OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Internet gaming disorder and aggression: A meta-analysis of teenagers and young adults
Shunyu Li, Zhili Wu, Yuxuan Zhang, et al.
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 18

Showing 18 citing articles:

Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
Guangheng Dong, Junhong Dai, Marc N. Potenza
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 51-65
Open Access | Times Cited: 18

Longitudinal relationship between gaming disorder symptoms, hyperactivity/inattention symptoms and aggression among Chinese adolescents: Within-person and between-person effects
Shuai Chen, Jinqian Liao, Xu Wang, et al.
Computers in Human Behavior (2025), pp. 108608-108608
Closed Access | Times Cited: 1

Psychological distress and aggression among adolescents with internet gaming disorder symptoms
Xi Deng, Yubo Hu, Chun-Yan Liu, et al.
Psychiatry Research (2023) Vol. 331, pp. 115624-115624
Open Access | Times Cited: 13

Distress Tolerance as a Risk Factor for Specific Internet-Use Disorders
Yuan Chong Hew, Peter K. H. Chew
Journal of Technology in Behavioral Science (2025)
Open Access

Adolescent Aggression: A Narrative Review on the Potential Impact of Violent Video Games
Alejandro Borrego-Ruiz, Juan J. Borrego
Deleted Journal (2025) Vol. 7, Iss. 1, pp. 12-12
Open Access

Internet gaming disorder predicts the incidence, persistence, and worsening of suicidal ideation: A population-based cohort study of 96,158 Chinese adolescents
Pu Peng, Zhangming Chen, Silan Ren, et al.
Journal of Affective Disorders (2025) Vol. 379, pp. 186-193
Closed Access

Self-Esteem as a Moderator of the Influence of Peer Pressure on Adolescent Aggression
Anastasia Wulandari
Psychological-Educational Studies (2025) Vol. 17, Iss. 1, pp. 53-63
Open Access

Impaired sleep quality mediates the relationship between internet gaming disorder and conduct problems among adolescents: a three-wave longitudinal study
Pu Peng, Jo Yu Jin, Zhangming Chen, et al.
Child and Adolescent Psychiatry and Mental Health (2025) Vol. 19, Iss. 1
Open Access

When Games Influence Words: Gaming Addiction among College Students Increases Verbal Aggression through Risk-Biased Drifting in Decision-Making
Huina Teng, Lixin Zhu, Xuanyu Zhang, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 8, pp. 699-699
Open Access | Times Cited: 3

Problematic internet use and the big five personality model: an updated three-level meta-analysis
Sergio Hidalgo-Fuentes, Belén Fernández‐Castilla
Behaviour and Information Technology (2023) Vol. 43, Iss. 14, pp. 3537-3560
Closed Access | Times Cited: 4

Verhaltenssüchte: Computerspiele, Kaufen, Pornografie, soziale Medien
Kay Uwe Petersen, Klaus Wölfling
Elsevier eBooks (2024), pp. 333-346
Closed Access

Navigating complexities: gaming addiction, anger expression and social interaction among adolescent boys in Pakistan
Amina Muazzam, Shameem Fatima, Aqsa Shabbir, et al.
Mental Health and Social Inclusion (2024)
Closed Access

The Development and Validation of the Adolescent Problematic Gaming Scale (PGS-Adolescent)
Zhanni Luo, Jingli Xie
Behavioral Sciences (2024) Vol. 15, Iss. 1, pp. 13-13
Open Access

Co-constructing the Young Filipino Gamer: Mobile Gaming and Media Experiences in the Philippines
Jonalou S. Labor, Cheeno Marlo Sayuno
Mobile communication in Asia (2024), pp. 29-52
Open Access

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