
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamified Digital Game-Based Learning as a Pedagogical Strategy: Student Academic Performance and Motivation
Rubén Camacho-Sánchez, Aaron Rillo-Albert, Pere Lavega Burgués
Applied Sciences (2022) Vol. 12, Iss. 21, pp. 11214-11214
Open Access | Times Cited: 22
Rubén Camacho-Sánchez, Aaron Rillo-Albert, Pere Lavega Burgués
Applied Sciences (2022) Vol. 12, Iss. 21, pp. 11214-11214
Open Access | Times Cited: 22
Showing 22 citing articles:
Key factors influencing knowledge acquisition through game‐based learning
Mauro Calza‐Perez, Pilar Pérez-Ruiz, Sandra Enri‐Peiró, et al.
Psychology and Marketing (2024) Vol. 41, Iss. 5, pp. 1045-1059
Closed Access | Times Cited: 7
Mauro Calza‐Perez, Pilar Pérez-Ruiz, Sandra Enri‐Peiró, et al.
Psychology and Marketing (2024) Vol. 41, Iss. 5, pp. 1045-1059
Closed Access | Times Cited: 7
Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement
Ke Wang, Panpan Liu, Junyi Zhang, et al.
Sustainability (2023) Vol. 15, Iss. 7, pp. 5716-5716
Open Access | Times Cited: 10
Ke Wang, Panpan Liu, Junyi Zhang, et al.
Sustainability (2023) Vol. 15, Iss. 7, pp. 5716-5716
Open Access | Times Cited: 10
The Effectiveness of Gamification in Physical Education: A Systematic Review
Eltanahi Nagla, Mona Soliman, Hager Abdel Hady, et al.
International Journal of Education in Mathematics Science and Technology (2023) Vol. 12, Iss. 2, pp. 406-417
Open Access | Times Cited: 9
Eltanahi Nagla, Mona Soliman, Hager Abdel Hady, et al.
International Journal of Education in Mathematics Science and Technology (2023) Vol. 12, Iss. 2, pp. 406-417
Open Access | Times Cited: 9
Usage of the Summary Model DELIS-CH for Starting the Design Process of an Educational Video Game for Cultural Heritage
Yavor Dankov, Andjela Dankova
Lecture notes in networks and systems (2024), pp. 113-120
Closed Access | Times Cited: 2
Yavor Dankov, Andjela Dankova
Lecture notes in networks and systems (2024), pp. 113-120
Closed Access | Times Cited: 2
Study Trends and Core Content Trends of Research on Enhancing Computational Thinking: An Incorporated Bibliometric and Content Analysis Based on the Scopus Database
Ling-Hsiu Chen, Ha Thi The Nguyen
Computers (2024) Vol. 13, Iss. 4, pp. 91-91
Open Access | Times Cited: 2
Ling-Hsiu Chen, Ha Thi The Nguyen
Computers (2024) Vol. 13, Iss. 4, pp. 91-91
Open Access | Times Cited: 2
Pengaruh Game Edukasi Untuk Meningkatkan Motivasi Mengaji di TPQ Khoiru Ummah Mataram
Baiq Siti Hajar, Nining Pratiwi
Indonesian Journal of Education Research and Technology. (2024) Vol. 4, Iss. 1, pp. 1-5
Open Access | Times Cited: 2
Baiq Siti Hajar, Nining Pratiwi
Indonesian Journal of Education Research and Technology. (2024) Vol. 4, Iss. 1, pp. 1-5
Open Access | Times Cited: 2
Innovative Strategies for Distance Learning: Gamification, Serious Play, and Miro in the Development of Project Management Competencies
Nicholas Dacre, Hao Dong, Vasilis Gkogkidis, et al.
(2024)
Closed Access | Times Cited: 2
Nicholas Dacre, Hao Dong, Vasilis Gkogkidis, et al.
(2024)
Closed Access | Times Cited: 2
Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
Rubén Camacho-Sánchez, Jorge Serna, Aaron Rillo-Albert, et al.
Interactive Learning Environments (2023), pp. 1-18
Closed Access | Times Cited: 6
Rubén Camacho-Sánchez, Jorge Serna, Aaron Rillo-Albert, et al.
Interactive Learning Environments (2023), pp. 1-18
Closed Access | Times Cited: 6
An Exploration of Game-Based Learning in Enhancing Engineering, Design, and Robotics Education via "The Legend of Zelda: Tears of the Kingdom”
Ryan D. Sochol, Mohammad Fazelpour
(2024)
Open Access | Times Cited: 1
Ryan D. Sochol, Mohammad Fazelpour
(2024)
Open Access | Times Cited: 1
Inclusive metaverse in media arts education: New innovative-methodological proposal for inclusive school
Diego Bernaschina
Metaverse (2023) Vol. 4, Iss. 2
Open Access | Times Cited: 3
Diego Bernaschina
Metaverse (2023) Vol. 4, Iss. 2
Open Access | Times Cited: 3
Motivation to Use Gamification Elements in E-Learning for Formal and Non-Formal Education
Rio Afirando, Harry Budi Santoso, Kasiyah Junus, et al.
