
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Play hard, study hard? The influence of gamification on students’ study engagement
Jun Chen, Mo Liang
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 31
Jun Chen, Mo Liang
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 31
Showing 1-25 of 31 citing articles:
The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review
Elias Ratinho, Cátia Martins
Heliyon (2023) Vol. 9, Iss. 8, pp. e19033-e19033
Open Access | Times Cited: 53
Elias Ratinho, Cátia Martins
Heliyon (2023) Vol. 9, Iss. 8, pp. e19033-e19033
Open Access | Times Cited: 53
Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
Ines Miguel-Alonso, Bruno Rodríguez-Garcia, David Checa, et al.
Applied Sciences (2023) Vol. 13, Iss. 1, pp. 593-593
Open Access | Times Cited: 45
Ines Miguel-Alonso, Bruno Rodríguez-Garcia, David Checa, et al.
Applied Sciences (2023) Vol. 13, Iss. 1, pp. 593-593
Open Access | Times Cited: 45
Update on the use of gamified educational resources in the development of cognitive skills
Javier González‐Argote, William Castillo‐González, Jorge Ernesto Hernández Estevez
Deleted Journal (2024) Vol. 2, pp. 41-41
Open Access | Times Cited: 18
Javier González‐Argote, William Castillo‐González, Jorge Ernesto Hernández Estevez
Deleted Journal (2024) Vol. 2, pp. 41-41
Open Access | Times Cited: 18
Gamification in the classroom: Kahoot! As a tool for university teaching innovation
Agustín Aibar‐Almazán, Yolanda Castellote‐Caballero, María del Carmen Carcelén‐Fraile, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 7
Agustín Aibar‐Almazán, Yolanda Castellote‐Caballero, María del Carmen Carcelén‐Fraile, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 7
Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6
Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5
How gamification boosts learning in STEM higher education: a mixed methods study
Margarita Ortiz‐Rojas, Katherine Chiluiza, Martin Valcke, et al.
International Journal of STEM Education (2025) Vol. 12, Iss. 1
Open Access
Margarita Ortiz‐Rojas, Katherine Chiluiza, Martin Valcke, et al.
International Journal of STEM Education (2025) Vol. 12, Iss. 1
Open Access
Psychometrics of an Elo-based Large-Scale Online Learning System
Hanke Vermeiren, Joost Kruis, Maria Bolsinova, et al.
Computers and Education Artificial Intelligence (2025), pp. 100376-100376
Open Access
Hanke Vermeiren, Joost Kruis, Maria Bolsinova, et al.
Computers and Education Artificial Intelligence (2025), pp. 100376-100376
Open Access
Jogo educacional “Glicoquest”: instrumento digital auxiliar no estudo de bioquímica de estudantes dos cursos da saúde
Tiemi Nicole Shimabukuro Corradi, Nara Emily Knopp Bayer, Alexa Aparecida Lara Marchiorato, et al.
Caderno Pedagógico (2025) Vol. 22, Iss. 6, pp. e15453-e15453
Closed Access
Tiemi Nicole Shimabukuro Corradi, Nara Emily Knopp Bayer, Alexa Aparecida Lara Marchiorato, et al.
Caderno Pedagógico (2025) Vol. 22, Iss. 6, pp. e15453-e15453
Closed Access
Innovación Educativa: El Rol de la Gamificación en la Motivación y Rendimiento en Matemáticas Virtuales
Hugo Patricio Barrionuevo Montalvo, Paola Sánchez, Yadira Lizeth Cañar Ponce, et al.
Código Científico Revista de Investigación (2024) Vol. 5, Iss. E3, pp. 411-434
Open Access | Times Cited: 4
Hugo Patricio Barrionuevo Montalvo, Paola Sánchez, Yadira Lizeth Cañar Ponce, et al.
Código Científico Revista de Investigación (2024) Vol. 5, Iss. E3, pp. 411-434
Open Access | Times Cited: 4
Advancing healthcare digitalization through games and gamification in the Asia
Brian Kee Mun Wong, Chin Ike Tan, Tatyana Bastrygina
Elsevier eBooks (2025), pp. 73-97
Closed Access
Brian Kee Mun Wong, Chin Ike Tan, Tatyana Bastrygina
Elsevier eBooks (2025), pp. 73-97
Closed Access
Enhancing digital healthcare through gamification: Cyberpsychology advancements in the Asia-Pacific
Chin Ike Tan, Brian Kee Mun Wong, Andrew Campbell
Elsevier eBooks (2025), pp. 99-119
Closed Access
Chin Ike Tan, Brian Kee Mun Wong, Andrew Campbell
Elsevier eBooks (2025), pp. 99-119
Closed Access
Impact of Gamified Learning on First-Time Learners in Thai Higher Education: A Mixed-Methods Study
Budi Waluyo, I Putu Indra Kusuma
English Teaching & Learning (2025)
Closed Access
Budi Waluyo, I Putu Indra Kusuma
English Teaching & Learning (2025)
Closed Access
Adoption of the ADDIE Approach in an Agile Way for the Development of Biochemistry Courseware for Learning Metabolism
Rebecca K. Y. Lee, Yat Nam Bernard Ng, Minghui Daisy Chen
Journal of Chemical Education (2024) Vol. 101, Iss. 3, pp. 1292-1301
Closed Access | Times Cited: 2
Rebecca K. Y. Lee, Yat Nam Bernard Ng, Minghui Daisy Chen
Journal of Chemical Education (2024) Vol. 101, Iss. 3, pp. 1292-1301
Closed Access | Times Cited: 2
The Flipped Classroom Optimized Through Gamification and Team-Based Learning
Sergio Francisco Sargo Ferreira Lopes, Jorge Simões, Justino Lourenço, et al.
