
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification in Science Education. A Systematic Review of the Literature
Michail Kalogiannakis, Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis
Education Sciences (2021) Vol. 11, Iss. 1, pp. 22-22
Open Access | Times Cited: 421
Michail Kalogiannakis, Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis
Education Sciences (2021) Vol. 11, Iss. 1, pp. 22-22
Open Access | Times Cited: 421
Showing 1-25 of 421 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 545
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 545
Gamification of e-learning in higher education: a systematic literature review
Amina Khaldi, Rokia Bouzidi, Fahima Nader
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 162
Amina Khaldi, Rokia Bouzidi, Fahima Nader
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 162
Sustaining Student Roles, Digital Literacy, Learning Achievements, and Motivation in Online Learning Environments during the COVID-19 Pandemic
Zhonggen Yu
Sustainability (2022) Vol. 14, Iss. 8, pp. 4388-4388
Open Access | Times Cited: 86
Zhonggen Yu
Sustainability (2022) Vol. 14, Iss. 8, pp. 4388-4388
Open Access | Times Cited: 86
Serious games in science education: a systematic literature
Mohib Ullah, Sareer Ul Amin, Muhammad Munsif, et al.
Virtual Reality & Intelligent Hardware (2022) Vol. 4, Iss. 3, pp. 189-209
Open Access | Times Cited: 71
Mohib Ullah, Sareer Ul Amin, Muhammad Munsif, et al.
Virtual Reality & Intelligent Hardware (2022) Vol. 4, Iss. 3, pp. 189-209
Open Access | Times Cited: 71
Using gamification to support learning in K‐12 education: A systematic literature review
Hojjat Dehghanzadeh, Mohammadreza Farrokhnia, Hossein Dehghanzadeh, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 1, pp. 34-70
Closed Access | Times Cited: 48
Hojjat Dehghanzadeh, Mohammadreza Farrokhnia, Hossein Dehghanzadeh, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 1, pp. 34-70
Closed Access | Times Cited: 48
Developing a gamified artificial intelligence educational robot to promote learning effectiveness and behavior in laboratory safety courses for undergraduate students
Qifan Yang, Li-Wen Lian, Jia‐Hua Zhao
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 47
Qifan Yang, Li-Wen Lian, Jia‐Hua Zhao
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 47
Organizational digital transformation: from evolution to future trends
Edwin Omol
Digital Transformation and Society (2023) Vol. 3, Iss. 3, pp. 240-256
Open Access | Times Cited: 46
Edwin Omol
Digital Transformation and Society (2023) Vol. 3, Iss. 3, pp. 240-256
Open Access | Times Cited: 46
Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation
Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis, Stamatios Papadakis
Computers (2023) Vol. 12, Iss. 7, pp. 143-143
Open Access | Times Cited: 40
Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis, Stamatios Papadakis
Computers (2023) Vol. 12, Iss. 7, pp. 143-143
Open Access | Times Cited: 40
Teachers’ Perception towards the Use of Quizizz in the Teaching and Learning of English: A Systematic Review
Thomas Mason Lim, Melor Md Yunus
Sustainability (2021) Vol. 13, Iss. 11, pp. 6436-6436
Open Access | Times Cited: 90
Thomas Mason Lim, Melor Md Yunus
Sustainability (2021) Vol. 13, Iss. 11, pp. 6436-6436
Open Access | Times Cited: 90
Exploring the Use of Educational Robotics in Primary School and Its Possible Place in the Curricula
Effransia Tzagkaraki, Stamatios Papadakis, Michail Kalogiannakis
Studies in computational intelligence (2021), pp. 216-229
Closed Access | Times Cited: 81
Effransia Tzagkaraki, Stamatios Papadakis, Michail Kalogiannakis
Studies in computational intelligence (2021), pp. 216-229
Closed Access | Times Cited: 81
Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning
Sungjin Park, Sang‐Kyun Kim
Sustainability (2021) Vol. 13, Iss. 8, pp. 4267-4267
Open Access | Times Cited: 75
Sungjin Park, Sang‐Kyun Kim
Sustainability (2021) Vol. 13, Iss. 8, pp. 4267-4267
Open Access | Times Cited: 75
Parents’ Perceptions of Educational Apps Use for Kindergarten Children: Development and Validation of a New Instrument (PEAU-p) and Exploration of Parents’ Profiles
Julie Vaiopoulou, Stamatios Papadakis, Eirini Sifaki, et al.
Behavioral Sciences (2021) Vol. 11, Iss. 6, pp. 82-82
Open Access | Times Cited: 70
Julie Vaiopoulou, Stamatios Papadakis, Eirini Sifaki, et al.
