
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico
Elvira G. Rincón-Flores, Juanjo Mena, Eunice López-Camacho
Education Sciences (2022) Vol. 12, Iss. 1, pp. 49-49
Open Access | Times Cited: 59
Elvira G. Rincón-Flores, Juanjo Mena, Eunice López-Camacho
Education Sciences (2022) Vol. 12, Iss. 1, pp. 49-49
Open Access | Times Cited: 59
Showing 1-25 of 59 citing articles:
Game on: immersive virtual laboratory simulation improves student learning outcomes & motivation
Danielle Tsirulnikov, Celeste Suart, Ream Abdullah, et al.
FEBS Open Bio (2023) Vol. 13, Iss. 3, pp. 396-407
Open Access | Times Cited: 22
Danielle Tsirulnikov, Celeste Suart, Ream Abdullah, et al.
FEBS Open Bio (2023) Vol. 13, Iss. 3, pp. 396-407
Open Access | Times Cited: 22
Exploring the effects of personalized recommendations on student’s motivation and learning achievement in gamified mobile learning framework
Samia Drissi, Aida Chefrour, Karima Boussaha, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 8
Samia Drissi, Aida Chefrour, Karima Boussaha, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 8
Gamification in higher education: The ECOn+ star battles
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 30
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 30
Developing Gamified Learning Management Systems to Increase Student Engagement in Online Learning Environments
Singgih Subiyantoro, I Nyoman Sudana Degeng, Dedi Kuswandi, et al.
International Journal of Information and Education Technology (2024) Vol. 14, Iss. 1, pp. 26-33
Open Access | Times Cited: 6
Singgih Subiyantoro, I Nyoman Sudana Degeng, Dedi Kuswandi, et al.
International Journal of Information and Education Technology (2024) Vol. 14, Iss. 1, pp. 26-33
Open Access | Times Cited: 6
Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5
Instrumento para la evaluación de conocimientos, actitudes y prácticas de docentes sobre gamificación (CAP-GD): análisis de propiedades psicométricas
Sebastián Pinzón-Salazar, Laura Pulgarín-Arias, Sarah Ospina-Cano, et al.
European Public & Social Innovation Review (2025) Vol. 10, pp. 1-22
Open Access
Sebastián Pinzón-Salazar, Laura Pulgarín-Arias, Sarah Ospina-Cano, et al.
European Public & Social Innovation Review (2025) Vol. 10, pp. 1-22
Open Access
Examining the effect of the integration of multiple MALL applications on EFL students’ academic vocabulary acquisition: a mixed-methods study
Hisham Bakhit Said Ghafram Al Shihri, Omer Hassan Ali Mahfoodh, Alla Khan
Cogent Education (2025) Vol. 12, Iss. 1
Open Access
Hisham Bakhit Said Ghafram Al Shihri, Omer Hassan Ali Mahfoodh, Alla Khan
Cogent Education (2025) Vol. 12, Iss. 1
Open Access
Player profiles for game‐based applications in engineering education
Diego Vergara, Álvaro Antón‐Sancho, Pablo Fernández‐Arias
Computer Applications in Engineering Education (2022) Vol. 31, Iss. 1, pp. 154-175
Open Access | Times Cited: 16
Diego Vergara, Álvaro Antón‐Sancho, Pablo Fernández‐Arias
Computer Applications in Engineering Education (2022) Vol. 31, Iss. 1, pp. 154-175
Open Access | Times Cited: 16
Gamification in Engineering Education during COVID-19: A Systematic Review on Design Considerations and Success Factors in its Implementation
Omar Chamorro-Atalaya, Guillermo Morales-Romero, Nicéforo Trinidad-Loli, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 6, pp. 301-327
Open Access | Times Cited: 9
Omar Chamorro-Atalaya, Guillermo Morales-Romero, Nicéforo Trinidad-Loli, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 6, pp. 301-327
Open Access | Times Cited: 9
Gamit! Icing on the Cake for Mathematics Gamification
Elvira G. Rincón-Flores, Brenda N. Santos-Guevara, Lizette Martínez-Cardiel, et al.
Sustainability (2023) Vol. 15, Iss. 3, pp. 2334-2334
Open Access | Times Cited: 8
Elvira G. Rincón-Flores, Brenda N. Santos-Guevara, Lizette Martínez-Cardiel, et al.
Sustainability (2023) Vol. 15, Iss. 3, pp. 2334-2334
Open Access | Times Cited: 8
Higher Education in Mexico: The Effects and Consequences of the COVID-19 Pandemic
Guillermo M. Chans, A. Orona-Navar, Carolina Orona-Návar, et al.
Sustainability (2023) Vol. 15, Iss. 12, pp. 9476-9476
Open Access | Times Cited: 8
Guillermo M. Chans, A. Orona-Navar, Carolina Orona-Návar, et al.
Sustainability (2023) Vol. 15, Iss. 12, pp. 9476-9476
Open Access | Times Cited: 8
Towards Quality Digital Learning: Lessons Learned during COVID-19 and Recommended Actions—The Teachers’ Perspective
Tiziana Guzzo, Stefano Boffo, Fernando Ferri, et al.
Sustainability (2022) Vol. 14, Iss. 14, pp. 8438-8438
Open Access | Times Cited: 13
Tiziana Guzzo, Stefano Boffo, Fernando Ferri, et al.