Open Education Studies (2024) Vol. 6, Iss. 1
Open Access | Times Cited: 2
Sergio Francisco Sargo Ferreira Lopes, Jorge Simões, Justino Lourenço, et al.
Open Education Studies (2024) Vol. 6, Iss. 1
Open Access | Times Cited: 2
A study on the development of eleventh grade students’ critical thinking skills and self-efficacy using active learning pedagogy with gamification
Atchanaphong Supnoon, Ratchanikorn Chonchaiya
International Journal of Education and Practice (2024) Vol. 12, Iss. 2, pp. 447-466
Open Access | Times Cited: 1
Atchanaphong Supnoon, Ratchanikorn Chonchaiya
International Journal of Education and Practice (2024) Vol. 12, Iss. 2, pp. 447-466
Open Access | Times Cited: 1
Stealth Gamification in Self-Directed Non-formal Adult Education
René Barth
MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2024) Vol. 58, pp. 117-132
Open Access | Times Cited: 1
René Barth
MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2024) Vol. 58, pp. 117-132
Open Access | Times Cited: 1
Engaging students through activity-based bingo games in immunology course: Determining students’ perception and measuring its influence on academic performance
Mohan B Sannathimmappa, Vinod Nambiar, Rajeev Aravindakshan
Journal of Education and Health Promotion (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 1
Mohan B Sannathimmappa, Vinod Nambiar, Rajeev Aravindakshan
Journal of Education and Health Promotion (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 1
A Structural Equation Modelling Analysis of Gamification’s Impact on Purchase Intention
Seema Varshney, Neelufer Aslam Kulkarni, Rodrigo Velasco
Journal of Business Communication & Technology (2024)
Open Access
Seema Varshney, Neelufer Aslam Kulkarni, Rodrigo Velasco
Journal of Business Communication & Technology (2024)
Open Access
Students’ Self-efficacy and Enjoyment in Gamification Influence Academic Engagement in Classroom A Study among Undergraduate Students
Dzaa Imma Abdul Latiff, Ahmad Syakir Salman Salleh Abdul Latif, Wan Anis Aqilah Megat Zambri, et al.
International Journal of Academic Research in Business and Social Sciences (2024) Vol. 14, Iss. 6
Open Access
Dzaa Imma Abdul Latiff, Ahmad Syakir Salman Salleh Abdul Latif, Wan Anis Aqilah Megat Zambri, et al.
International Journal of Academic Research in Business and Social Sciences (2024) Vol. 14, Iss. 6
Open Access
Gamified E-Quizzes and Interaction among Undergraduate Social Work Students in China during the COVID-19 Pandemic: Exploring the Mediating Role of Online Learning Self-Efficacy
Yen-Hau Pan, Y.H. Liu, Fang‐Hua Jhang
(2024), pp. 22-27
Closed Access
Yen-Hau Pan, Y.H. Liu, Fang‐Hua Jhang
(2024), pp. 22-27
Closed Access
Level up Learning: A Systematic Review of Gamification in Physical Education
John Louise M. Marcaida, Dexk Michael Tayag, Rey Acebes, et al.
Journal of interdisciplinary perspectives (2024) Vol. 2, Iss. 11
Closed Access
John Louise M. Marcaida, Dexk Michael Tayag, Rey Acebes, et al.
Journal of interdisciplinary perspectives (2024) Vol. 2, Iss. 11
Closed Access
Encourage self‐learning and collaborative learning through gamification during COVID ‐19 pandemic: A case study for teaching biochemistry
Rebecca K. Y. Lee, Bernard Y. N. Ng, Minghui Daisy Chen
Biochemistry and Molecular Biology Education (2024)
Closed Access
Rebecca K. Y. Lee, Bernard Y. N. Ng, Minghui Daisy Chen
Biochemistry and Molecular Biology Education (2024)
Closed Access
Enhancing Computer Science Education: Gamification for Developing Technical and Transversal Competences
Simena Dinas, Carlos Hidalgo, Fabian H. Posso Gordillo, et al.
(2024), pp. 1-7
Closed Access
Simena Dinas, Carlos Hidalgo, Fabian H. Posso Gordillo, et al.
(2024), pp. 1-7
Closed Access
Running Towards a Better Brand Attitude: How Gamification in Nike Run Club Can Help?
Jo�ão M. Lopes, Luís Filipe Silva, Ilda Massano‐Cardoso, et al.
Journal of the Knowledge Economy (2024)
Open Access
Jo�ão M. Lopes, Luís Filipe Silva, Ilda Massano‐Cardoso, et al.
Journal of the Knowledge Economy (2024)
Open Access