
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
Applied Sciences (2022) Vol. 12, Iss. 22, pp. 11757-11757
Open Access | Times Cited: 16
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
Applied Sciences (2022) Vol. 12, Iss. 22, pp. 11757-11757
Open Access | Times Cited: 16
Showing 16 citing articles:
NeuroApp, serious games for enhancing neuroscience learning in undergraduate students: A pilot study
Daniel Burguera-Bernalte, José‐Antonio Gil‐Gómez, Rosa Redolat, et al.
Entertainment Computing (2025), pp. 100943-100943
Closed Access
Daniel Burguera-Bernalte, José‐Antonio Gil‐Gómez, Rosa Redolat, et al.
Entertainment Computing (2025), pp. 100943-100943
Closed Access
Maximizing Engagement with Cultural Heritage through Video Games
Daniel Camuñas García, María Pilar Cáceres Reche, María de la Encarnación Cambil Hernández
Sustainability (2023) Vol. 15, Iss. 3, pp. 2350-2350
Open Access | Times Cited: 12
Daniel Camuñas García, María Pilar Cáceres Reche, María de la Encarnación Cambil Hernández
Sustainability (2023) Vol. 15, Iss. 3, pp. 2350-2350
Open Access | Times Cited: 12
Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice
Kim Martínez, David Checa, Andrés Bustillo
Electronics (2024) Vol. 13, Iss. 2, pp. 281-281
Open Access | Times Cited: 1
Kim Martínez, David Checa, Andrés Bustillo
Electronics (2024) Vol. 13, Iss. 2, pp. 281-281
Open Access | Times Cited: 1
Teachers' professional wellbeing. A digital game based social-emotional learning intervention
José Reis-Jorge, Patrícia Pacheco, Christian Wiesner, et al.
Verlag Julius Klinkhardt eBooks (2024)
Open Access | Times Cited: 1
José Reis-Jorge, Patrícia Pacheco, Christian Wiesner, et al.
Verlag Julius Klinkhardt eBooks (2024)
Open Access | Times Cited: 1
Evaluating support systems and interface efficiency in Hour of Code’s Minecraft Adventurer
Pavlos Toukiloglou, Stelios Xinogalos
Education and Information Technologies (2023) Vol. 29, Iss. 10, pp. 11869-11889
Open Access | Times Cited: 2
Pavlos Toukiloglou, Stelios Xinogalos
Education and Information Technologies (2023) Vol. 29, Iss. 10, pp. 11869-11889
Open Access | Times Cited: 2
Evergreen: An existential video game to increase the indices associated with existential thinking in the audience
Faranak Khodakarami, Yoones A. Sekhavat, Fereshteh Alizadeh
Entertainment Computing (2024) Vol. 50, pp. 100679-100679
Closed Access
Faranak Khodakarami, Yoones A. Sekhavat, Fereshteh Alizadeh
Entertainment Computing (2024) Vol. 50, pp. 100679-100679
Closed Access
Defining a game-based learning proposal to work with teachers' professional wellbeing. The Teaching to Be video game
Alba Merino-Cajaraville, Carlos Ramírez-Moreno, Irene García Lázaro, et al.
Verlag Julius Klinkhardt eBooks (2024), pp. 35-51
Open Access
Alba Merino-Cajaraville, Carlos Ramírez-Moreno, Irene García Lázaro, et al.
Verlag Julius Klinkhardt eBooks (2024), pp. 35-51
Open Access
Impact of Simulators on Training Military Personnel in Maritime and Fluvial Operations: A Case Study of the Naval Academy of Cadets “Almirante Padilla” (ENAP)
Aldo F. Lovo, Jairo E. Martínez, Andrés F. Orejarena-Rondón, et al.
Springer series on naval architecture, marine engineering, shipbuilding and shipping/Springer series on naval architecture, marine engineering, shipbuildung and shipping (2024), pp. 617-621
Closed Access
Aldo F. Lovo, Jairo E. Martínez, Andrés F. Orejarena-Rondón, et al.
Springer series on naval architecture, marine engineering, shipbuilding and shipping/Springer series on naval architecture, marine engineering, shipbuildung and shipping (2024), pp. 617-621
Closed Access
Getting Serious About Games: Exploring How Game-Based Learning Is Used in Education and Therapy
Alisha P. Springle
Perspectives of the ASHA Special Interest Groups (2024), pp. 1-23
Closed Access
Alisha P. Springle
Perspectives of the ASHA Special Interest Groups (2024), pp. 1-23
Closed Access
Current State of Serious Games in Human Trafficking: Evaluation, Gaps, and Future Research Directions
Fakhroddin Noorbehbahani, K. H. Fung, Kiemute Oyibo
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 11, pp. 95-95
Open Access
Fakhroddin Noorbehbahani, K. H. Fung, Kiemute Oyibo
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 11, pp. 95-95
Open Access
Edadismo y género en videojuegos indie: The Cat Lady
Kim Martínez, Natalia Martínez Pérez, Marta Fernández Ruíz
Investigaciones Feministas (2024) Vol. 14, Iss. 2, pp. 275-286
Open Access
Kim Martínez, Natalia Martínez Pérez, Marta Fernández Ruíz
Investigaciones Feministas (2024) Vol. 14, Iss. 2, pp. 275-286
Open Access
Multi-Agent System for Emulating Personality Traits Using Deep Reinforcement Learning †
Georgios Liapis, Ioannis Vlahavas
Applied Sciences (2024) Vol. 14, Iss. 24, pp. 12068-12068
Open Access
Georgios Liapis, Ioannis Vlahavas
Applied Sciences (2024) Vol. 14, Iss. 24, pp. 12068-12068
Open Access
Gamer-Learner: Developing an Engaging Educational Game
R George, S Veena
(2024), pp. 1-7
Closed Access
R George, S Veena
(2024), pp. 1-7
Closed Access
Special Issue on New Challenges in Serious Game Design
Stelios Xinogalos, Maya Satratzemi
Applied Sciences (2023) Vol. 13, Iss. 13, pp. 7675-7675
Open Access
Stelios Xinogalos, Maya Satratzemi
Applied Sciences (2023) Vol. 13, Iss. 13, pp. 7675-7675
Open Access
Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue
Kim Martínez, David Checa
Lecture notes in computer science (2023), pp. 367-377
Closed Access
Kim Martínez, David Checa
Lecture notes in computer science (2023), pp. 367-377
Closed Access
In[the Hate Booth]: A Case Study on How to Deal with Online Hate Speech
Susana Costa, Mirian Tavares, José Bidarra, et al.
Springer series in design and innovation (2023), pp. 259-276
Closed Access
Susana Costa, Mirian Tavares, José Bidarra, et al.
Springer series in design and innovation (2023), pp. 259-276
Closed Access