Indonesian Journal of Computer Science (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 2
Rio Afirando, Harry Budi Santoso, Kasiyah Junus, et al.
Indonesian Journal of Computer Science (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 2
Promoting technological literacy through virtual game-based field trips: Effects on knowledge, attitudes, and gender
Phillip T. Bengel, Carina Peter
European Journal of Geography (2024) Vol. 15, Iss. 2, pp. 120-134
Open Access
Phillip T. Bengel, Carina Peter
European Journal of Geography (2024) Vol. 15, Iss. 2, pp. 120-134
Open Access
The Effect Of Rumination On General Student Motivation In Art Education
Mehmet Akif Özdal
Sınırsız Eğitim ve Araştırma Dergisi (2024) Vol. 9, Iss. 2, pp. 170-218
Open Access
Mehmet Akif Özdal
Sınırsız Eğitim ve Araştırma Dergisi (2024) Vol. 9, Iss. 2, pp. 170-218
Open Access
THE EDUCATIONAL IMPACT OF GAME-BASED LEARNING: ANALYZING BENEFITS ACROSS DISCIPLINES
Mohamad Zaky Chumari, Nursyafiqah Zabidin, Nor Afifa Nordin, et al.
International Journal of Modern Education (2024) Vol. 6, Iss. 21, pp. 525-530
Open Access
Mohamad Zaky Chumari, Nursyafiqah Zabidin, Nor Afifa Nordin, et al.
International Journal of Modern Education (2024) Vol. 6, Iss. 21, pp. 525-530
Open Access
تصميم بيئة تعلم قائمة على الألعاب الرقمية وأثرها في تعزيز مهارات القراءة لدى طلاب المرحلة الابتدائية
ماجد إبراهيم احمد العسيري, د. فهد بن سليم سالم الحافظي
Journal of Arts Literature Humanities and Social Sciences (2024) Vol. 103
Open Access
ماجد إبراهيم احمد العسيري, د. فهد بن سليم سالم الحافظي
Journal of Arts Literature Humanities and Social Sciences (2024) Vol. 103
Open Access
Development and Evaluation of Gamification-Based Addressing Promotion System for Teaching Assistants
Kanato Murobayashi, Takahiro Yoshino, Hironori Egi
Lecture notes in computer science (2024), pp. 265-273
Closed Access
Kanato Murobayashi, Takahiro Yoshino, Hironori Egi
Lecture notes in computer science (2024), pp. 265-273
Closed Access
The Impact of the Interactive Floor Device and Aerobic Training on Executive Functions in Children
Krystyna Rymarczyk, Iwona Makowska, Sylwia Hyniewska
Children (2024) Vol. 11, Iss. 12, pp. 1489-1489
Open Access
Krystyna Rymarczyk, Iwona Makowska, Sylwia Hyniewska
Children (2024) Vol. 11, Iss. 12, pp. 1489-1489
Open Access
Book review. Seelow, D. (2023). Games as transformative experiences for critical thinking, cultural awareness, and deep learning: Strategies & resources. CRC Press.
Mike Sutton
Journal of Applied Learning & Teaching (2023) Vol. 6, Iss. 1
Open Access
Mike Sutton
Journal of Applied Learning & Teaching (2023) Vol. 6, Iss. 1
Open Access
Game-Based Learning to Teach Executive Functions
José M. Rodríguez-Ferrer, Rubén Camacho-Sánchez, Anastasio García-Roca, et al.
Advances in educational technologies and instructional design book series (2023), pp. 236-254
Closed Access
José M. Rodríguez-Ferrer, Rubén Camacho-Sánchez, Anastasio García-Roca, et al.
Advances in educational technologies and instructional design book series (2023), pp. 236-254
Closed Access
Art gamification (and digital/media arts) for special school: New thinking shifts for inclusive metaverse’s engineering
Diego Bernaschina
Metaverse (2023) Vol. 4, Iss. 2
Open Access
Diego Bernaschina
Metaverse (2023) Vol. 4, Iss. 2
Open Access
Art gamification (and digital/media arts) for special school: New thinking shifts for inclusive metaverse’s engineering
Diego Bernaschina
Metaverse (2023) Vol. 5, Iss. 1, pp. 2274-2274
Open Access
Diego Bernaschina
Metaverse (2023) Vol. 5, Iss. 1, pp. 2274-2274
Open Access
Gamification of vocational distance courses for students of specialties 181 ‘Food technologies’ and 241 ‘Hotel and restaurant business’
A. Zaparenko, D. Lypovyi
Problems of engineer-pedagogical education (2022), Iss. 77
Open Access
A. Zaparenko, D. Lypovyi
Problems of engineer-pedagogical education (2022), Iss. 77
Open Access