
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
Jose Belda-Medina, José Ramón Calvo‐Ferrer
Education Sciences (2022) Vol. 12, Iss. 3, pp. 182-182
Open Access | Times Cited: 28
Jose Belda-Medina, José Ramón Calvo‐Ferrer
Education Sciences (2022) Vol. 12, Iss. 3, pp. 182-182
Open Access | Times Cited: 28
Showing 1-25 of 28 citing articles:
Transforming Arts Education in Digital Environments: Quasi-Experimental Study of the Impact of Game-Based Learning on Art Knowledge and Interest
Norfarizah Mohd Bakhir, SiBo Zhou, Shu Chen, et al.
Journal of Educational Computing Research (2025)
Closed Access
Norfarizah Mohd Bakhir, SiBo Zhou, Shu Chen, et al.
Journal of Educational Computing Research (2025)
Closed Access
Examining the Influential Mechanism of English as a Foreign Language (EFL) Learners’ Flow Experiences in Digital Game-Based Vocabulary Learning: Shedding New Light on a Priori Proposed Model
Xuan Wang, Linfei Feng
Education Sciences (2025) Vol. 15, Iss. 2, pp. 125-125
Open Access
Xuan Wang, Linfei Feng
Education Sciences (2025) Vol. 15, Iss. 2, pp. 125-125
Open Access
Digital Equity and Sustainability in Higher Education
Karmen Drljić, Sonja Čotar Konrad, Sonja Rutar, et al.
Sustainability (2025) Vol. 17, Iss. 5, pp. 2011-2011
Open Access
Karmen Drljić, Sonja Čotar Konrad, Sonja Rutar, et al.
Sustainability (2025) Vol. 17, Iss. 5, pp. 2011-2011
Open Access
A systematic review of digital game‐based learning studies focusing on K‐12 educators
Nguyễn Ngọc Đan, Le Thai Bao Thien Trung, Nguyễn Thị Ngà, et al.
Review of Education (2025) Vol. 13, Iss. 1
Closed Access
Nguyễn Ngọc Đan, Le Thai Bao Thien Trung, Nguyễn Thị Ngà, et al.
Review of Education (2025) Vol. 13, Iss. 1
Closed Access
Exploring students’ acceptance of an artificial intelligence speech evaluation program for EFL speaking practice: an application of the Integrated Model of Technology Acceptance
Bin Zou, Qinglang Lyu, Yining Han, et al.
Computer Assisted Language Learning (2023), pp. 1-26
Closed Access | Times Cited: 15
Bin Zou, Qinglang Lyu, Yining Han, et al.
Computer Assisted Language Learning (2023), pp. 1-26
Closed Access | Times Cited: 15
Factors influencing in-service teachers’ technology integration model: Innovative strategies for educational technology
Ran Peng, Rafiza Abdul Razak, Siti Hajar Halili
PLoS ONE (2023) Vol. 18, Iss. 8, pp. e0286112-e0286112
Open Access | Times Cited: 13
Ran Peng, Rafiza Abdul Razak, Siti Hajar Halili
PLoS ONE (2023) Vol. 18, Iss. 8, pp. e0286112-e0286112
Open Access | Times Cited: 13
Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review
Ke Li, Mark Peterson, Qiao Wang, et al.
Computer Assisted Language Learning (2024), pp. 1-30
Closed Access | Times Cited: 4
Ke Li, Mark Peterson, Qiao Wang, et al.
Computer Assisted Language Learning (2024), pp. 1-30
Closed Access | Times Cited: 4
Assessment of Virtual Reality among University Professors: Influence of the Digital Generation
Álvaro Antón‐Sancho, Pablo Fernández‐Arias, Diego Vergara
Computers (2022) Vol. 11, Iss. 6, pp. 92-92
Open Access | Times Cited: 18
Álvaro Antón‐Sancho, Pablo Fernández‐Arias, Diego Vergara
Computers (2022) Vol. 11, Iss. 6, pp. 92-92
Open Access | Times Cited: 18
Massive online multiplayer games as an environment for English learning among Iranian EFL students
Ali Soyoof, Barry Lee Reynolds, Kan Kan Chan, et al.
Computer Assisted Language Learning (2023), pp. 1-44
Closed Access | Times Cited: 11
Ali Soyoof, Barry Lee Reynolds, Kan Kan Chan, et al.
Computer Assisted Language Learning (2023), pp. 1-44
Closed Access | Times Cited: 11
Evaluating a Dental Public-Health Game across Two Learning Contexts
Kawin Sipiyaruk, Stylianos Hatzipanagos, Tippanart Vichayanrat, et al.
Education Sciences (2022) Vol. 12, Iss. 8, pp. 517-517
Open Access | Times Cited: 11
Kawin Sipiyaruk, Stylianos Hatzipanagos, Tippanart Vichayanrat, et al.
