
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
User Experience Evaluation of a Virtual Reality Tool Used for 3D Modelling in Industrial Design Education: A Study in the Indian Context
Shakti Banerjee, Anirban Chowdhury, Nilakshi Yein
Designs (2023) Vol. 7, Iss. 5, pp. 105-105
Open Access | Times Cited: 6
Shakti Banerjee, Anirban Chowdhury, Nilakshi Yein
Designs (2023) Vol. 7, Iss. 5, pp. 105-105
Open Access | Times Cited: 6
Showing 6 citing articles:
Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences
Marta Pizzolante, Sabrina Bartolotta, Eleonora Diletta Sarcinella, et al.
BMC Psychology (2024) Vol. 12, Iss. 1
Open Access | Times Cited: 5
Marta Pizzolante, Sabrina Bartolotta, Eleonora Diletta Sarcinella, et al.
BMC Psychology (2024) Vol. 12, Iss. 1
Open Access | Times Cited: 5
WVREA heuristics: A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA)
Mohd Kamal Othman, Ruzinoor Che Mat, Norehan Zulkiply
Education and Information Technologies (2025)
Closed Access
Mohd Kamal Othman, Ruzinoor Che Mat, Norehan Zulkiply
Education and Information Technologies (2025)
Closed Access
3D Modeling from the Graphic Design of the FHP Headquarters of the Unified National Corporation of Higher Education. Perspectives for Virtual Tours and Visual Communication
Miguel Ángel Ordoñez Guar
Gamification and Augmented Reality. (2024) Vol. 3, pp. 104-104
Closed Access | Times Cited: 1
Miguel Ángel Ordoñez Guar
Gamification and Augmented Reality. (2024) Vol. 3, pp. 104-104
Closed Access | Times Cited: 1
Innovative and Interactive Technologies in Creative Product Design Education: A Review
Ioanna Nazlidou, Nikolaos Efkolidis, Konstantinos G. Kakoulis, et al.
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 12, pp. 107-107
Open Access
Ioanna Nazlidou, Nikolaos Efkolidis, Konstantinos G. Kakoulis, et al.
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 12, pp. 107-107
Open Access
The role of educational software in chemistry teaching a case study on interactive learning
Lamina Diengngan Ehboklang
i-manager s Journal on Chemical Sciences (2024) Vol. 4, Iss. 3, pp. 32-32
Closed Access
Lamina Diengngan Ehboklang
i-manager s Journal on Chemical Sciences (2024) Vol. 4, Iss. 3, pp. 32-32
Closed Access
Deep Intelligence: Fostering Human Deep Learning, Amplifying Our Intelligence, and Supporting a Human Rennaisance
Stefan Bauschard, Sabba Quidwai
SSRN Electronic Journal (2023)
Closed Access | Times Cited: 1
Stefan Bauschard, Sabba Quidwai
SSRN Electronic Journal (2023)
Closed Access | Times Cited: 1