OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Implementing Gamification for Blind and Autistic People with Tangible Interfaces, Extended Reality, and Universal Design for Learning: Two Case Studies
Luis Roberto Ramos Aguiar, Francisco Javier Álvarez Rodríguez, Jesús Roldán Madero Aguilar, et al.
Applied Sciences (2023) Vol. 13, Iss. 5, pp. 3159-3159
Open Access | Times Cited: 12

Showing 12 citing articles:

Exploring Engagement Opportunities for Autistic Children: Using AAC as a Controller in a Wizard-of-Oz Coloring Game
Elizabeth Garrison, Stephen MacNeil, Elizabeth R. Lorah, et al.
Proceedings of the ACM on Human-Computer Interaction (2025) Vol. 9, Iss. 1, pp. 1-21
Closed Access

MEEXUU Toolkit: Integrating Disability Interaction Principles for Inclusive Software Development
Ramos Aguiar Luis Roberto, González González Carina Soledad, Álvarez Rodríguez Francisco Javier
Research Square (Research Square) (2025)
Closed Access

Research progress and intellectual structure of design for digital equity (DDE): A bibliometric analysis based on citespace
Bao-Yi Zhang
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2

RoboCA3T: A Robot‐Inspired Computer‐Assisted adaptive autism therapy for improving joint attention and imitation skills through learning and computing innovations
Zunera Zahid, Sara Ali, Shehriyar Shariq, et al.
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 5, pp. 2031-2048
Closed Access | Times Cited: 1

Gamification solutions for persons with disabilities: a systematic literature review
Meryem Boubakri, Khalid Nafil
Universal Access in the Information Society (2024)
Closed Access | Times Cited: 1

Character Alive: Designing and Evaluating a Tangible System to Support Children’s Chinese Radical and Character Learning
Min Fan, Yichen Wu, Jianyu Fan, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-16
Closed Access | Times Cited: 1

Accessmath: Towards Developing an Accessible Interactive Learning Platform to Overcome the Challenges of Blind and Visually Impaired Students in Learning Mathematics
Muhammad Shoaib, Rosane Minghim, Dónal Fitzpatrick, et al.
Lecture notes in computer science (2024), pp. 174-184
Closed Access

Intelligent Applications for the Inclusion of People with Hearing Disabilities in the Communication
Marco Antonio Martínez, Julio César Ponce Gallegos, Alejandro Padilla Díaz, et al.
Lecture notes in computer science (2024), pp. 274-284
Closed Access

Gamified Tangible IoT for Education: Exploring Usability in SmartGame
Federica Gini, Margherita Andrao, Michele Bagna, et al.
(2024), pp. 1-3
Closed Access

SpaceCode: uma gamificação para auxiliar estudantes com TEA na aprendizagem de Estruturas de Dados
André Pantoja, Fabrizio Honda, Fernanda Pires, et al.
(2024), pp. 09-10
Closed Access

An immersive system for light vehicles in entertainment apps using virtual reality
Michael Morales-Rosario, Alan Tierra-Llanga, José Morales-Gordon, et al.
(2024), pp. 1-6
Closed Access

Digital technologies as enablers of universal design for learning: higher education students' perceptions in the context of SDG4
Marí­a Guadalupe Veytia Bucheli, José Gómez Galán, Maritza Librada Cáceres Mesa, et al.
Discover Sustainability (2024) Vol. 5, Iss. 1
Open Access

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