OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Postphenomenological Framework for Studying User Experience of Immersive Virtual Reality
Joakim Vindenes, Barbara Wasson
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 27

Showing 1-25 of 27 citing articles:

‘It felt like the digital hands were my hands’: Spotlines and rhythm in the habituation of virtual reality and meta-spaces
Nicole K. Stewart, Carina Albrecht, P. Hughes, et al.
Convergence The International Journal of Research into New Media Technologies (2025)
Closed Access

Sonic Interactions in Virtual Environments
Michele Geronazzo, Stefania Serafin
Human-computer interaction series (2022)
Open Access | Times Cited: 23

Exploring cultural heritage and archaeological research from a VR-based approach
Joaquín Izaguirre, Alejandro Ferrarí, Félíx Acuto
Digital Applications in Archaeology and Cultural Heritage (2024) Vol. 32, pp. e00318-e00318
Closed Access | Times Cited: 3

Structures Surrounding the ‘User’ in User Engagement: Gender-based Violence Design Engagements
Rute Fiadeiro, John Stevens, Jo-Anne Bichard
Revista Diseña (2023), Iss. 22
Open Access | Times Cited: 6

Evaluating user experience with immersive technology in simulation-based education: A modified Delphi study with qualitative analysis
Chris Jacobs, Georgia Foote, Michael Williams
PLoS ONE (2023) Vol. 18, Iss. 8, pp. e0275766-e0275766
Open Access | Times Cited: 6

Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation
Maria F. Montoya, Rakesh Patibanda, Christal Clashing, et al.
(2022), pp. 120-126
Closed Access | Times Cited: 10

Avatarian embodiment in Indigenous Futurisms 4D: the intersemiosis of intercultural encounters
Rania Magdi Fawzy, Reham El Shazly
Language and Intercultural Communication (2023) Vol. 23, Iss. 1, pp. 123-139
Closed Access | Times Cited: 5

VR as a metaleptic possible world of global citizenship embodiment: a cognitive stylistic approach
Rania Magdi Fawzy
Digital Scholarship in the Humanities (2023) Vol. 39, Iss. 1, pp. 124-141
Closed Access | Times Cited: 4

The Felt Realism of “Unreal” Environments: Testing a Dual Awareness Model of Subjective Realism
Lauren Christophers, Patrick Mulvaney, Brendan Rooney
International Journal of Human-Computer Interaction (2024), pp. 1-19
Closed Access | Times Cited: 1

Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles
Alexander Bacalja, T. Philip Nichols, Bradley Robinson, et al.
Postdigital Science and Education (2024)
Open Access | Times Cited: 1

Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
Maria F. Montoya, Yuyang Ji, Ryan Wee, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 948-975
Closed Access | Times Cited: 4

Sonic Interactions in Virtual Environments: The Egocentric Audio Perspective of the Digital Twin
Michele Geronazzo, Stefania Serafin
Human-computer interaction series (2022), pp. 3-45
Open Access | Times Cited: 6

Digital twin–based asset inspection and user–technology interactions
Hans Voordijk, Faridaddin Vahdatikhaki, L. Hesselink
Journal of Engineering Design and Technology (2023)
Closed Access | Times Cited: 3

A phenomenological approach to virtual reality in psychiatry education
Kamilla Pedersen, Peter Musaeus
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 3

Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool
Ce Zhong, Ron Wakkary, William Odom, et al.
(2023), pp. 1-14
Closed Access | Times Cited: 2

Doing Postphenomenology in Cybersecurity Education: A Methodological Invitation
Ryan Straight
Deleted Journal (2024), pp. 64-72
Closed Access

Experiences of Digitized Valuation
Francis Lee, Andrea Mennicken, Jacob Reilley, et al.
Valuation Studies (2024) Vol. 11, Iss. 1, pp. 1-8
Open Access

Human–AI resource relations in value cocreation in service ecosystems
Valtteri Kaartemo, Anu Helkkula
Journal of service management (2024)
Open Access

Construction of user experience model iniImmersive virtual environment based on ontology
K. Zhang, Guo Yan, Yangjiuzhou Wang, et al.
Salud Ciencia y Tecnología - Serie de Conferencias (2024) Vol. 3
Open Access

An Umwelt-to-Umwelt Rhythmical Interaction: A Biosemiotic Reading of Cultural Embodiment in the Context of Humanitarian VR
Rania Magdi Fawzy, Shahinaz Hesham ElSamadoni
Biosemiotics (2024) Vol. 17, Iss. 3, pp. 847-864
Closed Access

Postphenomenology, Kill Cams and Shooters: Exploring the Code of Replay Sequences
Dragoș M. Obreja
Games and Culture (2022) Vol. 18, Iss. 3, pp. 267-282
Closed Access | Times Cited: 2

Egocentric Audio in the Digital Twin of Virtual Environments
Michele Geronazzo
(2022), pp. 7-10
Closed Access | Times Cited: 2

Constructing hermeneutical relations: a postphenomenological inquiry into immersive VR memory palaces
Joakim Vindenes, Barbara Wasson
Virtual Reality (2023) Vol. 27, Iss. 4, pp. 3239-3258
Open Access

Literature Survey: The Potential of Integrating Immersive Experience and Aesthetic Experience in Virtual Reality Historical Event
Noorazzahrawani Abdul Rani, Mohd Ekram Alhafis Hashim, Muhammad Zaffwan Idris
Journal of Advanced Research in Applied Sciences and Engineering Technology (2023) Vol. 33, Iss. 3, pp. 112-123
Open Access

The egocentric audio perspective in virtual environments
Michele Geronazzo
International Symposium on the Acoustics of Ancient Theatres (2023)
Open Access

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