender diverse players: Avatars and gender-alignment
K Whitehouse, Michael Hitchens, Nicole Matthews
Entertainment Computing (2023) Vol. 47, pp. 100584-100584
Closed Access | Times Cited: 7

User-Centric Avatar Design: A Cognitive Walkthrough Approach for Metaverse in Virtual Education
Hasan Tınmaz, Preet Kawal Singh Dhillon
Data Science and Management (2024) Vol. 7, Iss. 4, pp. 267-282
Open Access | Times Cited: 2

Annual Research Review: Adolescent social media use is not a monolith: toward the study of specific social media components and individual differences
Anne J. Maheux, Kaitlyn Burnell, Maria T. Maza, et al.
Journal of Child Psychology and Psychiatry (2024)
Closed Access | Times Cited: 2

Doing gender in game spaces: Transgender and non-binary players’ gender signaling strategies in online games
Aiden James Kosciesza
New Media & Society (2023)
Closed Access | Times Cited: 5

Dignitas in the Metaverse
Savithri Bartlett, Sam Chester, Philip Delamore, et al.
(2024), pp. 186-201
Closed Access | Times Cited: 1

Disordered gaming: the interplay between user-avatar bond and sexual minority status
Sarah L. Eddy, Benjamin Loriente, Tyrone L. Burleigh, et al.
Psychology and Sexuality (2024), pp. 1-17
Closed Access | Times Cited: 1

How do video games affect mental health? A narrative review of 13 proposed mechanisms
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1

Adolescent social gaming as a form of social media: A call for developmental science
Anne J. Maheux, Shedrick L. Garrett, Kara A. Fox, et al.
Child Development Perspectives (2024)
Closed Access | Times Cited: 1

Promoting Well-Being from a Gender Perspective: A Systematic Review of Interventions Using Digital Tools and Serious Games
Ciro Esposito, Francesco Sulla, Giusi Antonia Toto, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 11, pp. 1052-1052
Open Access | Times Cited: 1

Addressing the Behavioral Health Needs of Sexual and Gender Minorities During the COVID-19 Pandemic: a Review of the Expanding Role of Digital Health Technologies
Emile Whaibeh, Emily L. Vogt, Hossam Mahmoud
Current Psychiatry Reports (2022) Vol. 24, Iss. 9, pp. 387-397
Closed Access | Times Cited: 6

Enhancing an online cognitive behavioural therapy intervention for depression: Harnessing the feedback of sexual and gender minority youth to help improve SPARX
Mathijs Lucassen, Karolina Stasiak, Theresa Fleming, et al.
Australasian Psychiatry (2023) Vol. 31, Iss. 3, pp. 247-254
Open Access | Times Cited: 3

From Battleground to Playground: The Video Game Avatar as Transitional Phenomenon for a Transgender Patient
Sien Rivera
Journal of the American Psychoanalytic Association (2022) Vol. 70, Iss. 3, pp. 485-510
Closed Access | Times Cited: 5

The Paradox of Customization: Negotiating racial identity with "multiple choice" in avatar creation
Swati Pandita, Lee H. Humphreys, Andrea Stevenson Won
(2023)
Open Access | Times Cited: 2

Representation Matters: The Case for Diversifying Sign Language Avatars
Maria Kopf, Rehana Omardeen, Davy Van Landuyt
(2023), pp. 1-5
Closed Access | Times Cited: 2

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