
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Impact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning
Γεώργιος Λαμπρόπουλος, Antonis Sidiropoulos
Education Sciences (2024) Vol. 14, Iss. 4, pp. 367-367
Open Access | Times Cited: 12
Γεώργιος Λαμπρόπουλος, Antonis Sidiropoulos
Education Sciences (2024) Vol. 14, Iss. 4, pp. 367-367
Open Access | Times Cited: 12
Showing 12 citing articles:
Learning Analytics and Educational Data Mining in Augmented Reality, Virtual Reality, and the Metaverse: A Systematic Literature Review, Content Analysis, and Bibliometric Analysis
Γεώργιος Λαμπρόπουλος, Georgios Evangelidis
Applied Sciences (2025) Vol. 15, Iss. 2, pp. 971-971
Open Access
Γεώργιος Λαμπρόπουλος, Georgios Evangelidis
Applied Sciences (2025) Vol. 15, Iss. 2, pp. 971-971
Open Access
An exploratory multimodal study of the roles of teacher-student interaction and emotion in academic performance in online classrooms
Jun Xiao, Mo Chen, Yaliu Yang, et al.
Education and Information Technologies (2025)
Closed Access
Jun Xiao, Mo Chen, Yaliu Yang, et al.
Education and Information Technologies (2025)
Closed Access
The Influence of Basic Psychological Needs on Insurance Agencies Performance
Norfaezah Mohd Shahren, Noraznira Abd Razak, Wei Loon Koe
Information Management and Business Review (2025) Vol. 17, Iss. 1(I), pp. 158-170
Closed Access
Norfaezah Mohd Shahren, Noraznira Abd Razak, Wei Loon Koe
Information Management and Business Review (2025) Vol. 17, Iss. 1(I), pp. 158-170
Closed Access
The Use of Gamification in English Learning for Sustainable Development Goals (Sdgs): a Case Study in a Junior High School English Club
Fitria Aftinia, Ahmad Munir, Him’mawan Adi Nugroho
Journal of Lifestyle and SDGs Review (2025) Vol. 5, Iss. 3, pp. e04941-e04941
Closed Access
Fitria Aftinia, Ahmad Munir, Him’mawan Adi Nugroho
Journal of Lifestyle and SDGs Review (2025) Vol. 5, Iss. 3, pp. e04941-e04941
Closed Access
Empowering Students with Learning Disabilities: Examining Serious Digital Games’ Potential for Performance and Motivation in Math Education
Georgios Polydoros, Αλέξανδρος Σταμάτιος Αντωνίου
Behavioral Sciences (2025) Vol. 15, Iss. 3, pp. 282-282
Open Access
Georgios Polydoros, Αλέξανδρος Σταμάτιος Αντωνίου
Behavioral Sciences (2025) Vol. 15, Iss. 3, pp. 282-282
Open Access
Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review
Sindre Wennevold Gundersen, Γεώργιος Λαμπρόπουλος
Technologies (2025) Vol. 13, Iss. 3, pp. 113-113
Open Access
Sindre Wennevold Gundersen, Γεώργιος Λαμπρόπουλος
Technologies (2025) Vol. 13, Iss. 3, pp. 113-113
Open Access
Strengthening student empathy in GeoCapabilities: Digital learning innovations and pedagogical strategies for disaster mitigation
Sugiyanto Sugiyanto, Chatarina Muryani, Dannis Ni’matussyahara
Contemporary Educational Technology (2024) Vol. 16, Iss. 3, pp. ep521-ep521
Open Access | Times Cited: 1
Sugiyanto Sugiyanto, Chatarina Muryani, Dannis Ni’matussyahara
Contemporary Educational Technology (2024) Vol. 16, Iss. 3, pp. ep521-ep521
Open Access | Times Cited: 1
The effect of gamified learning monitoring systems on Students’ learning behavior and Achievement: An empirical study
Deming Li, Wang Jianxing
Entertainment Computing (2024), pp. 100907-100907
Closed Access | Times Cited: 1
Deming Li, Wang Jianxing
Entertainment Computing (2024), pp. 100907-100907
Closed Access | Times Cited: 1
Factors influencing student engagement and intention to attend lectures
Istijanto Istijanto, Christabella Chelsea Nathalie
Cogent Education (2024) Vol. 11, Iss. 1
Open Access
Istijanto Istijanto, Christabella Chelsea Nathalie
Cogent Education (2024) Vol. 11, Iss. 1
Open Access
Gamificación: capacitación y popularidad; desafíos existentes en su implementación dentro del aula en instituciones educativas en las zonas rurales de Ecuador
Beatriz Vinueza, Victor Andres Carvajal Peñafiel, Sandra Elizabeth Trávez Osorio, et al.
Explorador Digital (2024) Vol. 8, Iss. 4, pp. 32-45
Open Access
Beatriz Vinueza, Victor Andres Carvajal Peñafiel, Sandra Elizabeth Trávez Osorio, et al.
Explorador Digital (2024) Vol. 8, Iss. 4, pp. 32-45
Open Access
Gamificação e Impressão 3D: Transformando o Ensino de Ligações Iônicas com Modelos Interativos
Raphael Fonseca do Nascimento, Flávia Tavares da Costa Ramos, Sérgio Mendonça de Almeida, et al.
Revista Ensino & Pesquisa (2024) Vol. 22, Iss. 3, pp. 65-75
Closed Access
Raphael Fonseca do Nascimento, Flávia Tavares da Costa Ramos, Sérgio Mendonça de Almeida, et al.
Revista Ensino & Pesquisa (2024) Vol. 22, Iss. 3, pp. 65-75
Closed Access
Managing Exam Anxiety and Improving Time Management with Digital Platforms
Dessy Ekawati, Baderi Baderi
Jurnal Ilmiah Perawat Manado (Juiperdo) (2024) Vol. 12, Iss. 2, pp. 127-139
Closed Access
Dessy Ekawati, Baderi Baderi
Jurnal Ilmiah Perawat Manado (Juiperdo) (2024) Vol. 12, Iss. 2, pp. 127-139
Closed Access
Transforming Higher Education Through Technology
Elisha Mupaikwa
Advances in educational technologies and instructional design book series (2024), pp. 553-580
Closed Access
Elisha Mupaikwa
Advances in educational technologies and instructional design book series (2024), pp. 553-580
Closed Access