OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Shopping in Reality or Virtuality? A Validation Study of Consumers’ Price Memory in a Virtual vs. Physical Supermarket
Lina Fogt Jacobsen, Nora Mossing Krogsgaard-Jensen, Anne O. Peschel
Foods (2022) Vol. 11, Iss. 14, pp. 2111-2111
Open Access | Times Cited: 12

Showing 12 citing articles:

Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model
Aysu Erensoy, Anuradha Mathrani, Alexander Schnack, et al.
Journal of Consumer Behaviour (2024) Vol. 23, Iss. 6, pp. 2781-2811
Open Access | Times Cited: 14

Does metaverse fidelity matter? Testing the impact of fidelity on consumer responses in virtual retail stores
Darius‐Aurel Frank, Anne O. Peschel, Tobias Otterbring, et al.
The International Review of Retail Distribution and Consumer Research (2024) Vol. 34, Iss. 2, pp. 251-284
Open Access | Times Cited: 8

The Virtual Store: A New Shopping Channel That Generates Value and Well‐Being for Gen Z Customers
Cindy Lombart, Olga Untilov, Florence Charton‐Vachet, et al.
Journal of Consumer Behaviour (2025)
Open Access

Technology Development in Online Grocery Shopping—From Shopping Services to Virtual Reality, Metaverse, and Smart Devices: A Review
Kinga Stecuła, Radosław Wolniak, Barış Aydın
Foods (2024) Vol. 13, Iss. 23, pp. 3959-3959
Open Access | Times Cited: 2

Exploration of User Experience in Virtual Reality Environment. A Systematic Review
Olaoluwa Oyedokun, Mohammed Alkahtani, Vincent G. Duffy
Lecture notes in computer science (2024), pp. 320-338
Closed Access | Times Cited: 1

Visual fidelity in the metaverse matters for memory performance
Anne O. Peschel, Darius‐Aurel Frank, Daniel Blumenkranz, et al.
Technological Forecasting and Social Change (2024) Vol. 205, pp. 123511-123511
Open Access | Times Cited: 1

How the Presence of Employee Avatars Affects Metaverse Shopping Behavior
Darius‐Aurel Frank, Jason Dipalma, Sascha Steinmann, et al.
Journal of Advertising Research (2024), pp. PAP_017-PAP_017
Closed Access | Times Cited: 1

Exploring the user experience of hands-free VR interaction methods during a Fitts’ task
Pedro Monteiro, Hugo Coelho, Guilherme Gonçalves, et al.
Computers & Graphics (2023) Vol. 117, pp. 1-12
Open Access | Times Cited: 3

VR Retail Lab: An immersive virtual reality (VR) supermarket as a flexible research infrastructure
Anne O. Peschel, Lina Fogt Jacobsen, Darius‐Aurel Frank, et al.
(2022), pp. 1-2
Closed Access | Times Cited: 3

Sensory Analysis Performed within Augmented Virtuality System: Impact on Hedonic Scores, Engagement, and Presence Level
José Carlos Ribeiro, Célia Rocha, Bruna Barbosa, et al.
Foods (2024) Vol. 13, Iss. 15, pp. 2456-2456
Open Access

Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket
Christian Eichhorn, David A. Plecher, Tobias Mesmer, et al.
(2023), pp. 1161-1170
Closed Access | Times Cited: 1

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