Education Sciences (2022) Vol. 12, Iss. 8, pp. 517-517
Open Access | Times Cited: 11
The Importance of Game-Based Learning in English Learning for Young Learners in the 21st Century
Ni Luh Ayu Budi Hari Ningsih
The Art of Teaching English as a Foreign Language (2023) Vol. 4, Iss. 1, pp. 25-30
Open Access | Times Cited: 4
Ni Luh Ayu Budi Hari Ningsih
The Art of Teaching English as a Foreign Language (2023) Vol. 4, Iss. 1, pp. 25-30
Open Access | Times Cited: 4
Relationship between Preschool Teachers’ Knowledge and Attitude with their Practice towards Active Learning Approach
See Jia Qi, Suziyani Mohamed
International Journal of Academic Research in Progressive Education and Development (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 1
See Jia Qi, Suziyani Mohamed
International Journal of Academic Research in Progressive Education and Development (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 1
Gamification in an EFL Classroom and the Use of Games for Learning English
Isabel María García Conesa
Advances in educational technologies and instructional design book series (2024), pp. 163-191
Closed Access | Times Cited: 1
Isabel María García Conesa
Advances in educational technologies and instructional design book series (2024), pp. 163-191
Closed Access | Times Cited: 1
MENGEKSPLORASI KECERDASAN BUATAN PADA MANAJEMEN PEMASARAN DIGITAL ERA 5.0 DI DUNIA UMKM
Yeni Yeni, Mohammad Kurniawan Darmaputera, Siti Komariah Hildayanti
Transekonomika Akuntansi Bisnis dan Keuangan (2024) Vol. 4, Iss. 3, pp. 343-358
Open Access | Times Cited: 1
Yeni Yeni, Mohammad Kurniawan Darmaputera, Siti Komariah Hildayanti
Transekonomika Akuntansi Bisnis dan Keuangan (2024) Vol. 4, Iss. 3, pp. 343-358
Open Access | Times Cited: 1
Pengetahuan, Amalan dan Kekangan Guru Prasekolah terhadap Pelaksanaan Pembelajaran Aktif di Tadika Swasta
Jia Qi See, Suziyani Mohamed
Jurnal Dunia Pendidikan (2024)
Open Access
Jia Qi See, Suziyani Mohamed
Jurnal Dunia Pendidikan (2024)
Open Access
Pensamiento crítico en estudiantes de educación básica regular
Liliana Saavedra-Pizarro
Horizontes Revista de Investigación en Ciencias de la Educación (2024) Vol. 8, Iss. 33, pp. 809-819
Open Access
Liliana Saavedra-Pizarro
Horizontes Revista de Investigación en Ciencias de la Educación (2024) Vol. 8, Iss. 33, pp. 809-819
Open Access
Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”
Birutė Vitytė, Ona Monkevičienė
Interactive Learning Environments (2024), pp. 1-24
Open Access
Birutė Vitytė, Ona Monkevičienė
Interactive Learning Environments (2024), pp. 1-24
Open Access
The Role of Game-Based Learning in Teaching English in Higher Education
Marija Vukšić, Višnja Kabalin Borenić, Ana-Marija Stjepić
(2024), pp. 502-507
Closed Access
Marija Vukšić, Višnja Kabalin Borenić, Ana-Marija Stjepić
(2024), pp. 502-507
Closed Access
DIGITAL GAME-BASED LANGUAGE LEARNING IN PRIMARY EDUCATION: EXPLORING MOTIVATIONAL FACTORS AND EDUCATIONAL OUTCOMES
Byrad Yyelland, Marzhan Moldakassymovna Duisenova
Pedagogy and Psychology (2024) Vol. 59, Iss. 2, pp. 51-63
Closed Access
Byrad Yyelland, Marzhan Moldakassymovna Duisenova
Pedagogy and Psychology (2024) Vol. 59, Iss. 2, pp. 51-63
Closed Access
Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis
Osman Özdemir
Journal of Computer Assisted Learning (2024)
Open Access
Osman Özdemir
Journal of Computer Assisted Learning (2024)
Open Access
Exploring high school students’ attitudes towards digital game-based learning: A perspective from Indonesia
Irwanto Irwanto, Ucu Cahyana, Ni Putu Sri Ayuni, et al.
Journal of Education and e-Learning Research (2023) Vol. 11, Iss. 1, pp. 1-7
Open Access | Times Cited: 1
Irwanto Irwanto, Ucu Cahyana, Ni Putu Sri Ayuni, et al.
Journal of Education and e-Learning Research (2023) Vol. 11, Iss. 1, pp. 1-7
Open Access | Times Cited: 1
Digital Games in Schools: A Qualitative Study on Teacher's Beliefs
Bernadette Spieler, Adrian Degonda
European Conference on Games Based Learning (2022) Vol. 16, Iss. 1, pp. 543-551
Open Access | Times Cited: 1
Bernadette Spieler, Adrian Degonda
European Conference on Games Based Learning (2022) Vol. 16, Iss. 1, pp. 543-551
Open Access | Times Cited: 1
A Bibliometric Analysis of Digital Game-Based Language Learning to Support Future Language Learning
Agus Purnomo Ahmad Putikadyanto, Gamal Kusuma Zamahsari, Mohammad Thoha
(2022) Vol. 20, pp. 207-211
Closed Access | Times Cited: 1
Agus Purnomo Ahmad Putikadyanto, Gamal Kusuma Zamahsari, Mohammad Thoha
(2022) Vol. 20, pp. 207-211
Closed Access | Times Cited: 1
Bibliometric Analysis of Game Research Trends in Elementary Learning and Self-Regulated Learning Skill
Wening Primaestri, Muhammad Akhyar, Leo Agung Sutimin
Jurnal Prima Edukasia (2023) Vol. 11, Iss. 2, pp. 225-234
Open Access
Wening Primaestri, Muhammad Akhyar, Leo Agung Sutimin
Jurnal Prima Edukasia (2023) Vol. 11, Iss. 2, pp. 225-234
Open Access
Combine DGBL with AI system: A Technical Guidance to Reduce Teacher’ s Burden in Digital Game-based Learning
Lei Yue, Lianggang Guo
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 826-831
Open Access
Lei Yue, Lianggang Guo
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 826-831
Open Access