
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
Bernhard Spanlang, Jean‐Marie Normand, David Borland, et al.
Frontiers in Robotics and AI (2014) Vol. 1
Open Access | Times Cited: 236
Bernhard Spanlang, Jean‐Marie Normand, David Borland, et al.
Frontiers in Robotics and AI (2014) Vol. 1
Open Access | Times Cited: 236
Showing 1-25 of 236 citing articles:
Enhancing Our Lives with Immersive Virtual Reality
Mel Slater, Maria V. Sánchez‐Vives
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 1252
Mel Slater, Maria V. Sánchez‐Vives
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 1252
Virtual reality in the assessment, understanding, and treatment of mental health disorders
Daniel Freeman, Sarah Reeve, Abigail Robinson, et al.
Psychological Medicine (2017) Vol. 47, Iss. 14, pp. 2393-2400
Open Access | Times Cited: 1082
Daniel Freeman, Sarah Reeve, Abigail Robinson, et al.
Psychological Medicine (2017) Vol. 47, Iss. 14, pp. 2393-2400
Open Access | Times Cited: 1082
Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape
Xueni Pan, Antonia F. de C. Hamilton
British Journal of Psychology (2018) Vol. 109, Iss. 3, pp. 395-417
Open Access | Times Cited: 592
Xueni Pan, Antonia F. de C. Hamilton
British Journal of Psychology (2018) Vol. 109, Iss. 3, pp. 395-417
Open Access | Times Cited: 592
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
Thomas Waltemate, Dominik Gall, Daniel Roth, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1643-1652
Closed Access | Times Cited: 397
Thomas Waltemate, Dominik Gall, Daniel Roth, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1643-1652
Closed Access | Times Cited: 397
Haptic Retargeting
Mahdi Azmandian, Mark Hancock, Hrvoje Benko, et al.
(2016), pp. 1968-1979
Closed Access | Times Cited: 388
Mahdi Azmandian, Mark Hancock, Hrvoje Benko, et al.
(2016), pp. 1968-1979
Closed Access | Times Cited: 388
Avatar Embodiment. Towards a Standardized Questionnaire
Mar González-Franco, Tabitha C. Peck
Frontiers in Robotics and AI (2018) Vol. 5
Open Access | Times Cited: 365
Mar González-Franco, Tabitha C. Peck
Frontiers in Robotics and AI (2018) Vol. 5
Open Access | Times Cited: 365
The effect of avatar realism in immersive social virtual realities
Marc Erich Latoschik, Daniel Roth, Dominik Gall, et al.
(2017), pp. 1-10
Open Access | Times Cited: 277
Marc Erich Latoschik, Daniel Roth, Dominik Gall, et al.
(2017), pp. 1-10
Open Access | Times Cited: 277
Model of Illusions and Virtual Reality
Mar González-Franco, Jaron Lanier
Frontiers in Psychology (2017) Vol. 8
Open Access | Times Cited: 206
Mar González-Franco, Jaron Lanier
Frontiers in Psychology (2017) Vol. 8
Open Access | Times Cited: 206
Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation
José Luis Rubio-Tamayo, Manuel Gértrudix Barrio, Francisco García García
Multimodal Technologies and Interaction (2017) Vol. 1, Iss. 4, pp. 21-21
Open Access | Times Cited: 186
José Luis Rubio-Tamayo, Manuel Gértrudix Barrio, Francisco García García
Multimodal Technologies and Interaction (2017) Vol. 1, Iss. 4, pp. 21-21
Open Access | Times Cited: 186
Construction of the Virtual Embodiment Questionnaire (VEQ)
Daniel Roth, Marc Erich Latoschik
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3546-3556
Open Access | Times Cited: 169
Daniel Roth, Marc Erich Latoschik
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3546-3556
Open Access | Times Cited: 169
Avatar Embodiment. A Standardized Questionnaire
Tabitha C. Peck, Mar González-Franco
Frontiers in Virtual Reality (2021) Vol. 1
Open Access | Times Cited: 147
Tabitha C. Peck, Mar González-Franco
Frontiers in Virtual Reality (2021) Vol. 1
Open Access | Times Cited: 147
The promise of the metaverse in mental health: the new era of MEDverse
Antonio Cerasa, Andrea Gaggioli, Flavia Marino, et al.
Heliyon (2022) Vol. 8, Iss. 11, pp. e11762-e11762
Open Access | Times Cited: 77
Antonio Cerasa, Andrea Gaggioli, Flavia Marino, et al.
Heliyon (2022) Vol. 8, Iss. 11, pp. e11762-e11762
Open Access | Times Cited: 77
Multimodality in VR: A Survey
Daniel Martin, Sandra Malpica, Diego Gutiérrez, et al.
