
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Effectiveness of GBL in the Engagement, Motivation, and Satisfaction of 6th Grade Pupils: A Kahoot! Approach
Stefanos Balaskas, Christos Zotos, Maria Koutroumani, et al.
Education Sciences (2023) Vol. 13, Iss. 12, pp. 1214-1214
Open Access | Times Cited: 8
Stefanos Balaskas, Christos Zotos, Maria Koutroumani, et al.
Education Sciences (2023) Vol. 13, Iss. 12, pp. 1214-1214
Open Access | Times Cited: 8
Showing 8 citing articles:
Enhancing Education in Elementary Schools through Gamified Learning: Exploring the Impact of Kahoot! on the Learning Process
Baraa Rayan, Abeer Watted
Education Sciences (2024) Vol. 14, Iss. 3, pp. 277-277
Open Access | Times Cited: 7
Baraa Rayan, Abeer Watted
Education Sciences (2024) Vol. 14, Iss. 3, pp. 277-277
Open Access | Times Cited: 7
Asking the classroom with technology: a systematic literature review
Talha Mahboob Alam, George Stoica, Özlem Özgöbek
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access
Talha Mahboob Alam, George Stoica, Özlem Özgöbek
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access
Perception of Game-Based Learning and its Impact on Motivation and Engagement among Radiologic Technology Students
Edward Mico Guttang, Noel J. Acosta
(2025) Vol. 34, Iss. 9, pp. 1126-1136
Open Access
Edward Mico Guttang, Noel J. Acosta
(2025) Vol. 34, Iss. 9, pp. 1126-1136
Open Access
The Educational Impact of a Comprehensive Serious Game within the University Setting: Improving Learning and Fostering Motivation
Lorena Rodríguez-Calzada, Maximiliano Paredes Velasco, Jaime Urquiza‐Fuentes
Heliyon (2024) Vol. 10, Iss. 16, pp. e35608-e35608
Open Access | Times Cited: 2
Lorena Rodríguez-Calzada, Maximiliano Paredes Velasco, Jaime Urquiza‐Fuentes
Heliyon (2024) Vol. 10, Iss. 16, pp. e35608-e35608
Open Access | Times Cited: 2
THE USE OF KAHOOT! IN INCREASING THE MOTIVATION OF PUPILS WITH SPECIAL EDUCATIONAL NEEDS IN ENGLISH LANGUAGE LEARNING
Komathi Elangovan, Mohd Hanafi Mohd Yasin
Special Education [SE] (2024) Vol. 2, Iss. 1, pp. e0014-e0014
Open Access | Times Cited: 1
Komathi Elangovan, Mohd Hanafi Mohd Yasin
Special Education [SE] (2024) Vol. 2, Iss. 1, pp. e0014-e0014
Open Access | Times Cited: 1
Exploring learning outcomes and psycho-emotional experiences of undergraduate students in digital literacy training and support using Web-based assessment platforms
Νικόλαος Πέλλας
Journal of Research on Technology in Education (2024), pp. 1-22
Closed Access | Times Cited: 1
Νικόλαος Πέλλας
Journal of Research on Technology in Education (2024), pp. 1-22
Closed Access | Times Cited: 1
Factors Influencing the Acquisition of Soft Skills in a Collaborative Learning Environment Supported by Game-Based Application
J. Medina, Ana Castillo-Martínez, Roberto Barchino, et al.
IEEE Access (2024) Vol. 12, pp. 111045-111059
Open Access
J. Medina, Ana Castillo-Martínez, Roberto Barchino, et al.
IEEE Access (2024) Vol. 12, pp. 111045-111059
Open Access
Impact of gamification on school engagement: a systematic review
J. Ruíz, Ana Dolores Vargas Sánchez, Óscar Rafael Boude Figueredo
Frontiers in Education (2024) Vol. 9
Open Access
J. Ruíz, Ana Dolores Vargas Sánchez, Óscar Rafael Boude Figueredo
Frontiers in Education (2024) Vol. 9
Open Access