OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification in Engineering Education: The Use of Classcraft Platform to Improve Motivation and Academic Performance
Luisa Parody, Jenifer Santos, Luis A. Trujillo‐Cayado, et al.
Applied Sciences (2022) Vol. 12, Iss. 22, pp. 11832-11832
Open Access | Times Cited: 22

Showing 22 citing articles:

Improving retention while enhancing student engagement and learning outcomes using gamified mobile technology
Wendy James, Grainne Oates, Nikki Schönfeldt
Accounting Education (2024), pp. 1-21
Open Access | Times Cited: 9

Future Directions and Innovations in Digital Educational Escape Room Games

IGI Global eBooks (2025), pp. 407-466
Closed Access

Technology and Gamification in English Teaching for Civil Engineering: a Quasi-Experimental Study
Paola Moreira Aguayo, Leopoldo Vinicio Venegas Loor, Dunia Lisbet Domínguez Gálvez, et al.
Salud Ciencia y Tecnología (2025) Vol. 5, pp. 1471-1471
Closed Access

Fostering Creativity Through Game‐Based Approaches: A Scoping Review
Zhitian Skylor Zhang, Marcus D. Seemann, Richard Joos, et al.
The Journal of Creative Behavior (2025) Vol. 59, Iss. 1
Open Access

Cognitive Load Approach to Digital Comics Creation: A Student-Centered Learning Case
Dimitris Apostolou, Gerasimos Linardatos
Applied Sciences (2023) Vol. 13, Iss. 13, pp. 7896-7896
Open Access | Times Cited: 8

STEAM Education and the Innovative Pedagogies in the Intelligence Era
Zehui Zhan, Qintai Hu, Xuan Liu, et al.
Applied Sciences (2023) Vol. 13, Iss. 9, pp. 5381-5381
Open Access | Times Cited: 7

Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach
Benjamín Maraza-Quispe, Walter Choquehuanca-Quispe, Víctor Hugo Rosas-Imán, et al.
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje (2024) Vol. 19, pp. 51-60
Closed Access | Times Cited: 2

TIC, motivación y rendimiento académico en educación primaria
Francisco Ábalos-Aguilera, Luis M. Romero-Rodríguez, César Bernal Bravo
Education in the Knowledge Society (EKS) (2024) Vol. 25, pp. e31799-e31799
Open Access | Times Cited: 2

Enhancing learning in design for manufacturing and assembly: the effects of augmented reality and game-based learning on student’s intrinsic motivation
Amarpreet Gill, Derek Irwin, Pinzhuang Long, et al.
Interactive Technology and Smart Education (2024)
Closed Access | Times Cited: 2

Designing Immersive Gamified Experiences in the Metaverse for Enhanced Student Learning
Robertas Damaševičius, Tatjana Sidekersniene
(2023), pp. 1-6
Closed Access | Times Cited: 6

Gamification Platforms for Flipped Learning Implementation
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 167-180
Closed Access | Times Cited: 1

Gamifying Teacher Education with FantasyClass: Effects on Attitudes towards Physics and Chemistry among Preservice Primary Teachers
Gregorio Jiménez Valverde, Carlos Heras-Paniagua, Noëlle Fabre-Mitjans, et al.
Education Sciences (2024) Vol. 14, Iss. 8, pp. 822-822
Open Access | Times Cited: 1

Gamifying Learning with AI: A Pathway to 21st-Century Skills
Julián Ricardo Gómez Niño, Liliana Arias-Delgado, Andrés Chiappe, et al.
Journal of Research in Childhood Education (2024), pp. 1-16
Closed Access | Times Cited: 1

Advancing Education Through Metaverse Virtual Reality Simulation
Yohannes Kurniawan, James Henderson Jayamuni, Natasya Kwandou, et al.
2022 7th International Conference on Business and Industrial Research (ICBIR) (2023)
Closed Access | Times Cited: 3

Effects of Augmented Reality Gamification on Students’ Intrinsic Motivation and Performance
Amarpreet Gill, Derek Irwin, Dave Towey, et al.
(2023) Vol. 9, pp. 1-8
Closed Access | Times Cited: 2

Las Tecnologías de la información y la comunicación y el desempeño docente en la educación: Una revisión Bibliográfica
Fanny Sunilda Valladolid Fernandez, Luis Montenegro Camacho
Revista de Climatología (2024) Vol. 24, pp. 754-768
Open Access

Framework for Enhancing Customer Service Advisor Training through Gamification
Christian Peña Sierra, Enrique Agreda Cutipa, Lenis Wong
(2024), pp. 65-72
Closed Access

Gamifying thermodynamics topic in physics subject using classcraft: A joyful learning approach
Dewi Muliyati, Handjoko Permana, Kamila Aulia Rahma, et al.
AIP conference proceedings (2024) Vol. 3116, pp. 040013-040013
Open Access

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