Sustainability (2022) Vol. 14, Iss. 14, pp. 8438-8438
Open Access | Times Cited: 13
The Use of Integrated 5Es of Inquiring-Based Learning and Gamification to Improve Grade 8 Student Science Learning Achievement
Pannarai Bantaokul, Titiworada Polyiem
Journal of Educational Issues (2022) Vol. 8, Iss. 1, pp. 459-459
Open Access | Times Cited: 11
Pannarai Bantaokul, Titiworada Polyiem
Journal of Educational Issues (2022) Vol. 8, Iss. 1, pp. 459-459
Open Access | Times Cited: 11
Analysis of the Digital Educational Scenario in Italian High Schools during the Pandemic: Challenges and Emerging Tools
Tiziana Guzzo, Maria Chiara Caschera, Fernando Ferri, et al.
Sustainability (2023) Vol. 15, Iss. 2, pp. 1426-1426
Open Access | Times Cited: 6
Tiziana Guzzo, Maria Chiara Caschera, Fernando Ferri, et al.
Sustainability (2023) Vol. 15, Iss. 2, pp. 1426-1426
Open Access | Times Cited: 6
Gamification Trend in Students’ Mathematics Learning Through Systematic Literature Review
Lilian Lam Lee Yan, Mohd Effendi Ewan Mohd Matore
International Journal of Academic Research in Progressive Education and Development (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 6
Lilian Lam Lee Yan, Mohd Effendi Ewan Mohd Matore
International Journal of Academic Research in Progressive Education and Development (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 6
Lessons Learned during COVID-19 and Future Perspectives for Emerging Technology
Tiziana Guzzo, Fernando Ferri, Patrizia Grifoni
Sustainability (2023) Vol. 15, Iss. 14, pp. 10747-10747
Open Access | Times Cited: 5
Tiziana Guzzo, Fernando Ferri, Patrizia Grifoni
Sustainability (2023) Vol. 15, Iss. 14, pp. 10747-10747
Open Access | Times Cited: 5
Gamification implementation for educational purposes: a scoping review (2013-2018)
Elif Polat
Educational Technology Quarterly (2023) Vol. 2023, Iss. 3, pp. 367-400
Open Access | Times Cited: 5
Elif Polat
Educational Technology Quarterly (2023) Vol. 2023, Iss. 3, pp. 367-400
Open Access | Times Cited: 5
Capturing student interest in software engineering through gamification: a systematic literature review
Matipa Ricky Ngandu, David Risinamhodzi, Godwin Pedzisai Dzvapatsva, et al.
Discover Education (2023) Vol. 2, Iss. 1
Open Access | Times Cited: 5
Matipa Ricky Ngandu, David Risinamhodzi, Godwin Pedzisai Dzvapatsva, et al.
Discover Education (2023) Vol. 2, Iss. 1
Open Access | Times Cited: 5
The Effect of Gamification Using Kahoot on Students' Critical Thinking Abilities: The Role of Mediating Learning Engagement and Motivation
Petrusly Petrusly, Fredik Lambertus Kollo, Marsi D.S. Bani, et al.
(2024)
Open Access | Times Cited: 1
Petrusly Petrusly, Fredik Lambertus Kollo, Marsi D.S. Bani, et al.
(2024)
Open Access | Times Cited: 1
Innovative and Creative English Teaching Strategies: A Conceptual Framework
Nafiseh Zarei, Ivan Dolph Fabregas
Recoletos Multidisciplinary Research Journal (2024) Vol. 12, Iss. 1, pp. 73-84
Open Access | Times Cited: 1
Nafiseh Zarei, Ivan Dolph Fabregas
Recoletos Multidisciplinary Research Journal (2024) Vol. 12, Iss. 1, pp. 73-84
Open Access | Times Cited: 1
Disrupted student engagement and motivation: observations from online and face-to-face university learning environments
Manisha Hari Rajan, Cristan Herbert, Patsie Polly
Frontiers in Education (2024) Vol. 8
Open Access | Times Cited: 1
Manisha Hari Rajan, Cristan Herbert, Patsie Polly
Frontiers in Education (2024) Vol. 8
Open Access | Times Cited: 1
Implementation of PERMA Model into Teaching and Learning of Generation Z
Norfaezah Md Khalid, Fatiha Senom, Ahmad Shamsuri Muhamad, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 9, pp. 423-441
Open Access | Times Cited: 3
Norfaezah Md Khalid, Fatiha Senom, Ahmad Shamsuri Muhamad, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 9, pp. 423-441
Open Access | Times Cited: 3
Online and In-Class Evaluation of a Music Theory E-Learning Platform
Matevž Pesek, Franc Klavž, Peter Šavli, et al.
Applied Sciences (2022) Vol. 12, Iss. 14, pp. 7296-7296
Open Access | Times Cited: 5
Matevž Pesek, Franc Klavž, Peter Šavli, et al.
Applied Sciences (2022) Vol. 12, Iss. 14, pp. 7296-7296
Open Access | Times Cited: 5
Motivation to Use Gamification Elements in E-Learning for Formal and Non-Formal Education
Rio Afirando, Harry Budi Santoso, Kasiyah Junus, et al.
Indonesian Journal of Computer Science (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 2
Rio Afirando, Harry Budi Santoso, Kasiyah Junus, et al.
Indonesian Journal of Computer Science (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 2
Evaluating Differences in Mathematical Competencies in Middle School Students during Pandemic Conditions through Preparatec Platform
Blanca Estela Maldonado-García, Alejandra Ocampo-Díaz, May Portuguez Castro
Education Sciences (2022) Vol. 12, Iss. 8, pp. 546-546
Open Access | Times Cited: 4
Blanca Estela Maldonado-García, Alejandra Ocampo-Díaz, May Portuguez Castro
Education Sciences (2022) Vol. 12, Iss. 8, pp. 546-546
Open Access | Times Cited: 4