OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Pilot Study Exploring Age Differences in Presence, Workload, and Cybersickness in the Experience of Immersive Virtual Reality Environments
Andrew Dilanchian, Ronald Andringa, Walter R. Boot
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 47

Showing 1-25 of 47 citing articles:

Microsoft HoloLens 2 in Medical and Healthcare Context: State of the Art and Future Prospects
Arrigo Palumbo
Sensors (2022) Vol. 22, Iss. 20, pp. 7709-7709
Open Access | Times Cited: 95

Feasibility of Virtual Reality Exercises at Home for Post–COVID-19 Condition: Cohort Study
Tjitske Groenveld, Retze Achttien, Merlijn Smits, et al.
JMIR Rehabilitation and Assistive Technologies (2022) Vol. 9, Iss. 3, pp. e36836-e36836
Open Access | Times Cited: 44

The impact of task workload on cybersickness
Nathan C. Sepich, Angelica Jasper, Stephen Fieffer, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 37

A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR
Jeff Baker, Ki-Chan Nam, Christopher S. Dutt
Information Technology & Tourism (2023) Vol. 25, Iss. 3, pp. 265-306
Open Access | Times Cited: 36

In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults
Brittany Drazich, Rachel McPherson, Emily Gorman, et al.
Journal of the American Geriatrics Society (2023) Vol. 71, Iss. 12, pp. 3906-3915
Open Access | Times Cited: 26

Predicting cybersickness using individual and task characteristics
Angelica Jasper, Nathan C. Sepich, Stephen B. Gilbert, et al.
Computers in Human Behavior (2023) Vol. 146, pp. 107800-107800
Closed Access | Times Cited: 22

A Literature Review of Virtual Reality Exergames for Older Adults: Enhancing Physical, Cognitive, and Social Health
Xiacheng Song, Nazlena Mohamad Ali, Mohamad Hidir Mhd Salim, et al.
Applied Sciences (2025) Vol. 15, Iss. 1, pp. 351-351
Open Access

Evaluating a virtual reality sensory room for adults with disabilities
Caroline Mills, Danielle Tracey, Ryan Kiddle, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 18

Using Immersive Virtual Reality to Enhance Social Interaction Among Older Adults: A Cross-Site Investigation
Saleh Kalantari, Tong Bill Xu, Armin Mostafavi, et al.
Innovation in Aging (2023) Vol. 7, Iss. 4
Open Access | Times Cited: 16

Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions
Rui Xiong, Shirley S. Ho, Wenqi Tan, et al.
Environmental Communication (2024) Vol. 18, Iss. 5, pp. 628-647
Open Access | Times Cited: 5

Ageing in the digital age: what drives virtual reality technology adoption among older adults?
Siu Shing Man, Junyu Wang, Alan H. S. Chan, et al.
Ergonomics (2025), pp. 1-15
Closed Access

Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
Αναστάσιος Θεοδωρόπουλος, Dimitra Stavropoulou, Panagiotis Papadopoulos, et al.
Virtual Worlds (2023) Vol. 2, Iss. 2, pp. 162-181
Open Access | Times Cited: 13

Aging in the Digital Age: Public Beliefs About the Potential of Virtual Reality (VR) for the Aging Population
Ali B. Mahmoud
Journal of Macromarketing (2024)
Closed Access | Times Cited: 4

Considering the Consequences of Cybersickness in Immersive Virtual Reality Rehabilitation: A Systematic Review and Meta-Analysis
Xin Li, Ding-Bang Luh, Ruohui Xu, et al.
Applied Sciences (2023) Vol. 13, Iss. 8, pp. 5159-5159
Open Access | Times Cited: 11

Could virtual reality be the next approach for international students learning Maltese?
Jacqueline Żammit
Educational Technology Research and Development (2024)
Open Access | Times Cited: 2

The effect of VR on fine motor performance by older adults: a comparison between real and virtual tasks
Cristiane K. Brazil, Malgorzata J. Rys
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 2

A Situation-Specific Theory on the Use of Immersive Virtual Reality in Rehabilitation for Patients With Disabilities
Valentina Micheluzzi, Ercole Vellone, Paolo Iovino
Holistic Nursing Practice (2024)
Closed Access | Times Cited: 2

Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study
Tong Bill Xu, Armin Mostafavi, Benjamin C. Kim, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 7

Increasing Diversity and Inclusion in Research on Virtual Reality Relaxation: Commentary on ‘Virtual Reality Relaxation for People with Mental Health Conditions: A Systematic Review’
Simon Riches, Deanna Fallah, Ina Kaleva
JOURNAL OF MENTAL HEALTH AND CLINICAL PSYCHOLOGY (2023) Vol. 7, Iss. 2, pp. 24-29
Open Access | Times Cited: 7

Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
Xiaoxuan Li, Xiangshi Ren, Xin Suzuki, et al.
(2024), pp. 1-18
Open Access | Times Cited: 1

The presence of an avatar can reduce cybersickness in Virtual Reality
Aalim Makani, Raheleh Saryazdi, Sonja Givetash, et al.
Virtual Reality (2024) Vol. 28, Iss. 4
Closed Access | Times Cited: 1

Page 1 - Next Page

Scroll to top