OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
Aurimas Petrovas, Romualdas Baušys
Applied Sciences (2022) Vol. 12, Iss. 2, pp. 772-772
Open Access | Times Cited: 16

Showing 16 citing articles:

Sustainable supplier selection in the textile dyeing industry: An integrated multi-criteria decision analytics approach
Md Mahfujur Rahman, A.B.M. Mainul Bari, Syed Mithun Ali, et al.
Resources Conservation & Recycling Advances (2022) Vol. 15, pp. 200117-200117
Open Access | Times Cited: 52

Application of Variational AutoEncoder (VAE) Model and Image Processing Approaches in Game Design
Hugo Wai Leung Mak, Runze Han, Hoover H. F. Yin
Sensors (2023) Vol. 23, Iss. 7, pp. 3457-3457
Open Access | Times Cited: 17

Artificial intelligence for video game visualization, advancements, benefits and challenges
Yue-Liang Wu, Aolong Yi, Chengcheng Ma, et al.
Mathematical Biosciences & Engineering (2023) Vol. 20, Iss. 8, pp. 15345-15373
Open Access | Times Cited: 12

GFGDA: general framework for generating dungeons with atmosphere
Mohammad Reza Hojatoleslami, Kamran Zamanifar, Zahra Zojaji
Multimedia Tools and Applications (2024) Vol. 83, Iss. 35, pp. 83275-83309
Closed Access | Times Cited: 3

A novel gray FUCOM method and its application for better video games experiences
Alireza Nemati, Sarfaraz Hashemkhani Zolfani, Payam Khazaelpour
Expert Systems with Applications (2023) Vol. 234, pp. 121041-121041
Closed Access | Times Cited: 7

Generation of Creative Game Scene Patterns by the Neutrosophic Genetic CoCoSo Method
Aurimas PETROVAS, Romualdas BAUSYS, Edmundas Kazimieras Zavadskas, et al.
Studies in Informatics and Control (2022) Vol. 31, Iss. 4, pp. 5-11
Open Access | Times Cited: 8

Improved Non-Player Character (NPC) behavior using evolutionary algorithm—A systematic review
Hendrawan Armanto, Harits Ar Rosyid, Muladi Muladi, et al.
Entertainment Computing (2024) Vol. 52, pp. 100875-100875
Closed Access | Times Cited: 1

Gestalt Principles Governed Fitness Function for Genetic Pythagorean Neutrosophic WASPAS Game Scene Generation
Aurimas Petrovas, Romualdas Baušys, Edmundas Kazimieras Zavadskas
International Journal of Computers Communications & Control (2023) Vol. 18, Iss. 4
Open Access | Times Cited: 3

IORand: A Procedural Videogame Level Generator Based on a Hybrid PCG Algorithm
Marco A. Moreno-Armendáriz, Hiram Calvo, José A. Torres-León, et al.
Applied Sciences (2022) Vol. 12, Iss. 8, pp. 3792-3792
Open Access | Times Cited: 3

Enhancing Wave Function Collapse Algorithm for Procedural Map Generation Problem
Osman Büyükşar, Doğan Yıldız, Sercan Demіrcі
Ömer Halisdemir Üniversitesi Mühendislik Bilimleri Dergisi (2024)
Open Access

Taxonomy framework for multiple-attribute decision-making with neutrosophic sets: ESP courses teaching effectiveness case
Yao Yao, Baohua Shen
International Journal of Knowledge-based and Intelligent Engineering Systems (2024), pp. 1-14
Closed Access

Regionally morphing objects for the genetic WASPAS-SVNS game scene generation algorithm
Aurimas Petrovas, Romualdas Baušys
2021 International Conference on Electrical, Computer and Energy Technologies (ICECET) (2022), pp. 1-4
Closed Access | Times Cited: 1

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