
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation
Abdulsalam Salihu Mustafa, Nor’ashikin Ali, Jaspaljeet Singh Dhillon, et al.
Healthcare (2023) Vol. 11, Iss. 7, pp. 1051-1051
Open Access | Times Cited: 6
Abdulsalam Salihu Mustafa, Nor’ashikin Ali, Jaspaljeet Singh Dhillon, et al.
Healthcare (2023) Vol. 11, Iss. 7, pp. 1051-1051
Open Access | Times Cited: 6
Showing 6 citing articles:
Positive and Negative Impacts of Gamification on the Fitness Industry
Fezile Özdamlı, Fulbert Milrich
European Journal of Investigation in Health Psychology and Education (2023) Vol. 13, Iss. 8, pp. 1411-1422
Open Access | Times Cited: 3
Fezile Özdamlı, Fulbert Milrich
European Journal of Investigation in Health Psychology and Education (2023) Vol. 13, Iss. 8, pp. 1411-1422
Open Access | Times Cited: 3
Exploring the Impact of Gamified Experiences on User Engagement in Fitness Apps: A GAMEFULQUEST Perspective
Umair Rehman, Amir Zaib Abbasi, Ding Hooi Ting, et al.
IEEE Transactions on Engineering Management (2023) Vol. 71, pp. 3613-3628
Closed Access | Times Cited: 3
Umair Rehman, Amir Zaib Abbasi, Ding Hooi Ting, et al.
IEEE Transactions on Engineering Management (2023) Vol. 71, pp. 3613-3628
Closed Access | Times Cited: 3
Elevating Student Motivation: Constructing a Gamified Massive Open Online Courses using the MARC Framework
Rujianto Eko Saputro, Sazilah Salam
Journal of Education Technology (2024) Vol. 8, Iss. 1, pp. 154-164
Open Access
Rujianto Eko Saputro, Sazilah Salam
Journal of Education Technology (2024) Vol. 8, Iss. 1, pp. 154-164
Open Access
Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory
Tiansheng Xia, Xiufeng Lin, Xiaohong Mo, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access
Tiansheng Xia, Xiufeng Lin, Xiaohong Mo, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access
Gamified Success
Zidan Kachhi
Advances in media, entertainment and the arts (AMEA) book series (2024), pp. 157-176
Closed Access
Zidan Kachhi
Advances in media, entertainment and the arts (AMEA) book series (2024), pp. 157-176
Closed Access
Sustaining the Continued Use of Gamified mHealth Apps (Preprint)
Abdulsalam Salihu Mustafa, Nor’ashikin Ali, Jaspaljeet Singh Dhillon
(2023)
Closed Access
Abdulsalam Salihu Mustafa, Nor’ashikin Ali, Jaspaljeet Singh Dhillon
(2023)
Closed Access