OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

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Showing 25 citing articles:

The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis
Hsin‐Yi Wang, Cecilia Cheng
JMIR Mental Health (2022) Vol. 9, Iss. 2, pp. e23700-e23700
Open Access | Times Cited: 93

Evidence on Problematic Online Gaming and Social Anxiety over the Past Ten Years: a Systematic Literature Review
Francesca Gioia, Gianluca Mariano Colella, Valentina Boursier
Current Addiction Reports (2022) Vol. 9, Iss. 1, pp. 32-47
Open Access | Times Cited: 41

Translation and Validation of the Gaming Disorder Test and Gaming Disorder Scale for Adolescents into Chinese for Taiwanese Young Adults
Tzu‐Yi Wu, Shih-Wei Huang, Jung‐Sheng Chen, et al.
Comprehensive Psychiatry (2023) Vol. 124, pp. 152396-152396
Open Access | Times Cited: 25

Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A)
I‐Hua Chen, Yen-Ling Chang, Yung‐Ning Yang, et al.
Asian Journal of Psychiatry (2023) Vol. 86, pp. 103638-103638
Open Access | Times Cited: 24

Problematic Gaming in Malaysian University Students: Translation and Psychometric Evaluation of the Malay Language Versions of Gaming Disorder Test and Gaming Disorder Scale for Young Adults
F. GHAZI, Wan Ying Gan, Serene En Hui Tung, et al.
Evaluation & the Health Professions (2023) Vol. 47, Iss. 1, pp. 93-104
Open Access | Times Cited: 24

Heterogeneity of Prevalence of Social Media Addiction Across Multiple Classification Schemes: Latent Profile Analysis
Cecilia Cheng, Omid V. Ebrahimi, Jeremy W. Luk
Journal of Medical Internet Research (2022) Vol. 24, Iss. 1, pp. e27000-e27000
Open Access | Times Cited: 36

A meta-analytic review of gamified interventions in mental health enhancement
Cecilia Cheng, Omid V. Ebrahimi
Computers in Human Behavior (2022) Vol. 141, pp. 107621-107621
Open Access | Times Cited: 29

Meta-Analysis of Internet Gaming Disorder Prevalence: Assessing the Impacts of DSM-5 and ICD-11 Diagnostic Criteria
Ruoyu Zhou, Nobuaki Morita, Yasukazu Ogai, et al.
International Journal of Environmental Research and Public Health (2024) Vol. 21, Iss. 6, pp. 700-700
Open Access | Times Cited: 7

Gamification: a Novel Approach to Mental Health Promotion
Cecilia Cheng, Omid V. Ebrahimi
Current Psychiatry Reports (2023) Vol. 25, Iss. 11, pp. 577-586
Open Access | Times Cited: 14

Validation of the ACSID-11 for consistent screening of specific Internet-use disorders based on ICD-11 criteria for gaming disorder: A multitrait-multimethod approach
Andreas Oelker, Hans‐Jürgen Rumpf, Matthias Brand, et al.
Comprehensive Psychiatry (2024) Vol. 132, pp. 152470-152470
Open Access | Times Cited: 5

Exploring Internet gaming disorder: an updated perspective of empirical evidence (from 2016 to 2021)
Gemma Mestre‐Bach, Fernando Fernández‐Aranda, Susana Jiménez‐Múrcia
Comprehensive Psychiatry (2022) Vol. 116, pp. 152319-152319
Open Access | Times Cited: 20

The Development of and Rationale for Gaming Disorder in ICD-11 and a Review of Available Assessment Tools
John B. Saunders, Hans‐Jürgen Rumpf, Natacha Carragher, et al.
Current Addiction Reports (2025) Vol. 12, Iss. 1
Closed Access

Gaming disorder and psychological distress among Iranian adolescents: the mediating role of sleep hygiene
Leila Molaeipour, Reza Jabarbeigi, Tina Lari, et al.
BMC Public Health (2025) Vol. 25, Iss. 1
Open Access

Psychometric properties of three online-related addictive behavior instruments among Bangladeshi school-going adolescents
Md. Saiful Islam, Israt Jahan, Muhammad Al Amin Dewan, et al.
PLoS ONE (2022) Vol. 17, Iss. 12, pp. e0279062-e0279062
Open Access | Times Cited: 14

Symptomatology, risk, and protective factors of gaming disorder: A network analytical approach
Ming Chun Tang, Omid V. Ebrahimi, Cecilia Cheng
Computers in Human Behavior (2023) Vol. 148, pp. 107899-107899
Open Access | Times Cited: 7

Gaming disorder test: Assessing psychometric properties, prevalence, temporal stability, and invariance using a Czech two-time-point longitudinal sample
Dita Siřínková, Lukáš Blinka, Christian Montag
Journal of Psychiatric Research (2024) Vol. 175, pp. 192-199
Closed Access | Times Cited: 1

Reliability generalization Meta-Analysis and psychometric review of the Gaming Disorder test (GDT): Evaluating internal consistency
Haitham Jahrami, Waqar Husain, Chung‐Ying Lin, et al.
Addictive Behaviors Reports (2024) Vol. 20, pp. 100563-100563
Open Access | Times Cited: 1

A Four-Item Questionnaire to Measure Problematic Social Media Use: The Social Media Disorder Test
Lutz Wartberg, Carolin Spindler, Sophia Berber, et al.
Behavioral Sciences (2023) Vol. 13, Iss. 12, pp. 980-980
Open Access | Times Cited: 3

Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study
Yee-Tik Lam, Cecilia Cheng
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 10, pp. 5880-5880
Open Access | Times Cited: 3

Mokken scale analysis of the Internet Gaming Disorder Scale–Short-Form and the Gaming Disorder Test
Laura Maldonado-Murciano, Halley M. Pontes, Maite Barrios, et al.
Addictive Behaviors Reports (2024) Vol. 20, pp. 100567-100567
Open Access

Gaming Disorder
Cecilia Cheng, K. Li
Cambridge University Press eBooks (2023), pp. 968-1004
Closed Access | Times Cited: 1

Effects in Cyber Behavior
Xue Yukang, Zhu Lin
Cambridge University Press eBooks (2023), pp. 873-1205
Closed Access

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