ACM Computing Surveys (2022) Vol. 54, Iss. 10s, pp. 1-36
Open Access | Times Cited: 71
Daniel Martin, Sandra Malpica, Diego Gutiérrez, et al.
ACM Computing Surveys (2022) Vol. 54, Iss. 10s, pp. 1-36
Open Access | Times Cited: 71
Virtual race transformation reverses racial in-group bias
Béatrice S. Hasler, Bernhard Spanlang, Mel Slater
PLoS ONE (2017) Vol. 12, Iss. 4, pp. e0174965-e0174965
Open Access | Times Cited: 163
Béatrice S. Hasler, Bernhard Spanlang, Mel Slater
PLoS ONE (2017) Vol. 12, Iss. 4, pp. e0174965-e0174965
Open Access | Times Cited: 163
The Rocketbox Library and the Utility of Freely Available Rigged Avatars
Mar González-Franco, Eyal Ofek, Ye Pan, et al.
Frontiers in Virtual Reality (2020) Vol. 1
Open Access | Times Cited: 127
Mar González-Franco, Eyal Ofek, Ye Pan, et al.
Frontiers in Virtual Reality (2020) Vol. 1
Open Access | Times Cited: 127
Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
Brendan Concannon, Shaniff Esmail, Mary Roduta Roberts
Frontiers in Education (2019) Vol. 4
Open Access | Times Cited: 120
Brendan Concannon, Shaniff Esmail, Mary Roduta Roberts
Frontiers in Education (2019) Vol. 4
Open Access | Times Cited: 120
Violating body movement semantics: Neural signatures of self-generated and external-generated errors
Gonçalo Padrão, Mar González-Franco, María V. Sánchez-Vives, et al.
NeuroImage (2015) Vol. 124, pp. 147-156
Open Access | Times Cited: 119
Gonçalo Padrão, Mar González-Franco, María V. Sánchez-Vives, et al.
NeuroImage (2015) Vol. 124, pp. 147-156
Open Access | Times Cited: 119
The potential of virtual reality for spatial navigation research across the adult lifespan
Nadine Diersch, Thomas Wolbers
Journal of Experimental Biology (2019) Vol. 222, Iss. Suppl_1
Open Access | Times Cited: 111
Nadine Diersch, Thomas Wolbers
Journal of Experimental Biology (2019) Vol. 222, Iss. Suppl_1
Open Access | Times Cited: 111
Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
Daniel Pérez-Marcos
Journal of NeuroEngineering and Rehabilitation (2018) Vol. 15, Iss. 1
Open Access | Times Cited: 106
Daniel Pérez-Marcos
Journal of NeuroEngineering and Rehabilitation (2018) Vol. 15, Iss. 1
Open Access | Times Cited: 106
Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality
Jean-Luc Lugrin, Marc Erich Latoschik, Michael Habel, et al.
Frontiers in ICT (2016) Vol. 3
Open Access | Times Cited: 102
Jean-Luc Lugrin, Marc Erich Latoschik, Michael Habel, et al.
Frontiers in ICT (2016) Vol. 3
Open Access | Times Cited: 102
Embodied Medicine: Mens Sana in Corpore Virtuale Sano
Giuseppe Riva, Silvia Serino, Daniele Di Lernia, et al.
Frontiers in Human Neuroscience (2017) Vol. 11
Open Access | Times Cited: 93
Giuseppe Riva, Silvia Serino, Daniele Di Lernia, et al.
Frontiers in Human Neuroscience (2017) Vol. 11
Open Access | Times Cited: 93
Immersive Mixed Reality for Manufacturing Training
Mar González-Franco, Rodrigo Pizarro, Julio Cermeron, et al.
Frontiers in Robotics and AI (2017) Vol. 4
Open Access | Times Cited: 90
Mar González-Franco, Rodrigo Pizarro, Julio Cermeron, et al.
Frontiers in Robotics and AI (2017) Vol. 4
Open Access | Times Cited: 90
“Wow! I Have Six Fingers!”: Would You Accept Structural Changes of Your Hand in VR?
Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, et al.
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 86
Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, et al.
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 86
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality
Marc Erich Latoschik, Florian Kern, Jan-Philipp Stauffert, et al.
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 25, Iss. 5, pp. 2134-2144
Open Access | Times Cited: 86
Marc Erich Latoschik, Florian Kern, Jan-Philipp Stauffert, et al.
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 25, Iss. 5, pp. 2134-2144
Open Access | Times Cited: 86
Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game
Jean-Luc Lugrin, M. Anton Ertl, Philipp Krop, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2018), pp. 17-24
Closed Access | Times Cited: 84
Jean-Luc Lugrin, M. Anton Ertl, Philipp Krop, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2018), pp. 17-24
Closed Access | Times Cited: 84