Behavioral Sciences (2021) Vol. 11, Iss. 6, pp. 82-82
Open Access | Times Cited: 70
Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
Somayyeh Nadi-Ravandi, Zahra Batooli
Education and Information Technologies (2022) Vol. 27, Iss. 7, pp. 10207-10238
Open Access | Times Cited: 62
Somayyeh Nadi-Ravandi, Zahra Batooli
Education and Information Technologies (2022) Vol. 27, Iss. 7, pp. 10207-10238
Open Access | Times Cited: 62
How Has Gamification Within Digital Platforms Affected Self-Regulated Learning Skills During the COVID-19 Pandemic? Mixed-Methods Research
Waleed Salim Alhalafawy, Marwa Zaki
International Journal of Emerging Technologies in Learning (iJET) (2022) Vol. 17, Iss. 06, pp. 123-151
Open Access | Times Cited: 50
Waleed Salim Alhalafawy, Marwa Zaki
International Journal of Emerging Technologies in Learning (iJET) (2022) Vol. 17, Iss. 06, pp. 123-151
Open Access | Times Cited: 50
Content manager for serious games: Theoretical framework and digital platform
Anastasios Kristofer Barianos, Alexandros Papadakis, Nikolas Vidakis
Advances in Mobile Learning Educational Research (2022) Vol. 2, Iss. 1, pp. 251-262
Open Access | Times Cited: 48
Anastasios Kristofer Barianos, Alexandros Papadakis, Nikolas Vidakis
Advances in Mobile Learning Educational Research (2022) Vol. 2, Iss. 1, pp. 251-262
Open Access | Times Cited: 48
News of the Pedagogical Models in Physical Education—A Quick Review
Víctor Arufe-Giráldez, Alberto Sanmiguel-Rodríguez, Oliver Ramos-Álvarez, et al.
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 3, pp. 2586-2586
Open Access | Times Cited: 34
Víctor Arufe-Giráldez, Alberto Sanmiguel-Rodríguez, Oliver Ramos-Álvarez, et al.
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 3, pp. 2586-2586
Open Access | Times Cited: 34
A Review of the Literature for Designing and Developing a Framework for Adaptive Gamification in Physics Education
Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis, Stamatios Papadakis
(2023), pp. 5-26
Closed Access | Times Cited: 33
Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis, Stamatios Papadakis
(2023), pp. 5-26
Closed Access | Times Cited: 33
Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education
Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis
Lecture notes in networks and systems (2023), pp. 701-711
Closed Access | Times Cited: 32
Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis
Lecture notes in networks and systems (2023), pp. 701-711
Closed Access | Times Cited: 32
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning
Mei-Fen Chen, Yu‐Chi Chen, Pei-Ying Zuo, et al.
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13207-13233
Open Access | Times Cited: 30
Mei-Fen Chen, Yu‐Chi Chen, Pei-Ying Zuo, et al.
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13207-13233
Open Access | Times Cited: 30
Science and inquiry-based teaching and learning: a systematic review
Diego Antonio Urdanivia Alarcón, Fabiola Talavera–Mendoza, Fabián Hugo Rucano Páucar, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 22
Diego Antonio Urdanivia Alarcón, Fabiola Talavera–Mendoza, Fabián Hugo Rucano Páucar, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 22
Exploring the effects of personalized recommendations on student’s motivation and learning achievement in gamified mobile learning framework
Samia Drissi, Aida Chefrour, Karima Boussaha, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 9
Samia Drissi, Aida Chefrour, Karima Boussaha, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 9
A gamification approach for enhancing older adults' technology adoption and knowledge transfer: A case study in mobile payments technology
Siyang An, Chi Fai Cheung, Kelvin W. Willoughby
Technological Forecasting and Social Change (2024) Vol. 205, pp. 123456-123456
Closed Access | Times Cited: 8
Siyang An, Chi Fai Cheung, Kelvin W. Willoughby
Technological Forecasting and Social Change (2024) Vol. 205, pp. 123456-123456
Closed Access | Times Cited: 8
Effect of integrating gamified teaching activities on learning emotions of design students with different learning styles
Yi-Ting Huang, Tzu‐Hsuan Wang
Interactive Learning Environments (2025), pp. 1-21
Closed Access | Times Cited: 1
Yi-Ting Huang, Tzu‐Hsuan Wang
Interactive Learning Environments (2025), pp. 1-21
Closed Access | Times Cited: 1
Understanding foreign language learners’ perceptions of teachers' practice with educational technology with specific reference to Kahoot! and Padlet: A case from China
Yi-Mei Chen
Education and Information Technologies (2021) Vol. 27, Iss. 2, pp. 1439-1465
Closed Access | Times Cited: 50
Yi-Mei Chen
Education and Information Technologies (2021) Vol. 27, Iss. 2, pp. 1439-1465
Closed Access | Times Cited: 50
The Effect of Augmented Reality based applications on achievement and attitude towards science course in distance education process
Hakan Çetin, Azmi Türkan
Education and Information Technologies (2021) Vol. 27, Iss. 2, pp. 1397-1415
Open Access | Times Cited: 48
Hakan Çetin, Azmi Türkan
Education and Information Technologies (2021) Vol. 27, Iss. 2, pp. 1397-1415
Open Access | Times Cited: 48