OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities
L. Javier Cabeza‐Ramírez, Guzmán Antonio Muñoz-Fernández, Luna Santos-Roldán
Healthcare (2021) Vol. 9, Iss. 2, pp. 192-192
Open Access | Times Cited: 25

Showing 25 citing articles:

Influence of parental mediation and social skills on adolescents' use of online video games for escapism: A cross‐sectional study
Elena Commodari, Arianna Consiglio, Martina Cannata, et al.
Journal of Research on Adolescence (2024)
Open Access | Times Cited: 9

Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses
L. Javier Cabeza‐Ramírez, Sandra María Sánchez Cañizares, Fernando J. Fuentes García, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107130-107130
Open Access | Times Cited: 31

Analysing younger online viewers’ motivation to watch video game live streaming through a positive perspective
Lifu Li, Kyeong Kang, Osama Sohaib
Journal of Economic Analysis (2023)
Open Access | Times Cited: 9

Why people watch user-generated videos? A systematic review and meta-analysis
Tin Trung Nguyen, Ekant Veer
International Journal of Human-Computer Studies (2023) Vol. 181, pp. 103144-103144
Open Access | Times Cited: 9

Effects of parasocial affinity and gender on live streaming fans’ motivations
Ali Kneisel, Miglena Sternadori
Convergence The International Journal of Research into New Media Technologies (2022) Vol. 29, Iss. 2, pp. 322-341
Closed Access | Times Cited: 13

Problematic video-streaming: a short review
Maryam Rahat, Juliette Mojgani, Grace Lethbridge, et al.
Current Opinion in Behavioral Sciences (2022) Vol. 48, pp. 101232-101232
Closed Access | Times Cited: 9

Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach
L. Javier Cabeza‐Ramírez, Francisco José Rey Carmona, Ma del Carmen Cano-Vicente, et al.
Scientific Reports (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 8

Unveiling shadows: exploring the dark side of digital transformation in Abu Dhabi
Masood Badri, Mugheer Alkhaili, Hamad Aldhaheri, et al.
Digital Transformation and Society (2024)
Open Access | Times Cited: 1

Systematic Review and Reliability Generalization Meta-Analysis of the Video Game Dependency Scale
Júlia Gisbert-Pérez, Elena Cejalvo, Manuel Martí Vilar, et al.
Measurement and Evaluation in Counseling and Development (2024), pp. 1-17
Closed Access | Times Cited: 1

Unleashing the power of pixels: Digital gaming as an unconventional catalyst for spontaneous Language learning in an EFL environment
Djoko Sutrisno, Zainal Abidin Noor Azlinda
Deleted Journal (2023) Vol. 2, Iss. 1, pp. 20-35
Open Access | Times Cited: 2

Reliability Generalization Meta-Analysis of Internet Gaming Disorder Scale
Júlia Gisbert-Pérez, Manuel Martí Vilar, César Merino‐Soto, et al.
Healthcare (2022) Vol. 10, Iss. 10, pp. 1992-1992
Open Access | Times Cited: 4

Authenticity on display? How perceived scriptedness, production, and staging of microstreamers influence perceived authenticity and enjoyment.
Nicholas David Bowman, Yoon Esther Lee, Elena Yifei Zhao, et al.
Technology Mind and Behavior (2024) Vol. 5, Iss. 3
Open Access

The Landscape of Sexual Harm in the Video Game, Streaming, and Esports Community
Oliver J. Merry, Kate C. Whitfield
Journal of Interpersonal Violence (2024)
Open Access

Evaluating a Virtual Reality Game to Enhance Teen Distracted Driving Education: A Mixed Methods Pilot Study (Preprint)
Colleen Peterson, Timothy Visclosky, Carol A. C. Flannagan, et al.
JMIR Formative Research (2024) Vol. 8, pp. e60674-e60674
Open Access

Video Gaming and Its Effects on Children and Adolescents: Research Priorities and Recommendations
Daniel L. King, Christina R. Galanis, Paul Delfabbro, et al.
(2024), pp. 573-579
Closed Access

The Happiness in a Digital World – The Associations of Health, Family Life, and Digitalization Perceived Challenges - Path Model for Abu Dhabi
Masood Badri, Mugheer Alkhaili, Hamad Aldhaheri, et al.
Journal of Social Science (2023) Vol. 4, Iss. 1, pp. 167-183
Open Access | Times Cited: 1

Rolling the Dice: A Comprehensive Review of the New Forms of Gambling and Psychological Clinical Recommendations
Mirko Casu, Cecilia Ilaria Belfiore, Pasquale Caponnetto
Psychiatry International (2023) Vol. 4, Iss. 2, pp. 105-125
Open Access | Times Cited: 1

Which Gating System Can Prevent Addiction to Online Games?
Flobert Matheus, Riyanto Jayadi
International Journal of Computer Games Technology (2023) Vol. 2023, pp. 1-9
Open Access

Parental Controls Off in Google Play Store: Sexualisation of Female Characters in Video Game Advertisements
Biao Li Phang, Lydia Ann, Anak Bill
Higher Education and Oriental Studies (2022) Vol. 2, Iss. 4
Open Access

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